UltimateZoneBuilder/Source/Interface/LinedefInfoPanel.cs
2008-01-02 21:49:43 +00:00

181 lines
5.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Interface
{
internal partial class LinedefInfoPanel : UserControl
{
// Constructor
public LinedefInfoPanel()
{
// Initialize
InitializeComponent();
}
// This shows the info
public void ShowInfo(Linedef l)
{
string actioninfo = "";
// Get line action information
if(General.Map.Config.LinedefActions.ContainsKey(l.Action))
actioninfo = General.Map.Config.LinedefActions[l.Action].ToString();
else if(l.Action == 0)
actioninfo = l.Action.ToString() + " - None";
else
actioninfo = l.Action.ToString() + " - Unknown";
// Linedef info
action.Text = actioninfo;
length.Text = l.Length.ToString("0.##");
angle.Text = l.AngleDeg.ToString() + "\u00B0";
tag.Text = l.Tag.ToString();
// Front side available?
if(l.Front != null)
{
// Show sidedef info
frontoffset.Text = l.Front.OffsetX + ", " + l.Front.OffsetY;
fronthighname.Text = l.Front.HighTexture;
frontmidname.Text = l.Front.MiddleTexture;
frontlowname.Text = l.Front.LowTexture;
DisplaySidedefTexture(fronthightex, l.Front.HighTexture, l.Front.HighRequired());
DisplaySidedefTexture(frontmidtex, l.Front.MiddleTexture, l.Front.MiddleRequired());
DisplaySidedefTexture(frontlowtex, l.Front.LowTexture, l.Front.LowRequired());
frontoffsetlabel.Enabled = true;
frontoffset.Enabled = true;
frontpanel.Enabled = true;
}
else
{
// Show no info
frontoffsetlabel.Enabled = false;
frontoffset.Enabled = false;
frontpanel.Enabled = false;
frontoffset.Text = "--, --";
fronthighname.Text = "";
frontmidname.Text = "";
frontlowname.Text = "";
fronthightex.BackgroundImage = null;
frontmidtex.BackgroundImage = null;
frontlowtex.BackgroundImage = null;
}
// Back size available?
if(l.Back != null)
{
// Show sidedef info
backoffset.Text = l.Back.OffsetX + ", " + l.Back.OffsetY;
backhighname.Text = l.Back.HighTexture;
backmidname.Text = l.Back.MiddleTexture;
backlowname.Text = l.Back.LowTexture;
DisplaySidedefTexture(backhightex, l.Back.HighTexture, l.Back.HighRequired());
DisplaySidedefTexture(backmidtex, l.Back.MiddleTexture, l.Back.MiddleRequired());
DisplaySidedefTexture(backlowtex, l.Back.LowTexture, l.Back.LowRequired());
backoffsetlabel.Enabled = true;
backoffset.Enabled = true;
backpanel.Enabled = true;
}
else
{
// Show no info
backoffsetlabel.Enabled = false;
backoffset.Enabled = false;
backpanel.Enabled = false;
backoffset.Text = "--, --";
backhighname.Text = "";
backmidname.Text = "";
backlowname.Text = "";
backhightex.BackgroundImage = null;
backmidtex.BackgroundImage = null;
backlowtex.BackgroundImage = null;
}
// Show the whole thing
this.Show();
this.Update();
}
// When visible changed
protected override void OnVisibleChanged(EventArgs e)
{
// Hiding panels
if(!this.Visible)
{
fronthightex.BackgroundImage = null;
frontmidtex.BackgroundImage = null;
frontlowtex.BackgroundImage = null;
backhightex.BackgroundImage = null;
backmidtex.BackgroundImage = null;
backlowtex.BackgroundImage = null;
}
// Call base
base.OnVisibleChanged(e);
}
// This shows a sidedef texture in a panel
private void DisplaySidedefTexture(Panel panel, string name, bool required)
{
// Check if name is a "none" texture
if((name.Length < 1) || (name[0] == '-'))
{
// Determine image to show
if(required)
panel.BackgroundImage = CodeImp.DoomBuilder.Properties.Resources.MissingTexture;
else
panel.BackgroundImage = null;
}
else
{
// Set the image
panel.BackgroundImage = General.Map.Data.GetTextureBitmap(name);
}
// Image not null?
if(panel.BackgroundImage != null)
{
// Small enough to fit in panel?
if((panel.BackgroundImage.Size.Width < panel.ClientRectangle.Width) &&
(panel.BackgroundImage.Size.Height < panel.ClientRectangle.Height))
{
// Display centered
panel.BackgroundImageLayout = ImageLayout.Center;
}
else
{
// Display zoomed
panel.BackgroundImageLayout = ImageLayout.Zoom;
}
}
}
}
}