mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
3a35b7603a
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides. Fixed, Sectors mode: fixed incorrect undo description when deleting sectors. Internal: joined declaration and assignment of some more variables.
572 lines
No EOL
18 KiB
C#
572 lines
No EOL
18 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Config;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class TextureBrowserForm : DelayedForm
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{
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// Variables
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private string selectedname;
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private Point lastposition;
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private Size lastsize;
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private readonly ListViewGroup usedgroup;
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private readonly ListViewGroup availgroup;
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private TreeNode selectedset; //mxd
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private long selecttextureonfill; //mxd. Was string, which wasn't reliable whem dealing with long texture names
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private readonly bool usedgroupcollapsed; //mxd
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private readonly bool browseflats; //mxd
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// Properties
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public string SelectedName { get { return selectedname; } }
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// Constructor
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public TextureBrowserForm(string selecttexture, bool browseflats)
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{
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Cursor.Current = Cursors.WaitCursor;
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General.Interface.DisableProcessing(); //mxd
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TreeNode item; //mxd
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long longname = Lump.MakeLongName(selecttexture ?? "");
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longname = (browseflats ? General.Map.Data.GetFullLongFlatName(longname) : General.Map.Data.GetFullLongTextureName(longname)); //mxd
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int count; //mxd
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selectedset = null; //mxd
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this.browseflats = browseflats; //mxd
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// Initialize
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InitializeComponent();
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//mxd. Set title
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string imagetype = (browseflats ? "flats" : "textures");
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this.Text = "Browse " + imagetype;
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// Setup texture browser
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ImageBrowserControl.ShowTexturesFromSubDirectories = General.Settings.ReadSetting("browserwindow.showtexturesfromsubdirs", true);
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ImageBrowserControl.UseLongTextureNames = General.Map.Options.UseLongTextureNames;
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browser.BrowseFlats = browseflats;
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browser.ApplySettings();
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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tvTextureSets.BeginUpdate(); //mxd
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//mxd. Texture longname to select when list is filled
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selecttextureonfill = longname;
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// Make groups
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usedgroup = browser.AddGroup("Used " + imagetype + ":");
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availgroup = browser.AddGroup("Available " + imagetype + ":");
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//mxd. Make "Used" group collapsible
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usedgroupcollapsed = General.Settings.ReadSetting("browserwindow.usedgroupcollapsed", false);
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browser.SetGroupCollapsed(usedgroup, usedgroupcollapsed);
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//mxd. Fill texture sets list with normal texture sets
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foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
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{
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count = (browseflats ? ts.Flats.Count : ts.Textures.Count);
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if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0))
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continue;
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item = tvTextureSets.Nodes.Add(ts.Name + " [" + count + "]");
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item.Name = ts.Name;
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item.Tag = ts;
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item.ImageIndex = 0;
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}
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//mxd. Add container-specific texture sets
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foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
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{
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count = (browseflats ? ts.Flats.Count : ts.Textures.Count);
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if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0))
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continue;
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item = tvTextureSets.Nodes.Add(ts.Name + " [" + count + "]");
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item.Name = ts.Name;
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item.Tag = ts;
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item.ImageIndex = 2 + ts.Location.type;
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item.SelectedImageIndex = item.ImageIndex;
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CreateNodes(item);
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item.Expand();
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}
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//mxd. Add "All" texture set
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count = (browseflats ? General.Map.Data.AllTextureSet.Flats.Count : General.Map.Data.AllTextureSet.Textures.Count);
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item = tvTextureSets.Nodes.Add(General.Map.Data.AllTextureSet.Name + " [" + count + "]");
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item.Name = General.Map.Data.AllTextureSet.Name;
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item.Tag = General.Map.Data.AllTextureSet;
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item.ImageIndex = 1;
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item.SelectedImageIndex = item.ImageIndex;
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//mxd. Should we bother finding the correct texture set?
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if(General.Settings.LocateTextureGroup)
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{
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//mxd. Get the previously selected texture set
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string selectname = General.Settings.ReadSetting("browserwindow.textureset", "");
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TreeNode match;
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// When texture name is empty, select "All" texture set
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if(string.IsNullOrEmpty(selectname) || selectname == "-")
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{
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match = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1];
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}
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else
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{
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match = FindNodeByName(tvTextureSets.Nodes, selectname);
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}
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if(match != null)
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{
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IFilledTextureSet set = (match.Tag as IFilledTextureSet);
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foreach(ImageData img in (browseflats ? set.Flats : set.Textures))
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{
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if(img.LongName == longname)
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{
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selectedset = match;
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break;
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}
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}
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}
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//mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets
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if(selectedset == null && selecttexture != "-")
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{
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foreach(TreeNode n in tvTextureSets.Nodes)
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{
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selectedset = FindTextureByLongName(n, longname);
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if(selectedset != null) break;
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}
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}
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//mxd. Texture still not found? Then just select the last used set
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if(selectedset == null && match != null) selectedset = match;
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}
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//mxd. Select the found set or "All", if none were found
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if(tvTextureSets.Nodes.Count > 0)
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{
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if(selectedset == null) selectedset = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1];
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tvTextureSets.SelectedNodes.Clear();
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tvTextureSets.SelectedNodes.Add(selectedset);
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selectedset.EnsureVisible();
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}
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tvTextureSets.EndUpdate();//mxd
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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this.SuspendLayout();
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// Position window from configuration settings
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this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width),
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General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height));
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this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal);
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//mxd
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if(this.WindowState == FormWindowState.Normal)
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{
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Point location = new Point(General.Settings.ReadSetting("browserwindow.positionx", int.MaxValue), General.Settings.ReadSetting("browserwindow.positiony", int.MaxValue));
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if(location.X < int.MaxValue && location.Y < int.MaxValue)
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{
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this.Location = location;
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}
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else
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{
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this.StartPosition = FormStartPosition.CenterParent;
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}
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}
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this.ResumeLayout(true);
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//mxd. Set splitter position and state (doesn't work when layout is suspended)
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if(General.Settings.ReadSetting("browserwindow.splittercollapsed", false)) splitter.IsCollapsed = true;
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//mxd. Looks like SplitterDistance is unaffected by DPI scaling. Let's fix that...
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int splitterdistance = General.Settings.ReadSetting("browserwindow.splitterdistance", int.MinValue);
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if(splitterdistance == int.MinValue)
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{
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splitterdistance = 210;
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if(MainForm.DPIScaler.Width != 1.0f)
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{
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splitterdistance = (int)Math.Round(splitterdistance * MainForm.DPIScaler.Width);
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}
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}
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splitter.SplitPosition = splitterdistance;
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}
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//mxd
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private static int SortImageData(ImageData img1, ImageData img2)
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{
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return String.Compare(img1.FilePathName, img2.FilePathName, StringComparison.Ordinal);
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}
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//mxd
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private TreeNode FindTextureByLongName(TreeNode node, long longname)
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{
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//first search in child nodes
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foreach(TreeNode n in node.Nodes)
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{
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TreeNode match = FindTextureByLongName(n, longname);
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if(match != null) return match;
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}
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//then - in current node
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IFilledTextureSet set = (node.Tag as IFilledTextureSet);
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foreach(ImageData img in (browseflats ? set.Flats : set.Textures))
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if(img.LongName == longname) return node;
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return null;
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}
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//mxd
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private static TreeNode FindNodeByName(TreeNodeCollection nodes, string selectname)
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{
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foreach(TreeNode n in nodes)
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{
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if(n.Name == selectname) return n;
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TreeNode match = FindNodeByName(n.Nodes, selectname);
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if(match != null) return match;
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}
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return null;
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}
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//mxd
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private void CreateNodes(TreeNode root)
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{
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ResourceTextureSet set = root.Tag as ResourceTextureSet;
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if(set == null)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!");
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return;
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}
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int imageIndex = set.Location.type + 5;
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char[] separator = new[] { Path.AltDirectorySeparatorChar };
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ImageData[] images;
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if(browseflats)
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{
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images = new ImageData[set.Flats.Count];
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set.Flats.CopyTo(images, 0);
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}
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else
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{
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images = new ImageData[set.Textures.Count];
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set.Textures.CopyTo(images, 0);
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}
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Array.Sort(images, SortImageData);
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foreach(ImageData image in images)
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{
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string[] parts = image.VirtualName.Split(separator, StringSplitOptions.RemoveEmptyEntries);
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TreeNode curNode = root;
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if(parts.Length == 1) continue;
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int localindex = (parts[0] == "[TEXTURES]" ? 8 : imageIndex);
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string category = set.Name;
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for(int i = 0; i < parts.Length - 1; i++)
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{
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//string category = parts[i];
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category += (Path.DirectorySeparatorChar + parts[i]);
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//already got such category?
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if(curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category))
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{
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curNode = curNode.Nodes[category];
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}
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else //create a new one
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{
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TreeNode n = new TreeNode(parts[i]) { Name = category, ImageIndex = localindex, SelectedImageIndex = localindex };
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curNode.Nodes.Add(n);
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curNode = n;
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ResourceTextureSet ts = new ResourceTextureSet(category, set.Location);
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ts.Level = i + 1;
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curNode.Tag = ts;
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}
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//add to current and parent nodes
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if(i == parts.Length - 2)
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{
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TreeNode cn = curNode;
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while(cn != root)
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{
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ResourceTextureSet curTs = cn.Tag as ResourceTextureSet;
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if(image.IsFlat)
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curTs.AddFlat(image);
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else
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curTs.AddTexture(image);
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cn = cn.Parent;
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}
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}
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}
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}
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if(root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0)
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{
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TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count];
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root.Nodes[0].Nodes.CopyTo(children, 0);
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root.Nodes.Clear();
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root.Nodes.AddRange(children);
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((ResourceTextureSet)root.Tag).Level++;
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}
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foreach(TreeNode n in root.Nodes) SetItemsCount(n);
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}
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//mxd
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private void SetItemsCount(TreeNode node)
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{
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ResourceTextureSet ts = node.Tag as ResourceTextureSet;
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if(ts == null) throw new Exception("Expected IFilledTextureSet, but got null...");
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if(node.Parent != null && General.Map.Config.MixTexturesFlats)
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{
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ts.MixTexturesAndFlats();
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node.Text += " [" + ts.Textures.Count + "]";
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}
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else
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{
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node.Text += " [" + (browseflats ? ts.Flats.Count : ts.Textures.Count) + "]";
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}
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foreach(TreeNode child in node.Nodes) SetItemsCount(child);
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}
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// Selection changed
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private void browser_SelectedItemChanged()
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{
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apply.Enabled = (browser.SelectedItem != null);
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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// Set selected name and close
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if(browser.SelectedItem != null)
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{
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ImageBrowserItem item = browser.SelectedItem as ImageBrowserItem;
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selectedname = item.TextureName;
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DialogResult = DialogResult.OK;
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}
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else
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{
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selectedname = "";
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DialogResult = DialogResult.Cancel;
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}
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// No selection, close
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selectedname = "";
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DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Activated
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private void TextureBrowserForm_Activated(object sender, EventArgs e)
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{
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Cursor.Current = Cursors.Default;
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General.Interface.EnableProcessing(); //mxd
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}
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// Loading
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private void TextureBrowserForm_Load(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Resized
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private void TextureBrowserForm_ResizeEnd(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Moved
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private void TextureBrowserForm_Move(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Closing
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private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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int windowstate;
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// Determine window state to save
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if(this.WindowState != FormWindowState.Minimized)
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windowstate = (int)this.WindowState;
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else
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windowstate = (int)FormWindowState.Normal;
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// Save window settings
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General.Settings.WriteSetting("browserwindow.positionx", lastposition.X);
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General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y);
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General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width);
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General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height);
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General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
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General.Settings.WriteSetting("browserwindow.splitterdistance", splitter.SplitPosition); //mxd
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General.Settings.WriteSetting("browserwindow.splittercollapsed", splitter.IsCollapsed); //mxd
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General.Settings.WriteSetting("browserwindow.usedgroupcollapsed", browser.IsGroupCollapsed(usedgroup)); //mxd
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//mxd. Save last selected texture set, if it's not "All" (it will be selected anyway if search for initial texture set fails)
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if(this.DialogResult == DialogResult.OK && tvTextureSets.SelectedNodes.Count > 0 && !(tvTextureSets.SelectedNodes[0].Tag is AllTextureSet))
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General.Settings.WriteSetting("browserwindow.textureset", tvTextureSets.SelectedNodes[0].Name);
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//mxd. Save ImageBrowserControl settings
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General.Settings.WriteSetting("browserwindow.showtexturesfromsubdirs", ImageBrowserControl.ShowTexturesFromSubDirectories);
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if(General.Map.Config.UseLongTextureNames) General.Map.Options.UseLongTextureNames = ImageBrowserControl.UseLongTextureNames;
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// Clean up
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browser.CleanUp();
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}
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// Static method to browse for texture or flat
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// Returns null when cancelled.
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public static string Browse(IWin32Window parent, string select, bool browseFlats)
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{
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TextureBrowserForm browser = new TextureBrowserForm(select, browseFlats);
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if(browser.ShowDialog(parent) == DialogResult.OK) return browser.SelectedName; // Return result
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// Cancelled
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return select;
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}
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// Item double clicked
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private void browser_SelectedItemDoubleClicked()
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{
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if(apply.Enabled) apply_Click(this, EventArgs.Empty);
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}
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// This fills the list of textures, depending on the selected texture set
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private void FillImagesList()
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{
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// Get the selected texture set
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IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet);
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// Start adding
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browser.BeginAdding(set.Level, false); //mxd. Pass current folder level
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if(browseflats)
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{
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// Add all available flats
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foreach(ImageData img in set.Flats)
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browser.Add(img, img, availgroup);
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// Add all used flats
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foreach(ImageData img in set.Flats)
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if(img.UsedInMap) browser.Add(img, img, usedgroup);
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}
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else
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{
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// Add all available textures and mark the images for temporary loading
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foreach(ImageData img in set.Textures)
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browser.Add(img, img, availgroup);
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// Add all used textures and mark the images for permanent loading
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foreach(ImageData img in set.Textures)
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if(img.UsedInMap) browser.Add(img, img, usedgroup);
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}
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// Done adding
|
|
browser.EndAdding();
|
|
}
|
|
|
|
// Help
|
|
private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
|
{
|
|
General.ShowHelp("w_imagesbrowser.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
|
|
private void TextureBrowserForm_Shown(object sender, EventArgs e)
|
|
{
|
|
if(selectedset != null) //mxd. Calling FillImagesList() from constructor leads to TERRIBLE load times. Why? I have no sodding idea...
|
|
FillImagesList();
|
|
|
|
// Select texture
|
|
if(selecttextureonfill != 0)
|
|
{
|
|
browser.SelectItem(selecttextureonfill, (usedgroupcollapsed ? availgroup : usedgroup)); //mxd. availgroup/usedgroup switch.
|
|
selecttextureonfill = 0;
|
|
}
|
|
|
|
//mxd. Focus the textbox. Calling this from TextureBrowserForm_Activated (like it's done in DB2) fails when the form is maximized. Again, I've no idea why...
|
|
browser.FocusTextbox();
|
|
}
|
|
|
|
//mxd
|
|
private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
|
|
{
|
|
selectedset = e.Node;
|
|
FillImagesList();
|
|
}
|
|
|
|
//mxd
|
|
private void tvTextureSets_KeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
if(tvTextureSets.SelectedNodes.Count > 0 && tvTextureSets.SelectedNodes[0] != selectedset)
|
|
{
|
|
selectedset = tvTextureSets.SelectedNodes[0];
|
|
FillImagesList();
|
|
}
|
|
}
|
|
}
|
|
} |