mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
3a35b7603a
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides. Fixed, Sectors mode: fixed incorrect undo description when deleting sectors. Internal: joined declaration and assignment of some more variables.
287 lines
7.9 KiB
C#
287 lines
7.9 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderEffects
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{
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public partial class JitterVerticesForm : DelayedForm
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{
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#region ================== Variables
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private readonly string editingModeName;
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private readonly List<Vertex> selection;
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private readonly List<VisualSector> visualSectors;
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private readonly List<VisualVertexPair> visualVerts;
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private readonly VertexData[] vertexData;
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private readonly int MaxSafeDistance;
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#endregion
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#region ================== Structs
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private struct VertexData
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{
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public Vector2D Position;
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public int SafeDistance;
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public float JitterAngle;
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}
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#endregion
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#region ================== Constructor / Setup
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public JitterVerticesForm(string editingModeName)
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{
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this.editingModeName = editingModeName;
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this.HelpRequested += JitterVerticesForm_HelpRequested;
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InitializeComponent();
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//get selection
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selection = new List<Vertex>();
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if(editingModeName == "BaseVisualMode")
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{
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VisualMode vm = (VisualMode)General.Editing.Mode;
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List<VisualGeometry> visualSelection = vm.GetSelectedSurfaces();
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visualSectors = new List<VisualSector>();
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int linesCount = 0;
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foreach(VisualGeometry vg in visualSelection)
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{
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if(vg.Sidedef != null && vm.VisualSectorExists(vg.Sidedef.Sector))
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{
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if(!selection.Contains(vg.Sidedef.Line.Start))
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selection.Add(vg.Sidedef.Line.Start);
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if(!selection.Contains(vg.Sidedef.Line.End))
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selection.Add(vg.Sidedef.Line.End);
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linesCount++;
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visualSectors.Add(vm.GetVisualSector(vg.Sidedef.Sector));
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if(vg.Sidedef.Other != null && vg.Sidedef.Other.Sector != null && vm.VisualSectorExists(vg.Sidedef.Other.Sector))
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visualSectors.Add(vm.GetVisualSector(vg.Sidedef.Other.Sector));
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}
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}
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visualVerts = new List<VisualVertexPair>();
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foreach(Vertex vert in selection)
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{
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if(vm.VisualVertices.ContainsKey(vert)) visualVerts.Add(vm.VisualVertices[vert]);
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}
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//update window header
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this.Text = "Randomize " + linesCount + (linesCount > 1 ? " linedefs" : " linedef");
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}
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else if(editingModeName == "LinedefsMode")
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{
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ICollection<Linedef> list = General.Map.Map.GetSelectedLinedefs(true);
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int linesCount = 0;
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foreach(Linedef l in list)
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{
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if(!selection.Contains(l.Start)) selection.Add(l.Start);
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if(!selection.Contains(l.End)) selection.Add(l.End);
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linesCount++;
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}
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//update window header
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this.Text = "Randomize " + linesCount + (linesCount > 1 ? " linedefs" : " linedef");
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}
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else
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{
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ICollection<Vertex> list = General.Map.Map.GetSelectedVertices(true);
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foreach(Vertex v in list) selection.Add(v);
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//update window header
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this.Text = "Randomize " + selection.Count + (selection.Count > 1 ? " vertices" : " vertex");
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}
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if(selection.Count == 0)
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertices from selection!");
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return;
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}
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//create undo
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General.Map.UndoRedo.ClearAllRedos();
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General.Map.UndoRedo.CreateUndo("Randomize " + selection.Count + (selection.Count > 1 ? " vertices" : " vertex"));
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Dictionary<Vertex, VertexData> data = new Dictionary<Vertex, VertexData>();
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foreach(Vertex v in selection)
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{
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VertexData vd = new VertexData {Position = v.Position};
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data.Add(v, vd);
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}
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foreach(Vertex v in selection)
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{
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if(v.Linedefs == null) continue;
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//get nearest linedef
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Linedef closestLine = null;
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float distance = float.MaxValue;
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// Go for all linedefs in selection
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foreach(Linedef l in General.Map.Map.Linedefs)
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{
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if(v.Linedefs.Contains(l)) continue;
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// Calculate distance and check if closer than previous find
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float d = l.SafeDistanceToSq(v.Position, true);
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if(d < distance)
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{
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// This one is closer
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closestLine = l;
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distance = d;
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}
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}
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if(closestLine == null) continue;
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float closestLineDistance = Vector2D.Distance(v.Position, closestLine.NearestOnLine(v.Position));
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//check SafeDistance of closest line
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if(data.ContainsKey(closestLine.Start)
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&& data[closestLine.Start].SafeDistance > closestLineDistance)
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{
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VertexData vd = data[closestLine.Start];
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vd.SafeDistance = (int)Math.Floor(closestLineDistance);
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data[closestLine.Start] = vd;
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}
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if(data.ContainsKey(closestLine.End)
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&& data[closestLine.End].SafeDistance > closestLineDistance)
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{
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VertexData vd = data[closestLine.End];
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vd.SafeDistance = (int)Math.Floor(closestLineDistance);
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data[closestLine.End] = vd;
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}
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//save SafeDistance
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int dist = (int)Math.Floor(closestLineDistance);
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if(data[v].SafeDistance == 0 || data[v].SafeDistance > dist)
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{
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VertexData vd = data[v];
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vd.SafeDistance = dist;
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data[v] = vd;
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}
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}
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//store properties
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vertexData = new VertexData[data.Values.Count];
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data.Values.CopyTo(vertexData, 0);
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for(int i = 0; i < vertexData.Length; i++)
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{
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if(vertexData[i].SafeDistance > 0)
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vertexData[i].SafeDistance /= 2;
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if(MaxSafeDistance < vertexData[i].SafeDistance)
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MaxSafeDistance = vertexData[i].SafeDistance;
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}
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positionJitterAmmount.Maximum = MaxSafeDistance;
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UpdateAngles();
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}
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#endregion
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#region ================== Utility
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private void ApplyTranslationJitter(int ammount)
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{
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for(int i = 0; i < selection.Count; i++)
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{
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int curAmmount = ammount > vertexData[i].SafeDistance ? vertexData[i].SafeDistance : ammount;
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selection[i].Move(new Vector2D(vertexData[i].Position.x + (int)(Math.Sin(vertexData[i].JitterAngle) * curAmmount), vertexData[i].Position.y + (int)(Math.Cos(vertexData[i].JitterAngle) * curAmmount)));
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}
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//update view
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if(editingModeName == "BaseVisualMode")
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{
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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foreach(VisualSector vs in visualSectors) vs.UpdateSectorGeometry(true);
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foreach(VisualSector vs in visualSectors) vs.UpdateSectorData();
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foreach(VisualVertexPair pair in visualVerts)
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{
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pair.Changed = true;
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pair.Update();
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}
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}
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else
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{
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General.Interface.RedrawDisplay();
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}
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}
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private void UpdateAngles()
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{
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for(int i = 0; i < vertexData.Length; i++)
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{
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VertexData vd = vertexData[i];
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vd.JitterAngle = (float)(General.Random(0, 359) * Math.PI / 180f);
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vertexData[i] = vd;
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}
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}
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#endregion
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#region ================== Events
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private void bApply_Click(object sender, EventArgs e)
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{
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// Update cached values
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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// Clear selection
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General.Actions.InvokeAction("builder_clearselection");
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this.DialogResult = DialogResult.OK;
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Close();
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}
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private void bCancel_Click(object sender, EventArgs e)
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{
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this.DialogResult = DialogResult.Cancel;
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Close();
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}
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private void JitterVerticesForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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if(this.DialogResult == DialogResult.Cancel)
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General.Map.UndoRedo.WithdrawUndo(); //undo changes
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}
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private void positionJitterAmmount_OnValueChanging(object sender, EventArgs e)
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{
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ApplyTranslationJitter(positionJitterAmmount.Value);
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}
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private void bUpdateTranslation_Click(object sender, EventArgs e)
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{
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UpdateAngles();
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ApplyTranslationJitter(positionJitterAmmount.Value);
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}
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private void JitterVerticesForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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General.ShowHelp("gzdb/features/all_modes/jitter.html");
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hlpevent.Handled = true;
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}
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#endregion
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}
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}
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