mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
fa4dd4e399
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form. Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things. Updated documentation.
1020 lines
37 KiB
C#
1020 lines
37 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class GameConfiguration
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Original configuration
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private readonly Configuration cfg;
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// General settings
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private readonly string configname;
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private readonly string enginename;
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private readonly float defaulttexturescale;
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private readonly float defaultflatscale;
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private readonly bool scaledtextureoffsets;
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private readonly string defaultsavecompiler;
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private readonly string defaulttestcompiler;
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private readonly string formatinterface;
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private readonly string defaultLinedefActivation; //mxd
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private readonly string singlesidedflag;
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private readonly string doublesidedflag;
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private readonly string impassableflag;
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private readonly string upperunpeggedflag;
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private readonly string lowerunpeggedflag;
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private readonly bool mixtexturesflats;
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private readonly bool generalizedactions;
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private readonly bool generalizedeffects;
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private readonly int start3dmodethingtype;
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private readonly int linedefactivationsfilter;
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private readonly string testparameters;
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private readonly bool testshortpaths;
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private readonly string makedoortrack;
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private readonly string makedoordoor; //mxd
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private readonly int makedooraction;
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private readonly int makedooractivate;
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private readonly int[] makedoorargs;
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private readonly Dictionary<string, bool> makedoorflags;
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private readonly bool linetagindicatesectors;
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private readonly string decorategames;
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private readonly string skyflatname;
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private readonly int maxtexturenamelength;
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private readonly bool longtexturenames; //mxd
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private readonly int leftboundary;
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private readonly int rightboundary;
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private readonly int topboundary;
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private readonly int bottomboundary;
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private readonly bool doomlightlevels;
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private readonly string actionspecialhelp; //mxd
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private readonly string thingclasshelp; //mxd
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// Skills
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private readonly List<SkillInfo> skills;
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// Map lumps
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private readonly Dictionary<string, MapLumpInfo> maplumps;
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// Texture/flat/voxel sources
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private readonly IDictionary textureranges;
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private readonly IDictionary flatranges;
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private readonly IDictionary patchranges;
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private readonly IDictionary spriteranges;
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private readonly IDictionary colormapranges;
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private readonly IDictionary voxelranges; //mxd
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// Things
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private readonly List<string> defaultthingflags;
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private readonly Dictionary<string, string> thingflags;
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private readonly List<ThingCategory> thingcategories;
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private readonly Dictionary<int, ThingTypeInfo> things;
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private readonly List<FlagTranslation> thingflagstranslation;
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private readonly Dictionary<string, Dictionary<string, ThingFlagsCompare>> thingflagscompare; //mxd
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private readonly Dictionary<string, string> thingrenderstyles; //mxd
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// Linedefs
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private readonly Dictionary<string, string> linedefflags;
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private readonly List<string> sortedlinedefflags;
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private readonly Dictionary<int, LinedefActionInfo> linedefactions;
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private readonly List<LinedefActionInfo> sortedlinedefactions;
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private readonly List<LinedefActionCategory> actioncategories;
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private readonly List<LinedefActivateInfo> linedefactivates;
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private readonly List<GeneralizedCategory> genactioncategories;
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private readonly List<FlagTranslation> linedefflagstranslation;
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private readonly Dictionary<string, string> linedefrenderstyles; //mxd
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//mxd. Sidedefs
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private readonly Dictionary<string, string> sidedefflags; //mxd
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// Sectors
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private readonly Dictionary<string, string> sectorflags; //mxd
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private readonly Dictionary<int, SectorEffectInfo> sectoreffects;
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private readonly List<SectorEffectInfo> sortedsectoreffects;
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private readonly List<GeneralizedOption> geneffectoptions;
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private readonly StepsList brightnesslevels;
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private readonly Dictionary<string, string> sectorrenderstyles; //mxd
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// Universal fields
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private readonly List<UniversalFieldInfo> linedeffields;
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private readonly List<UniversalFieldInfo> sectorfields;
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private readonly List<UniversalFieldInfo> sidedeffields;
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private readonly List<UniversalFieldInfo> thingfields;
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private readonly List<UniversalFieldInfo> vertexfields;
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// Enums
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private readonly Dictionary<string, EnumList> enums;
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// Defaults
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private readonly List<DefinedTextureSet> texturesets;
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private readonly List<ThingsFilter> thingfilters;
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//mxd. Holds base game type (doom, heretic, hexen or strife)
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private readonly GameType gameType;
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#endregion
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#region ================== Properties
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// General settings
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public string Name { get { return configname; } }
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public string EngineName { get { return enginename; } }
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public string DefaultSaveCompiler { get { return defaultsavecompiler; } }
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public string DefaultTestCompiler { get { return defaulttestcompiler; } }
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public float DefaultTextureScale { get { return defaulttexturescale; } }
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public float DefaultFlatScale { get { return defaultflatscale; } }
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public bool ScaledTextureOffsets { get { return scaledtextureoffsets; } }
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public string FormatInterface { get { return formatinterface; } }
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public string DefaultLinedefActivationFlag { get { return defaultLinedefActivation; } } //mxd
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public string SingleSidedFlag { get { return singlesidedflag; } }
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public string DoubleSidedFlag { get { return doublesidedflag; } }
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public string ImpassableFlag { get { return impassableflag; } }
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public string UpperUnpeggedFlag { get { return upperunpeggedflag; } }
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public string LowerUnpeggedFlag { get { return lowerunpeggedflag; } }
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public bool MixTexturesFlats { get { return mixtexturesflats; } }
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public bool GeneralizedActions { get { return generalizedactions; } }
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public bool GeneralizedEffects { get { return generalizedeffects; } }
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public int Start3DModeThingType { get { return start3dmodethingtype; } }
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public int LinedefActivationsFilter { get { return linedefactivationsfilter; } }
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public string TestParameters { get { return testparameters; } }
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public bool TestShortPaths { get { return testshortpaths; } }
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public string MakeDoorTrack { get { return makedoortrack; } }
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public string MakeDoorDoor { get { return makedoordoor; } } //mxd
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public int MakeDoorAction { get { return makedooraction; } }
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public int MakeDoorActivate { get { return makedooractivate; } }
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public Dictionary<string, bool> MakeDoorFlags { get { return makedoorflags; } }
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public int[] MakeDoorArgs { get { return makedoorargs; } }
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public bool LineTagIndicatesSectors { get { return linetagindicatesectors ; } }
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public string DecorateGames { get { return decorategames; } }
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public string SkyFlatName { get { return skyflatname; } }
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public int MaxTextureNameLength { get { return maxtexturenamelength; } }
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public bool UseLongTextureNames { get { return longtexturenames; } } //mxd
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public int LeftBoundary { get { return leftboundary; } }
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public int RightBoundary { get { return rightboundary; } }
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public int TopBoundary { get { return topboundary; } }
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public int BottomBoundary { get { return bottomboundary; } }
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public bool DoomLightLevels { get { return doomlightlevels; } }
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public string ActionSpecialHelp { get { return actionspecialhelp; } } //mxd
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public string ThingClassHelp { get { return thingclasshelp; } } //mxd
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// Skills
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public List<SkillInfo> Skills { get { return skills; } }
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// Map lumps
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public Dictionary<string, MapLumpInfo> MapLumps { get { return maplumps; } }
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// Texture/flat/voxel sources
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public IDictionary TextureRanges { get { return textureranges; } }
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public IDictionary FlatRanges { get { return flatranges; } }
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public IDictionary PatchRanges { get { return patchranges; } }
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public IDictionary SpriteRanges { get { return spriteranges; } }
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public IDictionary ColormapRanges { get { return colormapranges; } }
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public IDictionary VoxelRanges { get { return voxelranges; } } //mxd
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// Things
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public ICollection<string> DefaultThingFlags { get { return defaultthingflags; } }
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public IDictionary<string, string> ThingFlags { get { return thingflags; } }
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public List<FlagTranslation> ThingFlagsTranslation { get { return thingflagstranslation; } }
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public Dictionary<string, Dictionary<string, ThingFlagsCompare>> ThingFlagsCompare { get { return thingflagscompare; } } //mxd
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public Dictionary<string, string> ThingRenderStyles { get { return thingrenderstyles; } } //mxd
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// Linedefs
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public IDictionary<string, string> LinedefFlags { get { return linedefflags; } }
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public List<string> SortedLinedefFlags { get { return sortedlinedefflags; } }
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public IDictionary<int, LinedefActionInfo> LinedefActions { get { return linedefactions; } }
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public List<LinedefActionInfo> SortedLinedefActions { get { return sortedlinedefactions; } }
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public List<LinedefActionCategory> ActionCategories { get { return actioncategories; } }
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public List<LinedefActivateInfo> LinedefActivates { get { return linedefactivates; } }
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public List<GeneralizedCategory> GenActionCategories { get { return genactioncategories; } }
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public List<FlagTranslation> LinedefFlagsTranslation { get { return linedefflagstranslation; } }
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public Dictionary<string, string> LinedefRenderStyles { get { return linedefrenderstyles; } } //mxd
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//mxd. Sidedefs
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public IDictionary<string, string> SidedefFlags { get { return sidedefflags; } }
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// Sectors
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public IDictionary<string, string> SectorFlags { get { return sectorflags; } } //mxd
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public IDictionary<int, SectorEffectInfo> SectorEffects { get { return sectoreffects; } }
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public List<SectorEffectInfo> SortedSectorEffects { get { return sortedsectoreffects; } }
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public List<GeneralizedOption> GenEffectOptions { get { return geneffectoptions; } }
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public StepsList BrightnessLevels { get { return brightnesslevels; } }
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public Dictionary<string, string> SectorRenderStyles { get { return sectorrenderstyles; } } //mxd
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// Universal fields
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public List<UniversalFieldInfo> LinedefFields { get { return linedeffields; } }
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public List<UniversalFieldInfo> SectorFields { get { return sectorfields; } }
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public List<UniversalFieldInfo> SidedefFields { get { return sidedeffields; } }
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public List<UniversalFieldInfo> ThingFields { get { return thingfields; } }
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public List<UniversalFieldInfo> VertexFields { get { return vertexfields; } }
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// Enums
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public IDictionary<string, EnumList> Enums { get { return enums; } }
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// Defaults
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internal List<DefinedTextureSet> TextureSets { get { return texturesets; } }
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public List<ThingsFilter> ThingsFilters { get { return thingfilters; } }
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//mxd
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public GameType GameType { get { return gameType; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal GameConfiguration(Configuration cfg)
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{
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// Initialize
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this.cfg = cfg;
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this.thingflags = new Dictionary<string, string>(StringComparer.Ordinal);
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this.defaultthingflags = new List<string>();
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this.thingcategories = new List<ThingCategory>();
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this.things = new Dictionary<int, ThingTypeInfo>();
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this.linedefflags = new Dictionary<string, string>(StringComparer.Ordinal);
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this.sortedlinedefflags = new List<string>();
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this.linedefactions = new Dictionary<int, LinedefActionInfo>();
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this.actioncategories = new List<LinedefActionCategory>();
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this.sortedlinedefactions = new List<LinedefActionInfo>();
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this.linedefactivates = new List<LinedefActivateInfo>();
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this.sidedefflags = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.genactioncategories = new List<GeneralizedCategory>();
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this.sectorflags = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.sectoreffects = new Dictionary<int, SectorEffectInfo>();
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this.sortedsectoreffects = new List<SectorEffectInfo>();
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this.geneffectoptions = new List<GeneralizedOption>();
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this.enums = new Dictionary<string, EnumList>(StringComparer.Ordinal);
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this.skills = new List<SkillInfo>();
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this.texturesets = new List<DefinedTextureSet>();
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this.makedoorargs = new int[Linedef.NUM_ARGS];
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this.maplumps = new Dictionary<string, MapLumpInfo>(StringComparer.Ordinal);
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this.thingflagstranslation = new List<FlagTranslation>();
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this.linedefflagstranslation = new List<FlagTranslation>();
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this.thingfilters = new List<ThingsFilter>();
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this.thingflagscompare = new Dictionary<string, Dictionary<string, ThingFlagsCompare>>(); //mxd
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this.brightnesslevels = new StepsList();
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this.makedoorflags = new Dictionary<string, bool>(StringComparer.Ordinal);
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this.linedefrenderstyles = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.sectorrenderstyles = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.thingrenderstyles = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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// Read general settings
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configname = cfg.ReadSetting("game", "<unnamed game>");
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//mxd
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int gt = (cfg.ReadSetting("basegame", (int)GameType.UNKNOWN));
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gameType = ( (gt > -1 && gt < Gldefs.GLDEFS_LUMPS_PER_GAME.Length) ? (GameType)gt : GameType.UNKNOWN);
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enginename = cfg.ReadSetting("engine", "");
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defaultsavecompiler = cfg.ReadSetting("defaultsavecompiler", "");
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defaulttestcompiler = cfg.ReadSetting("defaulttestcompiler", "");
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defaulttexturescale = cfg.ReadSetting("defaulttexturescale", 1f);
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defaultflatscale = cfg.ReadSetting("defaultflatscale", 1f);
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scaledtextureoffsets = cfg.ReadSetting("scaledtextureoffsets", true);
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formatinterface = cfg.ReadSetting("formatinterface", "");
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mixtexturesflats = cfg.ReadSetting("mixtexturesflats", false);
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generalizedactions = cfg.ReadSetting("generalizedlinedefs", false);
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generalizedeffects = cfg.ReadSetting("generalizedsectors", false);
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start3dmodethingtype = cfg.ReadSetting("start3dmode", 0);
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linedefactivationsfilter = cfg.ReadSetting("linedefactivationsfilter", 0);
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testparameters = cfg.ReadSetting("testparameters", "");
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testshortpaths = cfg.ReadSetting("testshortpaths", false);
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makedoortrack = cfg.ReadSetting("makedoortrack", "-");
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makedoordoor = cfg.ReadSetting("makedoordoor", "-"); //mxd
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makedooraction = cfg.ReadSetting("makedooraction", 0);
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makedooractivate = cfg.ReadSetting("makedooractivate", 0);
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linetagindicatesectors = cfg.ReadSetting("linetagindicatesectors", false);
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decorategames = cfg.ReadSetting("decorategames", "");
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skyflatname = cfg.ReadSetting("skyflatname", "F_SKY1");
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leftboundary = cfg.ReadSetting("leftboundary", -32768);
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rightboundary = cfg.ReadSetting("rightboundary", 32767);
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topboundary = cfg.ReadSetting("topboundary", 32767);
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bottomboundary = cfg.ReadSetting("bottomboundary", -32768);
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doomlightlevels = cfg.ReadSetting("doomlightlevels", true);
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actionspecialhelp = cfg.ReadSetting("actionspecialhelp", string.Empty); //mxd
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thingclasshelp = cfg.ReadSetting("thingclasshelp", string.Empty); //mxd
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defaultLinedefActivation = cfg.ReadSetting("defaultlinedefactivation", ""); //mxd
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for(int i = 0; i < Linedef.NUM_ARGS; i++) makedoorargs[i] = cfg.ReadSetting("makedoorarg" + i.ToString(CultureInfo.InvariantCulture), 0);
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//mxd. Texture names length
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longtexturenames = cfg.ReadSetting("longtexturenames", false);
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maxtexturenamelength = (longtexturenames ? short.MaxValue : DataManager.CLASIC_IMAGE_NAME_LENGTH);
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// Flags have special (invariant culture) conversion
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// because they are allowed to be written as integers in the configs
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object obj = cfg.ReadSettingObject("singlesidedflag", 0);
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if(obj is int) singlesidedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else singlesidedflag = obj.ToString();
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obj = cfg.ReadSettingObject("doublesidedflag", 0);
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if(obj is int) doublesidedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else doublesidedflag = obj.ToString();
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obj = cfg.ReadSettingObject("impassableflag", 0);
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if(obj is int) impassableflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else impassableflag = obj.ToString();
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obj = cfg.ReadSettingObject("upperunpeggedflag", 0);
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if(obj is int) upperunpeggedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else upperunpeggedflag = obj.ToString();
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obj = cfg.ReadSettingObject("lowerunpeggedflag", 0);
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if(obj is int) lowerunpeggedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else lowerunpeggedflag = obj.ToString();
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// Get texture and flat sources
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textureranges = cfg.ReadSetting("textures", new Hashtable());
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flatranges = cfg.ReadSetting("flats", new Hashtable());
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patchranges = cfg.ReadSetting("patches", new Hashtable());
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spriteranges = cfg.ReadSetting("sprites", new Hashtable());
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colormapranges = cfg.ReadSetting("colormaps", new Hashtable());
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voxelranges = cfg.ReadSetting("voxels", new Hashtable()); //mxd
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// Map lumps
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LoadMapLumps();
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// Skills
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LoadSkills();
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// Enums
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LoadEnums();
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// Things
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LoadThingFlags();
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LoadDefaultThingFlags();
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LoadThingCategories();
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LoadStringDictionary(thingrenderstyles, "thingrenderstyles"); //mxd
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// Linedefs
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LoadLinedefFlags();
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LoadLinedefActions();
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LoadLinedefActivations();
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LoadLinedefGeneralizedActions();
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LoadStringDictionary(linedefrenderstyles, "linedefrenderstyles"); //mxd
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//mxd. Sidedefs
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LoadStringDictionary(sidedefflags, "sidedefflags");
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// Sectors
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LoadStringDictionary(sectorflags, "sectorflags"); //mxd
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LoadBrightnessLevels();
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LoadSectorEffects();
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LoadSectorGeneralizedEffects();
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LoadStringDictionary(sectorrenderstyles, "sectorrenderstyles"); //mxd
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// Universal fields
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linedeffields = LoadUniversalFields("linedef");
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sectorfields = LoadUniversalFields("sector");
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sidedeffields = LoadUniversalFields("sidedef");
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thingfields = LoadUniversalFields("thing");
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vertexfields = LoadUniversalFields("vertex");
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// Defaults
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LoadTextureSets();
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LoadThingFilters();
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// Make door flags
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LoadMakeDoorFlags();
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}
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// Destructor
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~GameConfiguration()
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{
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foreach(ThingCategory tc in thingcategories) tc.Dispose();
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foreach(LinedefActionCategory ac in actioncategories) ac.Dispose();
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}
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#endregion
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#region ================== Loading
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// This loads the map lumps
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private void LoadMapLumps()
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{
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// Get map lumps list
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IDictionary dic = cfg.ReadSetting("maplumpnames", new Hashtable());
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foreach(DictionaryEntry de in dic)
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{
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// Make map lumps
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MapLumpInfo lumpinfo = new MapLumpInfo(de.Key.ToString(), cfg);
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maplumps.Add(de.Key.ToString(), lumpinfo);
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}
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}
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// This loads the enumerations
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private void LoadEnums()
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{
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// Get enums list
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IDictionary dic = cfg.ReadSetting("enums", new Hashtable());
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foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Make new enum
|
|
EnumList list = new EnumList(de.Key.ToString(), cfg);
|
|
enums.Add(de.Key.ToString(), list);
|
|
}
|
|
}
|
|
|
|
// This loads a universal fields list
|
|
private List<UniversalFieldInfo> LoadUniversalFields(string elementname)
|
|
{
|
|
List<UniversalFieldInfo> list = new List<UniversalFieldInfo>();
|
|
UniversalFieldInfo uf;
|
|
|
|
// Get fields
|
|
IDictionary dic = cfg.ReadSetting("universalfields." + elementname, new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
try
|
|
{
|
|
// Read the field info and add to list
|
|
uf = new UniversalFieldInfo(elementname, de.Key.ToString(), cfg, enums);
|
|
list.Add(uf);
|
|
}
|
|
catch(Exception)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Unable to read universal field definition 'universalfields." + elementname + "." + de.Key + "' from game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
|
|
// Return result
|
|
return list;
|
|
}
|
|
|
|
// Things and thing categories
|
|
private void LoadThingCategories()
|
|
{
|
|
ThingCategory thingcat;
|
|
|
|
// Get thing categories
|
|
IDictionary dic = cfg.ReadSetting("thingtypes", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
if(de.Value is IDictionary)
|
|
{
|
|
// Make a category
|
|
thingcat = new ThingCategory(cfg, de.Key.ToString(), enums);
|
|
|
|
// Add all things in category to the big list
|
|
foreach(ThingTypeInfo t in thingcat.Things)
|
|
{
|
|
if(!things.ContainsKey(t.Index))
|
|
{
|
|
things.Add(t.Index, t);
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Thing number " + t.Index + " is defined more than once (as '" + things[t.Index].Title + "' and '" + t.Title + "') in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
|
|
// Add category to list
|
|
thingcategories.Add(thingcat);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Linedef flags
|
|
private void LoadLinedefFlags()
|
|
{
|
|
// Get linedef flags
|
|
LoadStringDictionary(linedefflags, "linedefflags"); //mxd
|
|
|
|
// Get translations
|
|
IDictionary dic = cfg.ReadSetting("linedefflagstranslation", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
linedefflagstranslation.Add(new FlagTranslation(de));
|
|
|
|
// Sort flags?
|
|
MapSetIO io = MapSetIO.Create(formatinterface);
|
|
if(io.HasNumericLinedefFlags)
|
|
{
|
|
// Make list for integers that we can sort
|
|
List<int> sortlist = new List<int>(linedefflags.Count);
|
|
foreach(KeyValuePair<string, string> f in linedefflags)
|
|
{
|
|
int num;
|
|
if(int.TryParse(f.Key, NumberStyles.Integer, CultureInfo.InvariantCulture, out num)) sortlist.Add(num);
|
|
}
|
|
|
|
// Sort
|
|
sortlist.Sort();
|
|
|
|
// Make list of strings
|
|
foreach(int i in sortlist)
|
|
sortedlinedefflags.Add(i.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
|
|
// Sort the flags, because they must be compared highest first!
|
|
linedefflagstranslation.Sort();
|
|
}
|
|
|
|
// Linedef actions and action categories
|
|
private void LoadLinedefActions()
|
|
{
|
|
Dictionary<string, LinedefActionCategory> cats = new Dictionary<string, LinedefActionCategory>(StringComparer.Ordinal);
|
|
LinedefActionInfo ai;
|
|
LinedefActionCategory ac;
|
|
int actionnumber;
|
|
|
|
// Get linedef categories
|
|
IDictionary dic = cfg.ReadSetting("linedeftypes", new Hashtable());
|
|
foreach(DictionaryEntry cde in dic)
|
|
{
|
|
if(cde.Value is IDictionary)
|
|
{
|
|
// Read category title
|
|
string cattitle = cfg.ReadSetting("linedeftypes." + cde.Key + ".title", "");
|
|
|
|
// Make or get category
|
|
if(cats.ContainsKey(cde.Key.ToString()))
|
|
ac = cats[cde.Key.ToString()];
|
|
else
|
|
{
|
|
ac = new LinedefActionCategory(cde.Key.ToString(), cattitle);
|
|
cats.Add(cde.Key.ToString(), ac);
|
|
}
|
|
|
|
// Go for all line types in category
|
|
IDictionary catdic = cfg.ReadSetting("linedeftypes." + cde.Key, new Hashtable());
|
|
foreach(DictionaryEntry de in catdic)
|
|
{
|
|
// Check if the item key is numeric
|
|
if(int.TryParse(de.Key.ToString(),
|
|
NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite,
|
|
CultureInfo.InvariantCulture, out actionnumber))
|
|
{
|
|
// Check if the item value is a structure
|
|
if(de.Value is IDictionary)
|
|
{
|
|
// Make the line type
|
|
ai = new LinedefActionInfo(actionnumber, cfg, cde.Key.ToString(), enums);
|
|
|
|
// Add action to category and sorted list
|
|
sortedlinedefactions.Add(ai);
|
|
linedefactions.Add(actionnumber, ai);
|
|
ac.Add(ai);
|
|
}
|
|
else
|
|
{
|
|
// Failure
|
|
if(de.Value != null)
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'linedeftypes' contains invalid types in game configuration '" + this.Name + "'. All types must be expanded structures.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort the actions list
|
|
sortedlinedefactions.Sort();
|
|
|
|
// Copy categories to final list
|
|
actioncategories.Clear();
|
|
actioncategories.AddRange(cats.Values);
|
|
|
|
// Sort the categories list
|
|
actioncategories.Sort();
|
|
}
|
|
|
|
// Linedef activates
|
|
private void LoadLinedefActivations()
|
|
{
|
|
// Get linedef activations
|
|
IDictionary dic = cfg.ReadSetting("linedefactivations", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Add to the list
|
|
linedefactivates.Add(new LinedefActivateInfo(de.Key.ToString(), de.Value.ToString()));
|
|
}
|
|
|
|
//mxd. Sort only when activations are numeric
|
|
MapSetIO io = MapSetIO.Create(formatinterface);
|
|
if(io.HasNumericLinedefActivations)
|
|
{
|
|
linedefactivates.Sort();
|
|
}
|
|
}
|
|
|
|
// Linedef generalized actions
|
|
private void LoadLinedefGeneralizedActions()
|
|
{
|
|
// Get linedef activations
|
|
IDictionary dic = cfg.ReadSetting("gen_linedeftypes", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Check for valid structure
|
|
if(de.Value is IDictionary)
|
|
{
|
|
// Add category
|
|
genactioncategories.Add(new GeneralizedCategory("gen_linedeftypes", de.Key.ToString(), cfg));
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'gen_linedeftypes' contains invalid entries in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sector effects
|
|
private void LoadSectorEffects()
|
|
{
|
|
SectorEffectInfo si;
|
|
int actionnumber;
|
|
|
|
// Get sector effects
|
|
IDictionary dic = cfg.ReadSetting("sectortypes", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Try paring the action number
|
|
if(int.TryParse(de.Key.ToString(),
|
|
NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite,
|
|
CultureInfo.InvariantCulture, out actionnumber))
|
|
{
|
|
// Make effects
|
|
si = new SectorEffectInfo(actionnumber, de.Value.ToString(), true, false);
|
|
|
|
// Add action to category and sorted list
|
|
sortedsectoreffects.Add(si);
|
|
sectoreffects.Add(actionnumber, si);
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'sectortypes' contains invalid keys in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
|
|
// Sort the actions list
|
|
sortedsectoreffects.Sort();
|
|
}
|
|
|
|
// Brightness levels
|
|
private void LoadBrightnessLevels()
|
|
{
|
|
int level;
|
|
|
|
// Get brightness levels structure
|
|
IDictionary dic = cfg.ReadSetting("sectorbrightness", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Try paring the level
|
|
if(int.TryParse(de.Key.ToString(),
|
|
NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite,
|
|
CultureInfo.InvariantCulture, out level))
|
|
{
|
|
brightnesslevels.Add(level);
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'sectorbrightness' contains invalid keys in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
|
|
// Sort the list
|
|
brightnesslevels.Sort();
|
|
}
|
|
|
|
// Sector generalized effects
|
|
private void LoadSectorGeneralizedEffects()
|
|
{
|
|
// Get sector effects
|
|
IDictionary dic = cfg.ReadSetting("gen_sectortypes", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Check for valid structure
|
|
if(de.Value is IDictionary)
|
|
{
|
|
// Add option
|
|
geneffectoptions.Add(new GeneralizedOption("gen_sectortypes", "", de.Key.ToString(), de.Value as IDictionary));
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'gen_sectortypes' contains invalid entries in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Thing flags
|
|
private void LoadThingFlags()
|
|
{
|
|
// Get thing flags
|
|
LoadStringDictionary(thingflags, "thingflags"); //mxd
|
|
|
|
// Get translations
|
|
IDictionary dic = cfg.ReadSetting("thingflagstranslation", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
thingflagstranslation.Add(new FlagTranslation(de));
|
|
|
|
// Get thing compare flag info (for the stuck thing error checker
|
|
dic = cfg.ReadSetting("thingflagscompare", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
IDictionary gdic = cfg.ReadSetting("thingflagscompare." + de.Key, new Hashtable());
|
|
|
|
foreach(DictionaryEntry gde in gdic)
|
|
{
|
|
string group = de.Key.ToString(); //mxd
|
|
string flag = gde.Key.ToString(); //mxd
|
|
|
|
if(!thingflagscompare.ContainsKey(group)) //mxd
|
|
thingflagscompare.Add(group, new Dictionary<string, ThingFlagsCompare>());
|
|
|
|
if(!thingflagscompare[group].ContainsKey(flag)) //mxd
|
|
thingflagscompare[group].Add(flag, new ThingFlagsCompare(cfg, group, flag));
|
|
}
|
|
}
|
|
|
|
//mxd. Integrity check
|
|
foreach (KeyValuePair<string, Dictionary<string, ThingFlagsCompare>> group in thingflagscompare)
|
|
{
|
|
foreach (KeyValuePair<string, ThingFlagsCompare> flaggrp in group.Value)
|
|
{
|
|
// Required group is missing?
|
|
if (!string.IsNullOrEmpty(flaggrp.Value.RequiredGroup) && !thingflagscompare.ContainsKey(flaggrp.Value.RequiredGroup))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "thingflagscompare group '" + flaggrp.Value.RequiredGroup + "', required by flag '" + flaggrp.Key + "' does not exist!");
|
|
flaggrp.Value.RequiredGroup = string.Empty;
|
|
}
|
|
|
|
// Ignored group is missing?
|
|
if(!string.IsNullOrEmpty(flaggrp.Value.IgnoredGroup) && !thingflagscompare.ContainsKey(flaggrp.Value.IgnoredGroup))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "thingflagscompare group '" + flaggrp.Value.IgnoredGroup + "', ignored by flag '" + flaggrp.Key + "' does not exist!");
|
|
flaggrp.Value.IgnoredGroup = string.Empty;
|
|
}
|
|
|
|
// Required flag is missing?
|
|
if(!string.IsNullOrEmpty(flaggrp.Value.RequiredFlag) && !group.Value.ContainsKey(flaggrp.Value.RequiredFlag))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "thingflagscompare flag '" + flaggrp.Value.RequiredFlag + "', required by flag '" + flaggrp.Key + "' does not exist!");
|
|
flaggrp.Value.RequiredFlag = string.Empty;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort the translation flags, because they must be compared highest first!
|
|
thingflagstranslation.Sort();
|
|
}
|
|
|
|
// Default thing flags
|
|
private void LoadDefaultThingFlags()
|
|
{
|
|
// Get linedef flags
|
|
IDictionary dic = cfg.ReadSetting("defaultthingflags", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Check if flag exists
|
|
if(thingflags.ContainsKey(de.Key.ToString()))
|
|
{
|
|
defaultthingflags.Add(de.Key.ToString());
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'defaultthingflags' contains unknown thing flags in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Skills
|
|
private void LoadSkills()
|
|
{
|
|
// Get skills
|
|
IDictionary dic = cfg.ReadSetting("skills", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
int num;
|
|
if(int.TryParse(de.Key.ToString(), out num))
|
|
{
|
|
skills.Add(new SkillInfo(num, de.Value.ToString()));
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'skills' contains invalid skill numbers in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Texture Sets
|
|
private void LoadTextureSets()
|
|
{
|
|
// Get sets
|
|
IDictionary dic = cfg.ReadSetting("texturesets", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
DefinedTextureSet s = new DefinedTextureSet(cfg, "texturesets." + de.Key);
|
|
texturesets.Add(s);
|
|
}
|
|
}
|
|
|
|
// Thing Filters
|
|
private void LoadThingFilters()
|
|
{
|
|
// Get sets
|
|
IDictionary dic = cfg.ReadSetting("thingsfilters", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
ThingsFilter f = new ThingsFilter(cfg, "thingsfilters." + de.Key);
|
|
thingfilters.Add(f);
|
|
}
|
|
}
|
|
|
|
// Make door flags
|
|
private void LoadMakeDoorFlags()
|
|
{
|
|
IDictionary dic = cfg.ReadSetting("makedoorflags", new Hashtable());
|
|
foreach (DictionaryEntry de in dic)
|
|
{
|
|
// Using minus will unset the flag
|
|
if (de.Key.ToString()[0] == '-')
|
|
{
|
|
makedoorflags[de.Key.ToString().TrimStart('-')] = false;
|
|
}
|
|
else
|
|
{
|
|
makedoorflags[de.Key.ToString()] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void LoadStringDictionary(Dictionary<string, string> target, string settingname)
|
|
{
|
|
IDictionary dic = cfg.ReadSetting(settingname, new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
target.Add(de.Key.ToString(), de.Value.ToString());
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// ReadSetting
|
|
public string ReadSetting(string setting, string defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public int ReadSetting(string setting, int defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public float ReadSetting(string setting, float defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public short ReadSetting(string setting, short defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public long ReadSetting(string setting, long defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public bool ReadSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public byte ReadSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
|
|
// This gets a list of things categories
|
|
internal List<ThingCategory> GetThingCategories()
|
|
{
|
|
return new List<ThingCategory>(thingcategories);
|
|
}
|
|
|
|
// This gets a list of things
|
|
internal Dictionary<int, ThingTypeInfo> GetThingTypes()
|
|
{
|
|
return new Dictionary<int, ThingTypeInfo>(things);
|
|
}
|
|
|
|
// This checks if an action is generalized or predefined
|
|
public static bool IsGeneralized(int action, List<GeneralizedCategory> categories)
|
|
{
|
|
// Only actions above 0
|
|
if(action > 0)
|
|
{
|
|
// Go for all categories
|
|
foreach(GeneralizedCategory ac in categories)
|
|
{
|
|
// Check if the action is within range of this category
|
|
if((action >= ac.Offset) && (action < (ac.Offset + ac.Length))) return true;
|
|
}
|
|
}
|
|
|
|
// Not generalized
|
|
return false;
|
|
}
|
|
|
|
// This gets the generalized action category from action number
|
|
public GeneralizedCategory GetGeneralizedActionCategory(int action)
|
|
{
|
|
// Only actions above 0
|
|
if(action > 0)
|
|
{
|
|
// Go for all categories
|
|
foreach(GeneralizedCategory ac in genactioncategories)
|
|
{
|
|
// Check if the action is within range of this category
|
|
if((action >= ac.Offset) && (action < (ac.Offset + ac.Length))) return ac;
|
|
}
|
|
}
|
|
|
|
// Not generalized
|
|
return null;
|
|
}
|
|
|
|
//mxd
|
|
public static bool IsGeneralizedSectorEffect(int effect, IEnumerable<GeneralizedOption> options)
|
|
{
|
|
if (effect == 0) return false;
|
|
foreach (GeneralizedOption option in options)
|
|
{
|
|
foreach(GeneralizedBit bit in option.Bits)
|
|
{
|
|
if(bit.Index > 0 && (effect & bit.Index) == bit.Index) return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//mxd
|
|
public string GetGeneralizedSectorEffectName(int effect)
|
|
{
|
|
if (effect == 0) return "None";
|
|
string title = "Unknown";
|
|
int matches = 0;
|
|
|
|
foreach(GeneralizedOption option in geneffectoptions)
|
|
{
|
|
foreach(GeneralizedBit bit in option.Bits)
|
|
{
|
|
if(bit.Index > 0 && (effect & bit.Index) == bit.Index)
|
|
{
|
|
title = option.Name + ": " + bit.Title;
|
|
matches++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return (matches > 1 ? "Generalized (" + matches + " effects)" : title);
|
|
}
|
|
|
|
// This checks if a specific edit mode class is listed
|
|
public bool IsEditModeSpecified(string classname)
|
|
{
|
|
return cfg.SettingExists("editingmodes." + classname.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
|
|
// This returns information on a linedef type
|
|
public LinedefActionInfo GetLinedefActionInfo(int action)
|
|
{
|
|
// Known type?
|
|
if(linedefactions.ContainsKey(action))
|
|
{
|
|
return linedefactions[action];
|
|
}
|
|
else if(action == 0)
|
|
{
|
|
return new LinedefActionInfo(0, "None", true, false);
|
|
}
|
|
else if(IsGeneralized(action, genactioncategories))
|
|
{
|
|
return new LinedefActionInfo(action, "Generalized (" + GetGeneralizedActionCategory(action) + ")", true, true);
|
|
}
|
|
else
|
|
{
|
|
return new LinedefActionInfo(action, "Unknown", false, false);
|
|
}
|
|
}
|
|
|
|
// This returns information on a sector effect
|
|
public SectorEffectInfo GetSectorEffectInfo(int effect)
|
|
{
|
|
// Known type?
|
|
if(sectoreffects.ContainsKey(effect))
|
|
{
|
|
return sectoreffects[effect];
|
|
}
|
|
else if(effect == 0)
|
|
{
|
|
return new SectorEffectInfo(0, "None", true, false);
|
|
}
|
|
else if(IsGeneralizedSectorEffect(effect, geneffectoptions)) //mxd
|
|
{
|
|
return new SectorEffectInfo(effect, GetGeneralizedSectorEffectName(effect), true, true);
|
|
}
|
|
else
|
|
{
|
|
return new SectorEffectInfo(effect, "Unknown", false, false);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|