mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
82722e546c
Visual mode: texture offsets are now clamped to texture size when dragging textures with mouse. Visual mode, UDMF: when gravity is enabled, sector gravity now affects camera movement.
1176 lines
34 KiB
C#
1176 lines
34 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.VisualModes;
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using System.Drawing;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal abstract class BaseVisualGeometrySidedef : VisualGeometry, IVisualEventReceiver
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{
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#region ================== Constants
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private const float DRAG_ANGLE_TOLERANCE = 0.06f;
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#endregion
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#region ================== Variables
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protected BaseVisualMode mode;
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protected Plane top;
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protected Plane bottom;
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protected long setuponloadedtexture;
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// UV dragging
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private float dragstartanglexy;
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private float dragstartanglez;
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private Vector3D dragorigin;
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private Vector3D deltaxy;
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private Vector3D deltaz;
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private int startoffsetx;
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private int startoffsety;
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protected bool uvdragging;
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private int prevoffsetx; // We have to provide delta offsets, but I don't
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private int prevoffsety; // want to calculate with delta offsets to prevent
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// inaccuracy in the dragging.
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private static List<BaseVisualSector> updateList; //mxd
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// Undo/redo
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private int undoticket;
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#endregion
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#region ================== Properties
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public bool IsDraggingUV { get { return uvdragging; } }
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new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor for sidedefs
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public BaseVisualGeometrySidedef(BaseVisualMode mode, VisualSector vs, Sidedef sd) : base(vs, sd)
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{
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this.mode = mode;
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this.deltaz = new Vector3D(0.0f, 0.0f, 1.0f);
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this.deltaxy = (sd.Line.End.Position - sd.Line.Start.Position) * sd.Line.LengthInv;
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if(!sd.IsFront) this.deltaxy = -this.deltaxy;
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//mxd
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if(mode.UseSelectionFromClassicMode && sd.Line.Selected) {
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this.selected = true;
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mode.AddSelectedObject(this);
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}
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}
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#endregion
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#region ================== Methods
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// This sets the renderstyle from linedef information and returns the alpha value or the vertices
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protected byte SetLinedefRenderstyle(bool solidasmask)
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{
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byte alpha = 255;
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// From TranslucentLine action
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if(Sidedef.Line.Action == 208)
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{
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alpha = (byte)General.Clamp(Sidedef.Line.Args[1], 0, 255);
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if(Sidedef.Line.Args[2] == 1)
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this.RenderPass = RenderPass.Additive;
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else if(alpha < 255)
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this.RenderPass = RenderPass.Alpha;
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else if(solidasmask)
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this.RenderPass = RenderPass.Mask;
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else
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this.RenderPass = RenderPass.Solid;
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}
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else
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{
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// From UDMF field
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string field = Sidedef.Line.Fields.GetValue("renderstyle", "translucent");
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alpha = (byte)(Sidedef.Line.Fields.GetValue("alpha", 1.0f) * 255.0f);
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if(field == "add")
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this.RenderPass = RenderPass.Additive;
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else if(alpha < 255)
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this.RenderPass = RenderPass.Alpha;
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else if(solidasmask)
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this.RenderPass = RenderPass.Mask;
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else
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this.RenderPass = RenderPass.Solid;
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}
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return alpha;
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}
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// This performs a fast test in object picking
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public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
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{
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// Check if intersection point is between top and bottom
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return (pickintersect.z >= bottom.GetZ(pickintersect)) && (pickintersect.z <= top.GetZ(pickintersect));
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}
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// This performs an accurate test for object picking
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public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray)
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{
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// The fast reject pass is already as accurate as it gets,
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// so we just return the intersection distance here
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u_ray = pickrayu;
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return true;
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}
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// This creates vertices from a wall polygon and applies lighting
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protected List<WorldVertex> CreatePolygonVertices(WallPolygon poly, TexturePlane tp, SectorData sd, int lightvalue, bool lightabsolute)
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{
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List<WallPolygon> polylist = new List<WallPolygon>(1);
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polylist.Add(poly);
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return CreatePolygonVertices(polylist, tp, sd, lightvalue, lightabsolute);
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}
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// This creates vertices from a wall polygon and applies lighting
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protected List<WorldVertex> CreatePolygonVertices(List<WallPolygon> poly, TexturePlane tp, SectorData sd, int lightvalue, bool lightabsolute)
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{
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List<WallPolygon> polygons = new List<WallPolygon>(poly);
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List<WorldVertex> verts = new List<WorldVertex>();
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// Go for all levels to build geometry
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for(int i = sd.LightLevels.Count - 1; i >= 0; i--)
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{
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SectorLevel l = sd.LightLevels[i];
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if((l != sd.Floor) && (l != sd.Ceiling) && (l.type != SectorLevelType.Floor))
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{
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// Go for all polygons
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int num = polygons.Count;
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for(int pi = 0; pi < num; pi++)
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{
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// Split by plane
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WallPolygon p = polygons[pi];
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WallPolygon np = SplitPoly(ref p, l.plane, false);
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if(np.Count > 0)
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{
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// Determine color
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int lightlevel = lightabsolute ? lightvalue : l.brightnessbelow + lightvalue;
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//mxd
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//PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
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PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
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PixelColor wallcolor = PixelColor.Modulate(l.colorbelow, wallbrightness);
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np.color = wallcolor.WithAlpha(255).ToInt();
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if(p.Count == 0)
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{
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polygons[pi] = np;
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}
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else
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{
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polygons[pi] = p;
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polygons.Add(np);
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}
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}
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else
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{
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polygons[pi] = p;
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}
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}
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}
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}
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// Go for all polygons to make geometry
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foreach(WallPolygon p in polygons)
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{
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// Find texture coordinates for each vertex in the polygon
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List<Vector2D> texc = new List<Vector2D>(p.Count);
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foreach(Vector3D v in p)
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texc.Add(tp.GetTextureCoordsAt(v));
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// Now we create triangles from the polygon.
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// The polygon is convex and clockwise, so this is a piece of cake.
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if(p.Count >= 3)
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{
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for(int k = 1; k < (p.Count - 1); k++)
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{
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verts.Add(new WorldVertex(p[0], p.color, texc[0]));
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verts.Add(new WorldVertex(p[k], p.color, texc[k]));
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verts.Add(new WorldVertex(p[k + 1], p.color, texc[k + 1]));
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}
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}
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}
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return verts;
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}
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// This splits a polygon with a plane and returns the other part as a new polygon
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// The polygon is expected to be convex and clockwise
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protected WallPolygon SplitPoly(ref WallPolygon poly, Plane p, bool keepfront)
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{
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const float NEAR_ZERO = 0.01f;
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WallPolygon front = new WallPolygon(poly.Count);
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WallPolygon back = new WallPolygon(poly.Count);
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poly.CopyProperties(front);
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poly.CopyProperties(back);
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if(poly.Count > 0)
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{
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// Go for all vertices to see which side they have to be on
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Vector3D v1 = poly[poly.Count - 1];
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float side1 = p.Distance(v1);
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for(int i = 0; i < poly.Count; i++)
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{
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// Fetch vertex and determine side
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Vector3D v2 = poly[i];
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float side2 = p.Distance(v2);
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// Front?
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if(side2 > NEAR_ZERO)
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{
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if(side1 < -NEAR_ZERO)
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{
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// Split line with plane and insert the vertex
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float u = 0.0f;
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p.GetIntersection(v1, v2, ref u);
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Vector3D v3 = v1 + (v2 - v1) * u;
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front.Add(v3);
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back.Add(v3);
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}
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front.Add(v2);
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}
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// Back?
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else if(side2 < -NEAR_ZERO)
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{
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if(side1 > NEAR_ZERO)
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{
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// Split line with plane and insert the vertex
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float u = 0.0f;
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p.GetIntersection(v1, v2, ref u);
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Vector3D v3 = v1 + (v2 - v1) * u;
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front.Add(v3);
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back.Add(v3);
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}
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back.Add(v2);
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}
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else
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{
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// On the plane, add to both polygons
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front.Add(v2);
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back.Add(v2);
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}
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// Next
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v1 = v2;
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side1 = side2;
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}
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}
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if(keepfront)
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{
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poly = front;
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return back;
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}
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else
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{
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poly = back;
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return front;
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}
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}
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// This crops a polygon with a plane and keeps only a certain part of the polygon
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protected void CropPoly(ref WallPolygon poly, Plane p, bool keepfront)
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{
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const float NEAR_ZERO = 0.01f;
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float sideswitch = keepfront ? 1 : -1;
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WallPolygon newp = new WallPolygon(poly.Count);
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poly.CopyProperties(newp);
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if(poly.Count > 0)
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{
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// First split lines that cross the plane so that we have vertices on the plane where the lines cross
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Vector3D v1 = poly[poly.Count - 1];
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float side1 = p.Distance(v1) * sideswitch;
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for(int i = 0; i < poly.Count; i++)
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{
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// Fetch vertex and determine side
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Vector3D v2 = poly[i];
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float side2 = p.Distance(v2) * sideswitch;
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// Front?
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if(side2 > NEAR_ZERO)
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{
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if(side1 < -NEAR_ZERO)
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{
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// Split line with plane and insert the vertex
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float u = 0.0f;
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p.GetIntersection(v1, v2, ref u);
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Vector3D v3 = v1 + (v2 - v1) * u;
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newp.Add(v3);
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}
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newp.Add(v2);
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}
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// Back?
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else if(side2 < -NEAR_ZERO)
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{
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if(side1 > NEAR_ZERO)
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{
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// Split line with plane and insert the vertex
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float u = 0.0f;
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p.GetIntersection(v1, v2, ref u);
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Vector3D v3 = v1 + (v2 - v1) * u;
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newp.Add(v3);
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}
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}
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else
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{
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// On the plane
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newp.Add(v2);
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}
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// Next
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v1 = v2;
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side1 = side2;
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}
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}
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poly = newp;
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}
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//mxd
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protected float getRoundedTextureOffset(float oldValue, float offset, float scale, float textureSize) {
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if(offset == 0f) return oldValue;
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float scaledOffset = offset * scale;
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float result = (float)Math.Round((oldValue + scaledOffset) % textureSize);
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if(result == oldValue) result += (scaledOffset < 0 ? -1 : 1);
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return result;
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}
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//mxd
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protected void onTextureChanged() {
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//check for 3d floors
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if(Sidedef.Line.Action == 160) {
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int sectortag = Sidedef.Line.Args[0] + (Sidedef.Line.Args[4] << 8);
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if(sectortag == 0) return;
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foreach(Sector sector in General.Map.Map.Sectors) {
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if(sector.Tag == sectortag) {
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BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(sector);
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vs.UpdateSectorGeometry(true);
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}
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}
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}
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}
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//mxd
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protected void selectNeighbours(string texture, bool select, bool withSameTexture, bool withSameHeight) {
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if(!withSameTexture && !withSameHeight)
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return;
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if(select && !selected) {
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selected = true;
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mode.AddSelectedObject(this);
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} else if(!select && selected) {
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selected = false;
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mode.RemoveSelectedObject(this);
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}
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//select
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List<Linedef> connectedLines = new List<Linedef>();
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foreach(Linedef line in Sidedef.Line.Start.Linedefs) {
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if(line.Index == Sidedef.Line.Index)
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continue;
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connectedLines.Add(line);
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}
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foreach(Linedef line in Sidedef.Line.End.Linedefs) {
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if(line.Index == Sidedef.Line.Index)
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continue;
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if(!connectedLines.Contains(line))
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connectedLines.Add(line);
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}
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foreach(Linedef line in connectedLines) {
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bool addFrontTop = false;
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bool addFrontMiddle = false;
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bool addFrontBottom = false;
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bool addBackTop = false;
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bool addBackMiddle = false;
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bool addBackBottom = false;
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if(withSameTexture) {
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if(line.Front != null) {
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if(line.Front.HighTexture == texture)
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addFrontTop = true;
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if(line.Front.MiddleTexture == texture)
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addFrontMiddle = true;
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if(line.Front.LowTexture == texture)
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addFrontBottom = true;
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}
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if(line.Back != null) {
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if(line.Back.HighTexture == texture)
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addBackTop = true;
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if(line.Back.MiddleTexture == texture)
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addBackMiddle = true;
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if(line.Back.LowTexture == texture)
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addBackBottom = true;
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}
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}
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if(withSameHeight) {
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if(line.Front != null && line.Front.Sector.FloorHeight == Sidedef.Sector.FloorHeight && line.Front.Sector.CeilHeight == Sidedef.Sector.CeilHeight) {
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addFrontTop = withSameTexture ? addFrontTop : true;
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addFrontMiddle = withSameTexture ? addFrontMiddle : true;
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addFrontBottom = withSameTexture ? addFrontBottom : true;
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} else {
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addFrontTop = false;
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addFrontMiddle = false;
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addFrontBottom = false;
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}
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if(line.Back != null && line.Back.Sector.FloorHeight == Sidedef.Sector.FloorHeight && line.Back.Sector.CeilHeight == Sidedef.Sector.CeilHeight) {
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addBackTop = withSameTexture ? addBackTop : true;
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addBackMiddle = withSameTexture ? addBackMiddle : true;
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addBackBottom = withSameTexture ? addBackBottom : true;
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} else {
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addBackTop = false;
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addBackMiddle = false;
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addBackBottom = false;
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}
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}
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//select front?
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if(addFrontTop || addFrontMiddle || addFrontBottom)
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mode.SelectSideParts(line.Front, addFrontTop, addFrontMiddle, addFrontBottom, select, withSameTexture, withSameHeight);
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//select back?
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if(addBackTop || addBackMiddle || addBackBottom)
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mode.SelectSideParts(line.Back, addBackTop, addBackMiddle, addBackBottom, select, withSameTexture, withSameHeight);
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}
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}
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//mxd
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public virtual bool IsSelected() {
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return selected;
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}
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#endregion
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#region ================== Events
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// Unused
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public virtual void OnEditBegin() { }
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protected virtual void SetTexture(string texturename) { }
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public abstract bool Setup();
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protected abstract void SetTextureOffsetX(int x);
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protected abstract void SetTextureOffsetY(int y);
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protected virtual void ResetTextureScale() { } //mxd
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protected abstract void MoveTextureOffset(Point xy);
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protected abstract Point GetTextureOffset();
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public virtual void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
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public virtual void OnTextureFit(bool fitWidth, bool fitHeight) { } //mxd
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// Insert middle texture
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public virtual void OnInsert()
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{
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// No middle texture yet?
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if(!Sidedef.MiddleRequired() && (string.IsNullOrEmpty(Sidedef.MiddleTexture) || (Sidedef.MiddleTexture == "-")))
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{
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// Make it now
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mode.CreateUndo("Create middle texture");
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mode.SetActionResult("Created middle texture.");
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General.Settings.FindDefaultDrawSettings();
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Sidedef.SetTextureMid(General.Settings.DefaultTexture);
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// Update
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Sector.Changed = true;
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// Other side as well
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if(string.IsNullOrEmpty(Sidedef.Other.MiddleTexture) || (Sidedef.Other.MiddleTexture == "-"))
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{
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Sidedef.Other.SetTextureMid(General.Settings.DefaultTexture);
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// Update
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VisualSector othersector = mode.GetVisualSector(Sidedef.Other.Sector);
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if(othersector is BaseVisualSector) (othersector as BaseVisualSector).Changed = true;
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}
|
|
}
|
|
}
|
|
|
|
// Delete texture
|
|
public virtual void OnDelete()
|
|
{
|
|
// Remove texture
|
|
mode.CreateUndo("Delete texture");
|
|
mode.SetActionResult("Deleted a texture.");
|
|
SetTexture("-");
|
|
|
|
// Update
|
|
Sector.Changed = true;
|
|
}
|
|
|
|
// Processing
|
|
public virtual void OnProcess(float deltatime)
|
|
{
|
|
// If the texture was not loaded, but is loaded now, then re-setup geometry
|
|
if(setuponloadedtexture != 0)
|
|
{
|
|
ImageData t = General.Map.Data.GetTextureImage(setuponloadedtexture);
|
|
if(t != null)
|
|
{
|
|
if(t.IsImageLoaded)
|
|
{
|
|
setuponloadedtexture = 0;
|
|
Setup();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Change target height
|
|
public virtual void OnChangeTargetHeight(int amount)
|
|
{
|
|
switch(BuilderPlug.Me.ChangeHeightBySidedef)
|
|
{
|
|
// Change ceiling
|
|
case 1:
|
|
if(!this.Sector.Ceiling.Changed)
|
|
this.Sector.Ceiling.OnChangeTargetHeight(amount);
|
|
break;
|
|
|
|
// Change floor
|
|
case 2:
|
|
if(!this.Sector.Floor.Changed)
|
|
this.Sector.Floor.OnChangeTargetHeight(amount);
|
|
break;
|
|
|
|
// Change both
|
|
case 3:
|
|
if(!this.Sector.Floor.Changed)
|
|
this.Sector.Floor.OnChangeTargetHeight(amount);
|
|
if(!this.Sector.Ceiling.Changed)
|
|
this.Sector.Ceiling.OnChangeTargetHeight(amount);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Reset texture offsets
|
|
public virtual void OnResetTextureOffset()
|
|
{
|
|
mode.CreateUndo("Reset texture offsets");
|
|
mode.SetActionResult("Texture offsets reset.");
|
|
|
|
// Apply offsets
|
|
if(General.Map.UDMF) {
|
|
SetTextureOffsetX(0);
|
|
SetTextureOffsetY(0);
|
|
ResetTextureScale();
|
|
} else {
|
|
Sidedef.OffsetX = 0;
|
|
Sidedef.OffsetY = 0;
|
|
}
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
// Toggle upper-unpegged
|
|
public virtual void OnToggleUpperUnpegged()
|
|
{
|
|
if(this.Sidedef.Line.IsFlagSet(General.Map.Config.UpperUnpeggedFlag))
|
|
{
|
|
// Remove flag
|
|
mode.ApplyUpperUnpegged(false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.ApplyUpperUnpegged(true);
|
|
}
|
|
}
|
|
|
|
// Toggle lower-unpegged
|
|
public virtual void OnToggleLowerUnpegged()
|
|
{
|
|
if(this.Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
{
|
|
// Remove flag
|
|
mode.ApplyLowerUnpegged(false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.ApplyLowerUnpegged(true);
|
|
}
|
|
}
|
|
|
|
|
|
// This sets the Upper Unpegged flag
|
|
public virtual void ApplyUpperUnpegged(bool set)
|
|
{
|
|
if(!set)
|
|
{
|
|
// Remove flag
|
|
mode.CreateUndo("Remove upper-unpegged setting");
|
|
mode.SetActionResult("Removed upper-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.CreateUndo("Set upper-unpegged setting");
|
|
mode.SetActionResult("Set upper-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, true);
|
|
}
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
|
|
// Update other sidedef geometry
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
parts = othersector.GetSidedefParts(Sidedef.Other);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
|
|
// This sets the Lower Unpegged flag
|
|
public virtual void ApplyLowerUnpegged(bool set)
|
|
{
|
|
if(!set)
|
|
{
|
|
// Remove flag
|
|
mode.CreateUndo("Remove lower-unpegged setting");
|
|
mode.SetActionResult("Removed lower-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.CreateUndo("Set lower-unpegged setting");
|
|
mode.SetActionResult("Set lower-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, true);
|
|
}
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
|
|
// Update other sidedef geometry
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
parts = othersector.GetSidedefParts(Sidedef.Other);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
|
|
// Flood-fill textures
|
|
public virtual void OnTextureFloodfill()
|
|
{
|
|
if(BuilderPlug.Me.CopiedTexture != null)
|
|
{
|
|
string oldtexture = GetTextureName();
|
|
long oldtexturelong = Lump.MakeLongName(oldtexture);
|
|
string newtexture = BuilderPlug.Me.CopiedTexture;
|
|
if(newtexture != oldtexture)
|
|
{
|
|
mode.CreateUndo("Flood-fill textures with " + newtexture);
|
|
mode.SetActionResult("Flood-filled textures with " + newtexture + ".");
|
|
|
|
mode.Renderer.SetCrosshairBusy(true);
|
|
General.Interface.RedrawDisplay();
|
|
|
|
// Get the texture
|
|
ImageData newtextureimage = General.Map.Data.GetTextureImage(newtexture);
|
|
if(newtextureimage != null)
|
|
{
|
|
if(mode.IsSingleSelection)
|
|
{
|
|
// Clear all marks, this will align everything it can
|
|
General.Map.Map.ClearMarkedSidedefs(false);
|
|
}
|
|
else
|
|
{
|
|
// Limit the alignment to selection only
|
|
General.Map.Map.ClearMarkedSidedefs(true);
|
|
List<Sidedef> sides = mode.GetSelectedSidedefs();
|
|
foreach(Sidedef sd in sides) sd.Marked = false;
|
|
}
|
|
|
|
// Do the alignment
|
|
Tools.FloodfillTextures(this.Sidedef, oldtexturelong, newtextureimage, false);
|
|
|
|
// Get the changed sidedefs
|
|
List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
|
|
foreach(Sidedef sd in changes)
|
|
{
|
|
// Update the parts for this sidedef!
|
|
if(mode.VisualSectorExists(sd.Sector))
|
|
{
|
|
BaseVisualSector vs = (mode.GetVisualSector(sd.Sector) as BaseVisualSector);
|
|
VisualSidedefParts parts = vs.GetSidedefParts(sd);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
General.Map.Data.UpdateUsedTextures();
|
|
mode.Renderer.SetCrosshairBusy(false);
|
|
mode.ShowTargetInfo();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Auto-align texture offsets
|
|
public virtual void OnTextureAlign(bool alignx, bool aligny)
|
|
{
|
|
//mxd
|
|
string rest = string.Empty;
|
|
if(alignx && aligny) rest = "(X and Y)";
|
|
else if(alignx) rest = "(X)";
|
|
else rest = "(Y)";
|
|
|
|
mode.CreateUndo("Auto-align textures " + rest);
|
|
mode.SetActionResult("Auto-aligned textures " + rest + ".");
|
|
|
|
// Make sure the texture is loaded (we need the texture size)
|
|
if(!base.Texture.IsImageLoaded) base.Texture.LoadImage();
|
|
|
|
if(mode.IsSingleSelection)
|
|
{
|
|
// Clear all marks, this will align everything it can
|
|
General.Map.Map.ClearMarkedSidedefs(false);
|
|
}
|
|
else
|
|
{
|
|
// Limit the alignment to selection only
|
|
General.Map.Map.ClearMarkedSidedefs(true);
|
|
List<Sidedef> sides = mode.GetSelectedSidedefs();
|
|
foreach(Sidedef sd in sides) sd.Marked = false;
|
|
}
|
|
|
|
// Do the alignment
|
|
mode.AutoAlignTextures(this, base.Texture, alignx, aligny, false);
|
|
|
|
// Get the changed sidedefs
|
|
List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
|
|
foreach(Sidedef sd in changes)
|
|
{
|
|
// Update the parts for this sidedef!
|
|
if(mode.VisualSectorExists(sd.Sector))
|
|
{
|
|
BaseVisualSector vs = (mode.GetVisualSector(sd.Sector) as BaseVisualSector);
|
|
VisualSidedefParts parts = vs.GetSidedefParts(sd);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Select texture
|
|
public virtual void OnSelectTexture()
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
string oldtexture = GetTextureName();
|
|
string newtexture = General.Interface.BrowseTexture(General.Interface, oldtexture);
|
|
if(newtexture != oldtexture)
|
|
{
|
|
mode.ApplySelectTexture(newtexture, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Apply Texture
|
|
public virtual void ApplyTexture(string texture)
|
|
{
|
|
mode.CreateUndo("Change texture " + texture);
|
|
SetTexture(texture);
|
|
onTextureChanged();//mxd
|
|
}
|
|
|
|
// Paste texture
|
|
public virtual void OnPasteTexture()
|
|
{
|
|
if(BuilderPlug.Me.CopiedTexture != null)
|
|
{
|
|
mode.CreateUndo("Paste texture " + BuilderPlug.Me.CopiedTexture);
|
|
mode.SetActionResult("Pasted texture " + BuilderPlug.Me.CopiedTexture + ".");
|
|
SetTexture(BuilderPlug.Me.CopiedTexture);
|
|
onTextureChanged();//mxd
|
|
}
|
|
}
|
|
|
|
// Paste texture offsets
|
|
public virtual void OnPasteTextureOffsets()
|
|
{
|
|
mode.CreateUndo("Paste texture offsets");
|
|
SetTextureOffsetX(BuilderPlug.Me.CopiedOffsets.X);
|
|
SetTextureOffsetY(BuilderPlug.Me.CopiedOffsets.Y);
|
|
mode.SetActionResult("Pasted texture offsets " + BuilderPlug.Me.CopiedOffsets.X + ", " + BuilderPlug.Me.CopiedOffsets.Y + ".");
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
// Copy texture
|
|
public virtual void OnCopyTexture()
|
|
{
|
|
BuilderPlug.Me.CopiedTexture = GetTextureName();
|
|
if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedFlat = GetTextureName();
|
|
mode.SetActionResult("Copied texture " + GetTextureName() + ".");
|
|
}
|
|
|
|
// Copy texture offsets
|
|
public virtual void OnCopyTextureOffsets()
|
|
{
|
|
BuilderPlug.Me.CopiedOffsets = GetTextureOffset();
|
|
mode.SetActionResult("Copied texture offsets " + BuilderPlug.Me.CopiedOffsets.X + ", " + BuilderPlug.Me.CopiedOffsets.Y + ".");
|
|
}
|
|
|
|
// Copy properties
|
|
public virtual void OnCopyProperties()
|
|
{
|
|
BuilderPlug.Me.CopiedSidedefProps = new SidedefProperties(Sidedef);
|
|
mode.SetActionResult("Copied sidedef properties.");
|
|
}
|
|
|
|
// Paste properties
|
|
public virtual void OnPasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedSidedefProps != null)
|
|
{
|
|
mode.CreateUndo("Paste sidedef properties");
|
|
mode.SetActionResult("Pasted sidedef properties.");
|
|
BuilderPlug.Me.CopiedSidedefProps.Apply(Sidedef);
|
|
|
|
// Update sectors on both sides
|
|
BaseVisualSector front = (BaseVisualSector)mode.GetVisualSector(Sidedef.Sector);
|
|
if(front != null) front.Changed = true;
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector back = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
if(back != null) back.Changed = true;
|
|
}
|
|
mode.ShowTargetInfo();
|
|
}
|
|
}
|
|
|
|
// Return texture name
|
|
public virtual string GetTextureName() { return ""; }
|
|
|
|
// Select button pressed
|
|
public virtual void OnSelectBegin()
|
|
{
|
|
mode.LockTarget();
|
|
dragstartanglexy = General.Map.VisualCamera.AngleXY;
|
|
dragstartanglez = General.Map.VisualCamera.AngleZ;
|
|
dragorigin = pickintersect;
|
|
startoffsetx = GetTextureOffset().X;
|
|
startoffsety = GetTextureOffset().Y;
|
|
prevoffsetx = GetTextureOffset().X;
|
|
prevoffsety = GetTextureOffset().Y;
|
|
}
|
|
|
|
// Select button released
|
|
public virtual void OnSelectEnd()
|
|
{
|
|
mode.UnlockTarget();
|
|
|
|
// Was dragging?
|
|
if(uvdragging)
|
|
{
|
|
// Dragging stops now
|
|
uvdragging = false;
|
|
}
|
|
else
|
|
{
|
|
// Add/remove selection
|
|
if(this.selected)
|
|
{
|
|
this.selected = false;
|
|
mode.RemoveSelectedObject(this);
|
|
}
|
|
else
|
|
{
|
|
this.selected = true;
|
|
mode.AddSelectedObject(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Edit button released
|
|
public virtual void OnEditEnd()
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
List<Linedef> linedefs = mode.GetSelectedLinedefs();
|
|
updateList = new List<BaseVisualSector>(); //mxd
|
|
foreach(Linedef l in linedefs) {
|
|
if(l.Front != null && mode.VisualSectorExists(l.Front.Sector))
|
|
updateList.Add((BaseVisualSector)mode.GetVisualSector(l.Front.Sector));
|
|
if(l.Back != null && mode.VisualSectorExists(l.Back.Sector))
|
|
updateList.Add((BaseVisualSector)mode.GetVisualSector(l.Back.Sector));
|
|
}
|
|
|
|
General.Interface.OnEditFormValuesChanged += new System.EventHandler(Interface_OnEditFormValuesChanged);
|
|
mode.StartRealtimeInterfaceUpdate(SelectionType.Linedefs);
|
|
DialogResult result = General.Interface.ShowEditLinedefs(linedefs);
|
|
mode.StopRealtimeInterfaceUpdate(SelectionType.Linedefs);
|
|
General.Interface.OnEditFormValuesChanged -= Interface_OnEditFormValuesChanged;
|
|
|
|
updateList.Clear();
|
|
updateList = null;
|
|
|
|
if(result == DialogResult.OK)
|
|
{
|
|
foreach(Linedef l in linedefs)
|
|
{
|
|
if(l.Front != null && mode.VisualSectorExists(l.Front.Sector))
|
|
{
|
|
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(l.Front.Sector);
|
|
vs.UpdateSectorGeometry(false);
|
|
}
|
|
|
|
if(l.Back != null && mode.VisualSectorExists(l.Back.Sector))
|
|
{
|
|
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(l.Back.Sector);
|
|
vs.UpdateSectorGeometry(false);
|
|
}
|
|
}
|
|
|
|
mode.RebuildElementData();
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void Interface_OnEditFormValuesChanged(object sender, System.EventArgs e) {
|
|
foreach(BaseVisualSector vs in updateList)
|
|
vs.UpdateSectorGeometry(false);
|
|
}
|
|
|
|
// Mouse moves
|
|
public virtual void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
// Dragging UV?
|
|
if(uvdragging)
|
|
{
|
|
UpdateDragUV();
|
|
}
|
|
else
|
|
{
|
|
// Select button pressed?
|
|
if(General.Actions.CheckActionActive(General.ThisAssembly, "visualselect"))
|
|
{
|
|
// Check if tolerance is exceeded to start UV dragging
|
|
float deltaxy = General.Map.VisualCamera.AngleXY - dragstartanglexy;
|
|
float deltaz = General.Map.VisualCamera.AngleZ - dragstartanglez;
|
|
if((Math.Abs(deltaxy) + Math.Abs(deltaz)) > DRAG_ANGLE_TOLERANCE)
|
|
{
|
|
mode.PreAction(UndoGroup.TextureOffsetChange);
|
|
mode.CreateUndo("Change texture offsets");
|
|
|
|
// Start drag now
|
|
uvdragging = true;
|
|
mode.Renderer.ShowSelection = false;
|
|
mode.Renderer.ShowHighlight = false;
|
|
UpdateDragUV();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called to update UV dragging
|
|
protected virtual void UpdateDragUV()
|
|
{
|
|
float u_ray;
|
|
|
|
// Calculate intersection position
|
|
Line2D ray = new Line2D(General.Map.VisualCamera.Position, General.Map.VisualCamera.Target);
|
|
Sidedef.Line.Line.GetIntersection(ray, out u_ray);
|
|
Vector3D intersect = General.Map.VisualCamera.Position + (General.Map.VisualCamera.Target - General.Map.VisualCamera.Position) * u_ray;
|
|
|
|
// Calculate offsets
|
|
Vector3D dragdelta = intersect - dragorigin;
|
|
Vector3D dragdeltaxy = dragdelta * deltaxy;
|
|
Vector3D dragdeltaz = dragdelta * deltaz;
|
|
float offsetx = dragdeltaxy.GetLength();
|
|
float offsety = dragdeltaz.GetLength();
|
|
if((Math.Sign(dragdeltaxy.x) < 0) || (Math.Sign(dragdeltaxy.y) < 0) || (Math.Sign(dragdeltaxy.z) < 0)) offsetx = -offsetx;
|
|
if((Math.Sign(dragdeltaz.x) < 0) || (Math.Sign(dragdeltaz.y) < 0) || (Math.Sign(dragdeltaz.z) < 0)) offsety = -offsety;
|
|
|
|
// Apply offsets
|
|
int newoffsetx = (General.Interface.CtrlState && !General.Interface.ShiftState ? startoffsetx : startoffsetx - (int)Math.Round(offsetx)); //mxd
|
|
int newoffsety = (!General.Interface.CtrlState && General.Interface.ShiftState ? startoffsety : startoffsety + (int)Math.Round(offsety)); //mxd
|
|
mode.ApplyTextureOffsetChange(prevoffsetx - newoffsetx, prevoffsety - newoffsety);
|
|
prevoffsetx = newoffsetx;
|
|
prevoffsety = newoffsety;
|
|
|
|
mode.ShowTargetInfo();
|
|
}
|
|
|
|
// Sector brightness change
|
|
public virtual void OnChangeTargetBrightness(bool up)
|
|
{
|
|
if(!Sector.Changed)
|
|
{
|
|
// Change brightness
|
|
mode.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.FixedIndex);
|
|
|
|
if(up)
|
|
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextHigher(Sector.Sector.Brightness);
|
|
else
|
|
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextLower(Sector.Sector.Brightness);
|
|
|
|
mode.SetActionResult("Changed sector brightness to " + Sector.Sector.Brightness + ".");
|
|
|
|
Sector.Sector.UpdateCache();
|
|
|
|
// Rebuild sector
|
|
Sector.UpdateSectorGeometry(false);
|
|
|
|
// Go for all things in this sector
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
if(t.Sector == Sector.Sector)
|
|
{
|
|
if(mode.VisualThingExists(t))
|
|
{
|
|
// Update thing
|
|
BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
|
|
vt.Changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Texture offset change
|
|
public virtual void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection)
|
|
{
|
|
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
|
undoticket = mode.CreateUndo("Change texture offsets");
|
|
|
|
//mxd
|
|
if (General.Map.UDMF) {
|
|
// Apply UDMF offsets
|
|
MoveTextureOffset(new Point(-horizontal, -vertical));
|
|
Point p = GetTextureOffset();
|
|
mode.SetActionResult("Changed texture offsets to " + p.X + ", " + p.Y + ".");
|
|
} else {
|
|
//mxd. Apply classic offsets
|
|
Sidedef.OffsetX = (Sidedef.OffsetX - horizontal) % Texture.Width;
|
|
Sidedef.OffsetY = (Sidedef.OffsetY - vertical) % Texture.Height;
|
|
|
|
mode.SetActionResult("Changed texture offsets to " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
|
|
}
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
//mxd
|
|
public virtual void OnChangeTextureScale(float incrementX, float incrementY) {
|
|
if(!General.Map.UDMF) return;
|
|
|
|
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
|
undoticket = mode.CreateUndo("Change wall scale");
|
|
|
|
string keyX;
|
|
string keyY;
|
|
|
|
switch(GeometryType) {
|
|
case VisualGeometryType.WALL_UPPER:
|
|
keyX = "scalex_top";
|
|
keyY = "scaley_top";
|
|
break;
|
|
|
|
case VisualGeometryType.WALL_MIDDLE:
|
|
case VisualGeometryType.WALL_MIDDLE_3D:
|
|
keyX = "scalex_mid";
|
|
keyY = "scaley_mid";
|
|
break;
|
|
|
|
case VisualGeometryType.WALL_LOWER:
|
|
keyX = "scalex_bottom";
|
|
keyY = "scaley_bottom";
|
|
break;
|
|
|
|
default:
|
|
throw new Exception("OnChangeTextureScale(): Got unknown GeometryType: " + GeometryType);
|
|
}
|
|
|
|
float scaleX = Sidedef.Fields.GetValue(keyX, 1.0f);
|
|
float scaleY = Sidedef.Fields.GetValue(keyY, 1.0f);
|
|
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
|
|
if(incrementX != 0) {
|
|
if(scaleX + incrementX == 0)
|
|
scaleX *= -1;
|
|
else
|
|
scaleX += incrementX;
|
|
UDMFTools.SetFloat(Sidedef.Fields, keyX, scaleX, 1.0f, false);
|
|
}
|
|
|
|
if(incrementY != 0) {
|
|
if(scaleY + incrementY == 0)
|
|
scaleY *= -1;
|
|
else
|
|
scaleY += incrementY;
|
|
UDMFTools.SetFloat(Sidedef.Fields, keyY, scaleY, 1.0f, false);
|
|
}
|
|
|
|
//update geometry
|
|
Setup();
|
|
mode.SetActionResult("Wall scale changed to " + scaleX + ", " + scaleY);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|