mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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008846539b
Fixed, Edit Selection mode: sector highlight was not updated when switching from Edit Selection to Sectors mode. Fixed, Edit Selection mode, UDMF: in some cases texture scale Y was flipped when applying/canceling changes made in the mode. Probably fixed a crash caused by uninitialized Association when highlighting map elements. Fixed, Comments Panel plugin: selection info was not updated when selecting map elements in the side panel. Fixed, Tag Explorer plugin: selection info was not updated when selecting map elements in the side panel. Fixed a typo in Hexen_things.cfg.
40 lines
965 B
C#
40 lines
965 B
C#
using System;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class UpdateForm : Form
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{
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public bool IgnoreThisUpdate { get { return ignorethisupdate.Checked; } }
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public UpdateForm(int remoterev, string changelog)
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{
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InitializeComponent();
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Setup(remoterev, changelog);
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}
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private void Setup(int remoterev, string changelog)
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{
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this.Text = this.Text.Replace("[rev]", remoterev.ToString());
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this.label.Text = label.Text.Replace("[rev]", remoterev.ToString());
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this.changelog.SelectedRtf = changelog;
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}
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private void UpdateForm_Shown(object sender, EventArgs e)
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{
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this.changelog.Focus();
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}
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private void downloadupdate_Click(object sender, EventArgs e)
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{
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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private void cancel_Click(object sender, EventArgs e)
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{
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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}
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}
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