mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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269 lines
9 KiB
C#
269 lines
9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class ThingFlagsCompare
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{
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public enum CompareMethod
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{
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Equal,
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And
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};
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly string flag;
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private string requiredgroup; //mxd. This flag only works if at least one flag is set in the "requiredgroup"
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private string ignoredgroup; //mxd. If this flag is set, flags from ignoredgroup can be... well... ignored!
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private string requiredflag; //mxd. This flag only works if requiredflag is set.
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private readonly bool ingnorethisgroupwhenunset; //mxd
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private readonly CompareMethod comparemethod;
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private readonly bool invert;
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private readonly string group;
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#endregion
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#region ================== Properties
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public string Flag { get { return flag; } }
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public string Group { get { return group; } }
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public string RequiredGroup { get { return requiredgroup; } internal set { requiredgroup = value; } } //mxd
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public string IgnoredGroup { get { return ignoredgroup; } internal set { ignoredgroup = value; } } //mxd
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public string RequiredFlag { get { return requiredflag; } internal set { requiredflag = value; } } //mxd
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public bool IgnoreGroupWhenUnset { get { return ingnorethisgroupwhenunset; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ThingFlagsCompare(Configuration cfg, string group, string flag)
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{
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string cfgpath = "thingflagscompare." + group + "." + flag;
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this.flag = flag;
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this.group = group;
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string cm = cfg.ReadSetting(cfgpath + ".comparemethod", "and");
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switch (cm)
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{
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default:
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General.ErrorLogger.Add(ErrorType.Warning, "Unrecognized value \"" + cm + "\" for comparemethod in " + cfgpath + " in game configuration " + cfg.ReadSetting("game", "<unnamed game>") + ". Defaulting to \"and\".");
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goto case "and";
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case "and":
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comparemethod = CompareMethod.And;
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break;
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case "equal":
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comparemethod = CompareMethod.Equal;
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break;
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}
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invert = cfg.ReadSetting(cfgpath + ".invert", false);
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requiredgroup = cfg.ReadSetting(cfgpath + ".requiredgroup", string.Empty); //mxd
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ignoredgroup = cfg.ReadSetting(cfgpath + ".ignoredgroup", string.Empty); //mxd
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requiredflag = cfg.ReadSetting(cfgpath + ".requiredflag", string.Empty); //mxd
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ingnorethisgroupwhenunset = cfg.ReadSetting(cfgpath + ".ingnorethisgroupwhenunset", false); //mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// Compares the flag of the two things.
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// Returns:
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// -1 if the flag does not overlap
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// 0 if the flag should be ignored
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// 1 if the flag overlaps
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public int Compare(Thing t1, Thing t2)
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{
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bool t1flag;
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bool t2flag;
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// Check if the flags exist
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if (!t1.Flags.ContainsKey(flag) || !t2.Flags.ContainsKey(flag)) return 0;
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//mxd. We should ignore the flag if requiredgroup doesn't have any flags set
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if(!string.IsNullOrEmpty(requiredgroup))
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{
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bool t1hasrequiredflags = false;
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bool t2hasrequiredflags = false;
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foreach(string key in General.Map.Config.ThingFlagsCompare[requiredgroup].Keys)
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{
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if(t1.Flags.ContainsKey(key) && (General.Map.Config.ThingFlagsCompare[requiredgroup][key].invert ? !t1.Flags[key] : t1.Flags[key]))
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t1hasrequiredflags = true;
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if(t2.Flags.ContainsKey(key) && (General.Map.Config.ThingFlagsCompare[requiredgroup][key].invert ? !t2.Flags[key] : t2.Flags[key]))
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t2hasrequiredflags = true;
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}
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// Can't compare...
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if (!t1hasrequiredflags || !t2hasrequiredflags) return 0;
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}
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//mxd. We should ignore the flag if requiredflag is not set
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if(!string.IsNullOrEmpty(requiredflag))
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{
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bool inverted = General.Map.Config.ThingFlagsCompare[group].ContainsKey(requiredflag) && General.Map.Config.ThingFlagsCompare[group][requiredflag].invert;
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bool t1hasrequiredflag = inverted ? !t1.Flags[requiredflag] : t1.Flags[requiredflag];
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bool t2hasrequiredflag = inverted ? !t2.Flags[requiredflag] : t2.Flags[requiredflag];
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// Can't compare...
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if(!t1hasrequiredflag || !t2hasrequiredflag) return 0;
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}
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//mxd. We should also ignore the flag if it's in ingoredgroup
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foreach(KeyValuePair<string, Dictionary<string, ThingFlagsCompare>> pair in General.Map.Config.ThingFlagsCompare)
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{
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foreach(KeyValuePair<string, ThingFlagsCompare> flaggrp in pair.Value)
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{
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if (!string.IsNullOrEmpty(flaggrp.Value.ignoredgroup) && group == flaggrp.Value.ignoredgroup)
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{
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bool t1ignoreflagset = flaggrp.Value.invert ? !t1.Flags[flaggrp.Key] : t1.Flags[flaggrp.Key];
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bool t2ignoreflagset = flaggrp.Value.invert ? !t2.Flags[flaggrp.Key] : t2.Flags[flaggrp.Key];
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// Can be ignored?
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if(!t1ignoreflagset && !t2ignoreflagset && flaggrp.Value.IgnoreGroupWhenUnset) continue;
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// Can't compare...
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if(!t1ignoreflagset || !t2ignoreflagset) return 0;
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}
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}
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}
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// Take flag inversion into account
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t1flag = invert ? !t1.Flags[flag] : t1.Flags[flag];
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t2flag = invert ? !t2.Flags[flag] : t2.Flags[flag];
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if (comparemethod == CompareMethod.And && (t1flag && t2flag)) return 1;
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if (comparemethod == CompareMethod.Equal && (t1flag == t2flag)) return 1;
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return 0;
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}
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//mxd
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public static string CheckThingEditFormFlags(List<CheckBox> checkboxes)
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{
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Dictionary<string, bool> flags = new Dictionary<string, bool>(checkboxes.Count);
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Dictionary<string, Dictionary<string, bool>> flagspergroup = new Dictionary<string, Dictionary<string, bool>>(General.Map.Config.ThingFlagsCompare.Count);
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Dictionary<string, bool> requiredgroups = new Dictionary<string, bool>();
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Dictionary<string, bool> ignoredgroups = new Dictionary<string, bool>();
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// Gather flags
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foreach (CheckBox cb in checkboxes)
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{
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flags.Add(cb.Tag.ToString(), cb.CheckState != CheckState.Unchecked);
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}
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// Gather flags per group
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foreach (KeyValuePair<string, Dictionary<string, ThingFlagsCompare>> group in General.Map.Config.ThingFlagsCompare)
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{
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flagspergroup.Add(group.Key, new Dictionary<string, bool>());
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foreach (KeyValuePair<string, ThingFlagsCompare> flaggrp in group.Value)
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{
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bool flagset = IsFlagSet(flags, flaggrp.Key, flaggrp.Value.invert) && (string.IsNullOrEmpty(flaggrp.Value.requiredflag) || IsFlagSet(flags, flaggrp.Value.requiredflag, group.Value[flaggrp.Value.requiredflag].invert));
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if(flagset)
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{
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flagspergroup[group.Key].Add(flaggrp.Key, true);
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if(!string.IsNullOrEmpty(flaggrp.Value.requiredgroup) && !requiredgroups.ContainsKey(flaggrp.Value.requiredgroup))
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requiredgroups.Add(flaggrp.Value.requiredgroup, false);
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}
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else if(flaggrp.Value.ingnorethisgroupwhenunset)
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{
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ignoredgroups.Add(group.Key, false);
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}
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}
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}
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// Check dependancies
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foreach (KeyValuePair<string, Dictionary<string, bool>> group in flagspergroup)
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{
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foreach(KeyValuePair<string, bool> flaggrp in group.Value)
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{
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if(!flaggrp.Value) continue;
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string ignoredgrp = General.Map.Config.ThingFlagsCompare[group.Key][flaggrp.Key].ignoredgroup;
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if (!string.IsNullOrEmpty(ignoredgrp) && !requiredgroups.ContainsKey(ignoredgrp))
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{
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ignoredgroups.Add(ignoredgrp, false);
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}
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}
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}
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// Get rid of ignoredgroups
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foreach (KeyValuePair<string, bool> group in ignoredgroups)
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{
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flagspergroup.Remove(group.Key);
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}
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// Return message
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string result = string.Empty;
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foreach (KeyValuePair<string, Dictionary<string, bool>> group in flagspergroup)
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{
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if (group.Value.Count == 0)
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{
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switch(group.Key)
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{
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case "skills":
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result += "Thing is not used in any skill level.";
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break;
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case "gamemodes":
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result += "Thing is not used in any game mode.";
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break;
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case "classes":
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result += "Thing is not used by any class.";
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break;
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default:
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result += "At least one '" + group.Key + "' flag should be set.";
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break;
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}
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}
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}
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return result;
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}
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//mxd
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private static bool IsFlagSet(Dictionary<string, bool> flags, string flag, bool invert)
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{
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bool result = flags.ContainsKey(flag) && flags[flag];
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return (invert ? !result : result);
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}
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#endregion
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}
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}
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