UltimateZoneBuilder/Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs
MaxED a1c290d49c Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well).
Added strict revision checking to BuilderModes.dll (this plugin must always stay in sync with the core).
2016-01-20 17:54:56 +00:00

31 lines
1.2 KiB
C#

using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Builder Modes")]
[assembly: AssemblyDescription("GZDoom Builder Editing Modes")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("CodeImp, MaxED")]
[assembly: AssemblyProduct("Doom Builder")]
[assembly: AssemblyCopyright("Copyright © 2007, 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("30d96659-77e7-4921-a52f-a854c1a36b7d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2411")]