mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
168 lines
4.1 KiB
C#
168 lines
4.1 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal sealed class DirectoryReader : DataReader
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Source
|
|
private bool readtextures;
|
|
private bool readflats;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public DirectoryReader(DataLocation dl) : base(dl)
|
|
{
|
|
// Initialize
|
|
this.readtextures = dl.textures;
|
|
this.readflats = dl.flats;
|
|
|
|
General.WriteLogLine("Opening directory resource '" + location.location + "'");
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
General.WriteLogLine("Closing directory resource '" + location.location + "'");
|
|
|
|
// Clean up
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Palette
|
|
|
|
// This loads the PLAYPAL palette
|
|
public override Playpal LoadPalette()
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Not yet implemented
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// This loads the textures
|
|
public override ICollection<ImageData> LoadTextures(PatchNames pnames)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Should we load the images in this directory as textures?
|
|
if(readtextures) return LoadDirectoryImages(); else return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Flats
|
|
|
|
// This loads the textures
|
|
public override ICollection<ImageData> LoadFlats()
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Should we load the images in this directory as flats?
|
|
if(readflats) return LoadDirectoryImages(); else return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This loads the images in this directory
|
|
private ICollection<ImageData> LoadDirectoryImages()
|
|
{
|
|
List<ImageData> images = new List<ImageData>();
|
|
string[] files;
|
|
string name;
|
|
|
|
// Find all BMP files
|
|
files = Directory.GetFiles(location.location, "*.bmp", SearchOption.TopDirectoryOnly);
|
|
|
|
// Find all GIF files and append to files array
|
|
AddToArray(ref files, Directory.GetFiles(location.location, "*.gif", SearchOption.TopDirectoryOnly));
|
|
|
|
// Find all PNG files and append to files array
|
|
AddToArray(ref files, Directory.GetFiles(location.location, "*.png", SearchOption.TopDirectoryOnly));
|
|
|
|
// Go for all files
|
|
foreach(string f in files)
|
|
{
|
|
// Make the texture name from filename without extension
|
|
name = Path.GetFileNameWithoutExtension(f).ToUpperInvariant();
|
|
if(name.Length > 8) name = name.Substring(0, 8);
|
|
|
|
// Add image to list
|
|
images.Add(new FileImage(name, f));
|
|
}
|
|
|
|
// Return result
|
|
return images;
|
|
}
|
|
|
|
// This resizes a string array and adds to it
|
|
private void AddToArray(ref string[] array, string[] add)
|
|
{
|
|
int insertindex = array.Length;
|
|
Array.Resize<string>(ref array, array.Length + add.Length);
|
|
add.CopyTo(array, insertindex);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|