UltimateZoneBuilder/Source/Core/ZDoom
MaxED a1c290d49c Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well).
Added strict revision checking to BuilderModes.dll (this plugin must always stay in sync with the core).
2016-01-20 17:54:56 +00:00
..
ActorStructure.cs DECORATE support: added a warning when a sprite assigned using "$sprite" special comment does not exist. 2016-01-17 23:50:07 +00:00
AnimdefsParser.cs Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized. 2015-12-28 21:56:10 +00:00
DecorateParser.cs MODELDEF, DECORATE, GLDEFS parsers: fixed a crash when checking a file path when said path contained unsupported characters. 2016-01-01 18:10:16 +00:00
PatchStructure.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ReverbsParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
SndSeqParser.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
StateGoto.cs
StateStructure.cs Fixed, Script Editor: file was marked as changed when changing script configurations. 2015-12-17 10:07:28 +00:00
TexturesParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
TextureStructure.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
VoxeldefParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
ZDTextParser.cs Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well). 2016-01-20 17:54:56 +00:00