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15b2adfe30
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
130 lines
3.4 KiB
C#
130 lines
3.4 KiB
C#
using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class EffectPlaneCopySlope : SectorEffect
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{
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// Linedef that is used to create this effect
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private readonly Linedef linedef;
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private readonly bool front;
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public EffectPlaneCopySlope(SectorData data, Linedef sourcelinedef, bool front) : base(data)
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{
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this.linedef = sourcelinedef;
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this.front = front;
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// New effect added: This sector needs an update!
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if(data.Mode.VisualSectorExists(data.Sector))
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{
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BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector);
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vs.UpdateSectorGeometry(true);
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}
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}
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// This makes sure we are updated with the source linedef information
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public override void Update()
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{
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Sector sourcesector = null;
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SectorData sourcesectordata = null;
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// Copy slopes from tagged sectors
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//check which arguments we must use
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int floorArg = (front ? 0 : 2);
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int ceilingArg = (front ? 1 : 3);
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//find sector to align floor to
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if(linedef.Args[floorArg] > 0)
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{
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foreach(Sector s in General.Map.Map.Sectors)
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{
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if(s.Tag == linedef.Args[floorArg])
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{
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sourcesector = s;
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break;
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}
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}
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if(sourcesector != null)
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{
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sourcesectordata = data.Mode.GetSectorData(sourcesector);
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if(!sourcesectordata.Updated) sourcesectordata.Update();
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data.Floor.plane = sourcesectordata.Floor.plane;
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sourcesectordata.AddUpdateSector(data.Sector, true);
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}
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}
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if(linedef.Args[ceilingArg] > 0)
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{
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//find sector to align ceiling to
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if(linedef.Args[ceilingArg] != linedef.Args[floorArg])
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{
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sourcesector = null;
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foreach(Sector s in General.Map.Map.Sectors)
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{
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if(s.Tag == linedef.Args[ceilingArg])
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{
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sourcesector = s;
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break;
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}
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}
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if(sourcesector != null)
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{
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sourcesectordata = data.Mode.GetSectorData(sourcesector);
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if(!sourcesectordata.Updated) sourcesectordata.Update();
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data.Ceiling.plane = sourcesectordata.Ceiling.plane;
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sourcesectordata.AddUpdateSector(data.Sector, true);
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}
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}
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else if(sourcesector != null) //ceiling uses the same sector as floor
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{
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data.Ceiling.plane = sourcesectordata.Ceiling.plane;
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}
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}
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//check the flags...
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bool copyFloor = false;
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bool copyCeiling = false;
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if(linedef.Args[4] > 0 && linedef.Args[4] != 3 && linedef.Args[4] != 12)
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{
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if (front)
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{
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copyFloor = (linedef.Args[4] & 2) == 2;
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copyCeiling = (linedef.Args[4] & 8) == 8;
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}
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else
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{
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copyFloor = (linedef.Args[4] & 1) == 1;
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copyCeiling = (linedef.Args[4] & 4) == 4;
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}
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}
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// Copy slope across the line
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if(!copyFloor && !copyCeiling) return;
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//get appropriate source sector data
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sourcesectordata = data.Mode.GetSectorData(front ? linedef.Back.Sector : linedef.Front.Sector);
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if(!sourcesectordata.Updated) sourcesectordata.Update();
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//copy floor slope?
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if(copyFloor)
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{
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data.Floor.plane = sourcesectordata.Floor.plane;
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sourcesectordata.AddUpdateSector(data.Sector, true);
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}
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//copy ceiling slope?
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if(copyCeiling)
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{
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data.Ceiling.plane = sourcesectordata.Ceiling.plane;
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sourcesectordata.AddUpdateSector(data.Sector, true);
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}
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}
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}
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}
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