mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
3fb5679a9a
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display. Changed, Sectors mode: number of selected things is now displayed in the info panel. Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button. Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in. Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color. Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only). Game configurations: classic game configurations now use "-warp" command to load the map. Game configurations: factorized testing parameters into "Includes\Test_params.cfg". Added internal functions to Hexen acs scripting configuration. Updated documentation ("Game Configuration - Basic Settings" topic).
17 lines
553 B
INI
17 lines
553 B
INI
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0 = "None";
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1 = "Light Blinks (randomly)";
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2 = "Light Blinks (2 Hz)";
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3 = "Light Blinks (1 Hz)";
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4 = "Damage -10 or 20% health and Light Blinks (2 Hz)";
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5 = "Damage -5 or 10% health";
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7 = "Damage -2 or 5% health";
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8 = "Light Glows (1+ sec)";
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9 = "Secret";
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10 = "Door Close Stay (after 30 sec)";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (1 Hz synchronized)";
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13 = "Light Blinks (2 Hz synchronized)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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