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BlockEntry.cs
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Sector Info panel now shows how many sidedefs highlighted sector has.
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2013-09-09 14:03:02 +00:00 |
BlockMap.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
GroupInfo.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ITaggedMapElement.cs
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Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
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2016-04-09 23:18:39 +00:00 |
Linedef.cs
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Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth.
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2016-09-05 18:36:22 +00:00 |
MapElement.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
MapElementCollection.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapOptions.cs
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Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings.
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2016-05-22 21:22:42 +00:00 |
MapSet.cs
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Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.
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2016-09-10 20:45:41 +00:00 |
MergeGeometryMode.cs
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Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
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2016-06-02 09:55:01 +00:00 |
Sector.cs
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Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.
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2016-09-18 23:46:24 +00:00 |
SectorBuilder.cs
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Changed: "Selection Options" window is now resized automatically.
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2016-06-20 13:36:10 +00:00 |
SelectableElement.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
SelectionType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Sidedef.cs
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Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
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2016-09-02 19:18:37 +00:00 |
SidedefPart.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SplitLineBehavior.cs
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"File -> Export -> Selection as Wavefront .obj" menu command was not working.
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2014-03-19 13:03:47 +00:00 |
Thing.cs
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Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
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2016-10-04 21:02:43 +00:00 |
UniFields.cs
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Changed: "Selection Options" window is now resized automatically.
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2016-06-20 13:36:10 +00:00 |
UniValue.cs
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Added: angle selector button used in arguments custom fields controls now shows angle value.
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2016-05-16 13:04:31 +00:00 |
Vertex.cs
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Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
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2016-06-02 09:55:01 +00:00 |