UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/FindVertexNumber.cs
MaxED 4920091e71 Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.
Redesigned the Test Map button's drop-down: test engines are now shown and behave the same way as skills and also have appropriate icons.
2015-12-29 11:44:32 +00:00

108 lines
2.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[FindReplace("Vertex Index", BrowseButton = false)]
internal class FindVertexNumber : FindReplaceType
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Destructor
#endregion
#region ================== Methods
//mxd
public override bool CanReplace()
{
return false;
}
// This is called to perform a search (and replace)
// Returns a list of items to show in the results list
// replacewith is null when not replacing
public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
{
List<FindReplaceObject> objs = new List<FindReplaceObject>();
// Interpret the number given
int index;
if(int.TryParse(value, out index))
{
Vertex v = General.Map.Map.GetVertexByIndex(index);
if(v != null) objs.Add(new FindReplaceObject(v, "Vertex " + index));
}
return objs.ToArray();
}
// This is called when a specific object is selected from the list
public override void ObjectSelected(FindReplaceObject[] selection)
{
if(selection.Length == 1)
{
ZoomToSelection(selection);
General.Interface.ShowVertexInfo(selection[0].Vertex);
}
else
General.Interface.HideInfo();
General.Map.Map.ClearAllSelected();
foreach(FindReplaceObject obj in selection) obj.Vertex.Selected = true;
}
// Render selection
public override void PlotSelection(IRenderer2D renderer, FindReplaceObject[] selection)
{
foreach(FindReplaceObject o in selection)
{
renderer.PlotVertex(o.Vertex, ColorCollection.SELECTION);
}
}
// Edit objects
public override void EditObjects(FindReplaceObject[] selection)
{
HashSet<Vertex> vertices = new HashSet<Vertex>();
foreach(FindReplaceObject o in selection)
if(!vertices.Contains(o.Vertex)) vertices.Add(o.Vertex);
General.Interface.ShowEditVertices(vertices);
General.Map.Map.Update();
}
#endregion
}
}