UltimateZoneBuilder/Source/Core/Map
MaxED 5ece55a657 Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
Updated, Visual mode: unflipped FLATSPRITEs.
Updated, DECORATE parser: added duplicate actor definition check.
2016-10-04 21:02:43 +00:00
..
BlockEntry.cs Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
BlockMap.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
GroupInfo.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ITaggedMapElement.cs Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame. 2016-04-09 23:18:39 +00:00
Linedef.cs Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
MapElement.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings. 2016-05-22 21:22:42 +00:00
MapSet.cs Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode. 2016-09-10 20:45:41 +00:00
MergeGeometryMode.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00
Sector.cs Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo. 2016-09-18 23:46:24 +00:00
SectorBuilder.cs Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
SelectableElement.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures. 2016-09-02 19:18:37 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
Thing.cs Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag. 2016-10-04 21:02:43 +00:00
UniFields.cs Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
UniValue.cs Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
Vertex.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00