UltimateZoneBuilder/Source/Plugins/UDBScript/API/Vector2DWrapper.cs

741 lines
19 KiB
C#

#region ================== Copyright (c) 2021 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
#region ================== Namespaces
using System.Dynamic;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.UDBScript.Wrapper
{
internal struct Vector2DWrapper
{
#region ================== Variables
public double _x;
public double _y;
private readonly MapElement parent;
#endregion
#region ================== Properties
/// <summary>
/// The `x` value of the vector.
/// </summary>
public double x
{
get
{
return _x;
}
set
{
_x = value;
if (parent is Vertex)
((Vertex)parent).Move(new Vector2D(_x, _y));
else if (parent is Thing)
((Thing)parent).Move(new Vector2D(_x, _y));
}
}
/// <summary>
/// The `y` value of the vector.
/// </summary>
public double y
{
get
{
return _y;
}
set
{
_y = value;
if (parent is Vertex)
((Vertex)parent).Move(new Vector2D(_x, _y));
else if (parent is Thing)
((Thing)parent).Move(new Vector2D(_x, _y));
}
}
#endregion
#region ================== Constructors
internal Vector2DWrapper(Vector2D v, MapElement parent = null)
{
_x = v.x;
_y = v.y;
this.parent = parent;
}
internal Vector2DWrapper(double x, double y, MapElement parent)
{
_x = x;
_y = y;
this.parent = parent;
}
/// <summary>
/// Creates a new `Vector2D` from x and y coordinates
/// ```
/// let v = new UDB.Vector2D(32, 64);
/// ```
/// </summary>
/// <param name="x">The x coordinate</param>
/// <param name="y">The y coordinate</param>
public Vector2DWrapper(double x, double y)
{
this._x = x;
this._y = y;
parent = null;
}
/// <summary>
/// Creates a new `Vector2D` from a point.
/// ```
/// let v = new UDB.Vector2D([ 32, 64 ]);
/// ```
/// </summary>
/// <param name="v">The vector to create the `Vector2D` from</param>
public Vector2DWrapper(object v)
{
try
{
Vector2D v1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(v, false);
_x = v1.x;
_y = v1.y;
parent = null;
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#region ================== Internal
internal Vector2D AsVector2D()
{
return new Vector2D(_x, _y);
}
#endregion
#region ================== Operators
public static implicit operator Vector3DWrapper(Vector2DWrapper a)
{
return new Vector3DWrapper(a._x, a._y, 0.0);
}
#region ================== Addition
public static object operator +(Vector2DWrapper lhs, object rhs)
{
if (rhs is double)
{
return new Vector2DWrapper(lhs._x + (double)rhs, lhs._y + (double)rhs);
}
else if (rhs.GetType().IsArray || rhs is ExpandoObject || rhs is Vector2DWrapper || rhs is Vector3DWrapper)
{
try
{
object v = BuilderPlug.Me.GetVectorFromObject(rhs, true);
if (v is Vector2D)
return new Vector2DWrapper(lhs._x + ((Vector2D)v).x, lhs._y + ((Vector2D)v).y);
else
return new Vector2DWrapper(lhs._x + ((Vector3D)v).x, lhs._y + ((Vector3D)v).y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
else
{
return lhs.ToString() + rhs.ToString();
}
}
public static object operator +(object lhs, Vector2DWrapper rhs)
{
if (lhs is double)
{
return new Vector2DWrapper((double)lhs + rhs._x, (double)lhs + rhs._y);
}
else if (lhs.GetType().IsArray || lhs is ExpandoObject || lhs is Vector2DWrapper || lhs is Vector3DWrapper)
{
try
{
object v = BuilderPlug.Me.GetVectorFromObject(lhs, true);
if (v is Vector2D)
return new Vector2DWrapper(((Vector2D)v).x + rhs._x, ((Vector2D)v).y + rhs._y);
else
return new Vector2DWrapper(((Vector3D)v).x + rhs._x, ((Vector3D)v).y + rhs._y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
else
{
return lhs.ToString() + rhs.ToString();
}
}
#endregion
#region ================== Subtraction
public static object operator -(Vector2DWrapper lhs, object rhs)
{
if (rhs is double)
return new Vector2DWrapper(lhs._x - (double)rhs, lhs._y - (double)rhs);
try
{
object v = BuilderPlug.Me.GetVectorFromObject(rhs, true);
if (v is Vector2D)
return new Vector2DWrapper(lhs._x - ((Vector2D)v).x, lhs._y - ((Vector2D)v).y);
else
return new Vector2DWrapper(lhs._x - ((Vector3D)v).x, lhs._y - ((Vector3D)v).y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static object operator -(object lhs, Vector2DWrapper rhs)
{
if (lhs is double)
return new Vector2DWrapper((double)lhs - rhs._x, (double)lhs - rhs._y);
try
{
object v = BuilderPlug.Me.GetVectorFromObject(lhs, true);
if (v is Vector2D)
return new Vector2DWrapper(((Vector2D)v).x - rhs._x, ((Vector2D)v).y - rhs._y);
else
return new Vector2DWrapper(((Vector3D)v).x - rhs._x, ((Vector3D)v).y - rhs._y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static Vector2DWrapper operator -(Vector2DWrapper a)
{
return new Vector2DWrapper(-a._x, -a._y);
}
#endregion
#region ================== Multiply
public static object operator *(Vector2DWrapper lhs, object rhs)
{
if (rhs is double)
return new Vector2DWrapper(lhs._x * (double)rhs, lhs._y * (double)rhs);
try
{
object v = BuilderPlug.Me.GetVectorFromObject(rhs, true);
if (v is Vector2D)
return new Vector2DWrapper(lhs._x * ((Vector2D)v).x, lhs._y * ((Vector2D)v).y);
else
return new Vector2DWrapper(lhs._x * ((Vector3D)v).x, lhs._y * ((Vector3D)v).y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static object operator *(object lhs, Vector2DWrapper rhs)
{
if (lhs is double)
return new Vector2DWrapper((double)lhs * rhs._x, (double)lhs * rhs._y);
try
{
object v = BuilderPlug.Me.GetVectorFromObject(lhs, true);
if (v is Vector2D)
return new Vector2DWrapper(((Vector2D)v).x * rhs._x, ((Vector2D)v).y * rhs._y);
else
return new Vector2DWrapper(((Vector3D)v).x * rhs._x, ((Vector3D)v).y * rhs._y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#region ================== Divide
public static object operator /(Vector2DWrapper lhs, object rhs)
{
if (rhs is double)
return new Vector2DWrapper(lhs._x / (double)rhs, lhs._y / (double)rhs);
try
{
object v = BuilderPlug.Me.GetVectorFromObject(rhs, true);
if (v is Vector2D)
return new Vector2DWrapper(lhs._x / ((Vector2D)v).x, lhs._y / ((Vector2D)v).y);
else
return new Vector2DWrapper(lhs._x / ((Vector3D)v).x, lhs._y / ((Vector3D)v).y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static object operator /(object lhs, Vector2DWrapper rhs)
{
if (lhs is double)
return new Vector2DWrapper(rhs._x / (double)lhs, rhs._y / (double)lhs);
try
{
object v = BuilderPlug.Me.GetVectorFromObject(lhs, true);
if (v is Vector2D)
return new Vector2DWrapper(((Vector2D)v).x / rhs._x, ((Vector2D)v).y / rhs._y);
else
return new Vector2DWrapper(((Vector3D)v).x / rhs._x, ((Vector3D)v).y / rhs._y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#region ================== Equality
public static bool operator ==(Vector2DWrapper lhs, object rhs)
{
try
{
Vector2D v1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(rhs, false);
return (lhs._x == v1.x) && (lhs._y == v1.y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static bool operator ==(object lhs, Vector2DWrapper rhs)
{
try
{
Vector2D v1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(lhs, false);
return (v1.x == rhs._x) && (v1.y == rhs._y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static bool operator !=(Vector2DWrapper lhs, object rhs)
{
try
{
Vector2D v1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(rhs, false);
return (lhs._x != v1.x) || (lhs._y != v1.y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static bool operator !=(object lhs, Vector2DWrapper rhs)
{
try
{
Vector2D v1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(lhs, false);
return (v1.x != rhs._x) || (v1.y != rhs._y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#endregion
#region ================== Statics
/// <summary>
/// Returns the dot product of two `Vector2D`s.
/// </summary>
/// <param name="a">First `Vector2D`</param>
/// <param name="b">Second `Vector2D`</param>
/// <returns>The dot product of the two vectors</returns>
public static double dotProduct(Vector2DWrapper a, Vector2DWrapper b)
{
// Calculate and return the dot product
return a._x * b._x + a._y * b._y;
}
/// <summary>
/// Returns the cross product of two `Vector2D`s.
/// </summary>
/// <param name="a">First `Vector2D`</param>
/// <param name="b">Second `Vector2D`</param>
/// <returns>Cross product of the two vectors as `Vector2D`</returns>
public static Vector2DWrapper crossProduct(object a, object b)
{
try
{
Vector2D a1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(a, false);
Vector2D b1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(b, false);
return new Vector2DWrapper(a1.y * b1.x, a1.x * b1.y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Reflects a `Vector2D` over a mirror `Vector2D`.
/// </summary>
/// <param name="v">`Vector2D` to reflect</param>
/// <param name="m">Mirror `Vector2D`</param>
/// <returns>The reflected vector as `Vector2D`</returns>
public static Vector2DWrapper reflect(object v, object m)
{
try
{
Vector2D v1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(v, false);
Vector2D m1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(m, false);
Vector2D mv = Vector2D.Reflect(v1, m1);
return new Vector2DWrapper(mv.x, mv.y);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Returns a reversed `Vector2D`.
/// </summary>
/// <param name="v">`Vector2D` to reverse</param>
/// <returns>The reversed vector as `Vector2D`</returns>
public static Vector2DWrapper reversed(object v)
{
try
{
Vector2D v1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(v, false);
return new Vector2DWrapper(Vector2D.Reversed(v1));
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Creates a `Vector2D` from an angle in radians,
/// </summary>
/// <param name="angle">Angle in radians</param>
/// <returns>Vector as `Vector2D`</returns>
public static Vector2DWrapper fromAngleRad(double angle)
{
return new Vector2DWrapper(Vector2D.FromAngle(angle));
}
/// <summary>
/// Creates a `Vector2D` from an angle in degrees,
/// </summary>
/// <param name="angle">Angle in degrees</param>
/// <returns>Vector as `Vector2D`</returns>
public static Vector2DWrapper fromAngle(double angle)
{
return new Vector2DWrapper(Vector2D.FromAngle(Angle2D.DegToRad(angle)));
}
/// <summary>
/// Returns the angle between two `Vector2D`s in radians
/// </summary>
/// <param name="a">First `Vector2D`</param>
/// <param name="b">Second `Vector2D`</param>
/// <returns>Angle in radians</returns>
public static double getAngleRad(object a, object b)
{
try
{
Vector2D a1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(a, false);
Vector2D b1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(b, false);
return Vector2D.GetAngle(a1, b1);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Returns the angle between two `Vector2D`s in degrees.
/// </summary>
/// <param name="a">First `Vector2D`</param>
/// <param name="b">Second `Vector2D`</param>
/// <returns>Angle in degrees</returns>
public static double getAngle(object a, object b)
{
try
{
Vector2D a1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(a, false);
Vector2D b1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(b, false);
return Angle2D.RadToDeg(Vector2D.GetAngle(a1, b1));
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Returns the square distance between two `Vector2D`s.
/// </summary>
/// <param name="a">First `Vector2D`</param>
/// <param name="b">Second `Vector2D`</param>
/// <returns>The squared distance</returns>
public static double getDistanceSq(object a, object b)
{
try
{
Vector2D a1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(a, false);
Vector2D b1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(b, false);
return Vector2D.DistanceSq(a1, b1);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Returns the distance between two `Vector2D`s.
/// </summary>
/// <param name="a">First `Vector2D`</param>
/// <param name="b">Second `Vector2D`</param>
/// <returns>The distance</returns>
public static double getDistance(object a, object b)
{
try
{
Vector2D a1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(a, false);
Vector2D b1 = (Vector2D)BuilderPlug.Me.GetVectorFromObject(b, false);
return Vector2D.Distance(a1, b1);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#region ================== Methods
/// <summary>
/// Returns the perpendicular to the `Vector2D`.
/// </summary>
/// <returns>The perpendicular as `Vector2D`</returns>
public Vector2DWrapper getPerpendicular()
{
return new Vector2DWrapper(-_y, _x);
}
/// <summary>
/// Returns a `Vector2D` with the sign of all components.
/// </summary>
/// <returns>A `Vector2D` with the sign of all components</returns>
public Vector2DWrapper getSign()
{
return new Vector2DWrapper(new Vector2D(_x, _y).GetSign());
}
/// <summary>
/// Returns the angle of the `Vector2D` in radians.
/// </summary>
/// <returns>The angle of the `Vector2D` in radians</returns>
public double getAngleRad()
{
return new Vector2D(_x, _y).GetAngle();
}
/// <summary>
/// Returns the angle of the `Vector2D` in degree.
/// </summary>
/// <returns>The angle of the `Vector2D` in degree</returns>
public double getAngle()
{
return Angle2D.RadToDeg(new Vector2D(_x, _y).GetAngle());
}
/// <summary>
/// Returns the length of the `Vector2D`.
/// </summary>
/// <returns>The length of the `Vector2D`</returns>
public double getLength()
{
return new Vector2D(_x, _y).GetLength();
}
/// <summary>
/// Returns the square length of the `Vector2D`.
/// </summary>
/// <returns>The square length of the `Vector2D`</returns>
public double getLengthSq()
{
return new Vector2D(_x, _y).GetLengthSq();
}
/// <summary>
/// Returns the normal of the `Vector2D`.
/// </summary>
/// <returns>The normal as `Vector2D`</returns>
public Vector2DWrapper getNormal()
{
return new Vector2DWrapper(new Vector2D(_x, _y).GetNormal());
}
/// <summary>
/// Returns the transformed vector as `Vector2D`.
/// </summary>
/// <param name="offsetx">X offset</param>
/// <param name="offsety">Y offset</param>
/// <param name="scalex">X scale</param>
/// <param name="scaley">Y scale</param>
/// <returns>The transformed vector as `Vector2D`</returns>
public Vector2DWrapper getTransformed(double offsetx, double offsety, double scalex, double scaley)
{
return new Vector2DWrapper(new Vector2D(_x, _y).GetTransformed(offsetx, offsety, scalex, scaley));
}
/// <summary>
/// Returns the inverse transformed vector as `Vector2D`.
/// </summary>
/// <param name="invoffsetx">X offset</param>
/// <param name="invoffsety">Y offset</param>
/// <param name="invscalex">X scale</param>
/// <param name="invscaley">Y scale</param>
/// <returns>The inverse transformed vector as `Vector2D`</returns>
public Vector2DWrapper getInverseTransformed(double invoffsetx, double invoffsety, double invscalex, double invscaley)
{
return new Vector2DWrapper(new Vector2D(_x, _y).GetInvTransformed(invoffsetx, invoffsety, invscalex, invscaley));
}
/// <summary>
/// Returns the rotated vector as `Vector2D`.
/// </summary>
/// <param name="theta">Angle in degree to rotate by</param>
/// <returns>The rotated `Vector2D`</returns>
public Vector2DWrapper getRotated(double theta)
{
return new Vector2DWrapper(new Vector2D(_x, _y).GetRotated(Angle2D.DegToRad(theta)));
}
/// <summary>
/// Returns the rotated vector as `Vector2D`.
/// </summary>
/// <param name="theta">Angle in radians to rotate by</param>
/// <returns>The rotated `Vector2D`</returns>
public Vector2DWrapper getRotatedRad(double theta)
{
return new Vector2DWrapper(new Vector2D(_x, _y).GetRotated(theta));
}
/// <summary>
/// Checks if the `Vector2D` is finite or not.
/// </summary>
/// <returns>`true` if `Vector2D` is finite, otherwise `false`</returns>
public bool isFinite()
{
return new Vector2D(_x, _y).IsFinite();
}
public override string ToString()
{
return new Vector2D(_x, _y).ToString();
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(object obj)
{
if (!(obj is Vector2DWrapper)) return false;
Vector2DWrapper other = (Vector2DWrapper)obj;
if (_x != other._x) return false;
if (_y != other._y) return false;
return true;
}
#endregion
}
}