UltimateZoneBuilder/Source/Native/OpenGL
2020-01-02 18:55:53 +01:00
..
gl_load
GLBackend.cpp
GLBackend.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLIndexBuffer.cpp
GLIndexBuffer.h
GLRenderDevice.cpp Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
GLRenderDevice.h
GLShader.cpp
GLShader.h
GLShaderManager.cpp
GLShaderManager.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLTexture.cpp
GLTexture.h
GLVertexBuffer.cpp
GLVertexBuffer.h
OpenGLContext.cpp Fix profile not being used 2020-01-02 18:55:53 +01:00
OpenGLContext.h