UltimateZoneBuilder/Source/Core/Config/ScriptConfiguration.cs

249 lines
7.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Config
{
internal class ScriptConfiguration : IComparable<ScriptConfiguration>
{
#region ================== Constants
#endregion
#region ================== Variables
// Original configuration
private Configuration cfg;
// Compiler settings
private CompilerInfo compiler;
private string parameters;
private string resultlump;
// Editor settings
private string description;
private int codepage;
private string[] extensions;
private bool casesensitive;
private int insertcase;
private int lexer;
private string keywordhelp;
private string functionopen;
private string functionclose;
private string argumentdelimiter;
private string terminator;
private string functionregex;
// Collections
private Dictionary<string, string> keywords;
private Dictionary<string, string> lowerkeywords;
private List<string> constants;
private Dictionary<string, string> lowerconstants;
#endregion
#region ================== Properties
// Compiler settings
public CompilerInfo Compiler { get { return compiler; } }
public string Parameters { get { return parameters; } }
public string ResultLump { get { return resultlump; } }
// Editor settings
public string Description { get { return description; } }
public int CodePage { get { return codepage; } }
public string[] Extensions { get { return extensions; } }
public bool CaseSensitive { get { return casesensitive; } }
public int InsertCase { get { return insertcase; } }
public int Lexer { get { return lexer; } }
public string KeywordHelp { get { return keywordhelp; } }
public string FunctionOpen { get { return functionopen; } }
public string FunctionClose { get { return functionclose; } }
public string ArgumentDelimiter { get { return argumentdelimiter; } }
public string Terminator { get { return terminator; } }
public string FunctionRegEx { get { return functionregex; } }
// Collections
public ICollection<string> Keywords { get { return keywords.Keys; } }
public ICollection<string> Constants { get { return constants; } }
#endregion
#region ================== Constructor / Disposer
// This creates the default script configuration
// that is used for documents of unknown type
internal ScriptConfiguration()
{
// Initialize
this.cfg = new Configuration();
this.keywords = new Dictionary<string, string>();
this.constants = new List<string>();
this.lowerkeywords = new Dictionary<string, string>();
this.lowerconstants = new Dictionary<string, string>();
// Settings
lexer = 1;
casesensitive = false;
codepage = 65001;
parameters = "";
resultlump = "";
insertcase = 0;
keywordhelp = "";
functionopen = "";
functionclose = "";
argumentdelimiter = "";
terminator = "";
functionregex = "";
description = "Plain text";
extensions = new string[] { "txt" };
}
// Constructor
internal ScriptConfiguration(Configuration cfg)
{
string compilername;
string extensionsstring;
IDictionary dic;
// Initialize
this.cfg = cfg;
this.keywords = new Dictionary<string,string>();
this.constants = new List<string>();
this.lowerkeywords = new Dictionary<string, string>();
this.lowerconstants = new Dictionary<string, string>();
// Read settings
description = cfg.ReadSetting("description", "Untitled script");
codepage = cfg.ReadSetting("codepage", 0);
extensionsstring = cfg.ReadSetting("extensions", "");
compilername = cfg.ReadSetting("compiler", "");
parameters = cfg.ReadSetting("parameters", "");
resultlump = cfg.ReadSetting("resultlump", "");
casesensitive = cfg.ReadSetting("casesensitive", true);
insertcase = cfg.ReadSetting("insertcase", 0);
lexer = cfg.ReadSetting("lexer", 0);
keywordhelp = cfg.ReadSetting("keywordhelp", "");
functionopen = cfg.ReadSetting("functionopen", "");
functionclose = cfg.ReadSetting("functionclose", "");
argumentdelimiter = cfg.ReadSetting("argumentdelimiter", "");
terminator = cfg.ReadSetting("terminator", "");
functionregex = cfg.ReadSetting("functionregex", "");
// Make extensions array
extensions = extensionsstring.Split(',');
for(int i = 0; i < extensions.Length; i++) extensions[i] = extensions[i].Trim();
// Load keywords
dic = cfg.ReadSetting("keywords", new Hashtable());
foreach(DictionaryEntry de in dic)
{
keywords.Add(de.Key.ToString(), de.Value.ToString());
lowerkeywords.Add(de.Key.ToString().ToLowerInvariant(), de.Key.ToString());
}
// Load constants
dic = cfg.ReadSetting("constants", new Hashtable());
foreach(DictionaryEntry de in dic)
{
constants.Add(de.Key.ToString());
lowerconstants.Add(de.Key.ToString().ToLowerInvariant(), de.Key.ToString());
}
// Compiler specified?
if(compilername.Length > 0)
{
// Find compiler
foreach(CompilerInfo c in General.Compilers)
{
// Compiler name matches?
if(c.Name == compilername)
{
// Apply compiler
this.compiler = c;
break;
}
}
// No compiler found?
if(this.compiler == null) throw new Exception("No such compiler defined: '" + compilername + "'");
}
}
#endregion
#region ================== Methods
// This returns the correct case for a keyword
// Returns the same keyword as the input when it cannot be found
public string GetKeywordCase(string keyword)
{
if(lowerkeywords.ContainsKey(keyword.ToLowerInvariant()))
return lowerkeywords[keyword.ToLowerInvariant()];
else
return keyword;
}
// This returns the correct case for a constant
// Returns the same constant as the input when it cannot be found
public string GetConstantCase(string constant)
{
if(lowerconstants.ContainsKey(constant.ToLowerInvariant()))
return lowerconstants[constant.ToLowerInvariant()];
else
return constant;
}
// This returns true when the given word is a keyword
public bool IsKeyword(string keyword)
{
return lowerkeywords.ContainsKey(keyword.ToLowerInvariant());
}
// This returns true when the given word is a contant
public bool IsConstant(string constant)
{
return lowerconstants.ContainsKey(constant.ToLowerInvariant());
}
// This returns the function definition for a keyword
// Returns null when no function definition exists
// NOTE: The keyword parameter is case-sensitive!
public string GetFunctionDefinition(string keyword)
{
if(keywords.ContainsKey(keyword))
return keywords[keyword];
else
return null;
}
// This sorts by description
public int CompareTo(ScriptConfiguration other)
{
return string.Compare(this.description, other.description, true);
}
#endregion
}
}