mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
7f6c6a1122
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations.
465 lines
No EOL
5.9 KiB
INI
465 lines
No EOL
5.9 KiB
INI
gzdoom_lights
|
|
{
|
|
dynlights
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Dynamic Lights";
|
|
sort = 1;
|
|
width = 0;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:light";
|
|
|
|
9800
|
|
{
|
|
title = "Light";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9801
|
|
{
|
|
title = "Light Pulse";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9802
|
|
{
|
|
title = "Light Flicker";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9803
|
|
{
|
|
title = "Light Sector";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9804
|
|
{
|
|
title = "Light Random";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9810
|
|
{
|
|
title = "Light, Additive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9811
|
|
{
|
|
title = "Light Pulse, Additive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9812
|
|
{
|
|
title = "Light Flicker, Additive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9813
|
|
{
|
|
title = "Light Sector, Additive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9814
|
|
{
|
|
title = "Light Random, Additive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9820
|
|
{
|
|
title = "Light, Subtractive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Radius";
|
|
default = 64;
|
|
}
|
|
}
|
|
9821
|
|
{
|
|
title = "Light Pulse, Subtractive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9822
|
|
{
|
|
title = "Light Flicker, Subtractive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9823
|
|
{
|
|
title = "Light Sector, Subtractive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9824
|
|
{
|
|
title = "Light Random, Subtractive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9825 = "Vavoom Light";
|
|
1502
|
|
{
|
|
title = "Vavoom Light ";
|
|
arg0
|
|
{
|
|
title = "Radius";
|
|
default = 16;
|
|
}
|
|
}
|
|
1503
|
|
{
|
|
title = "Vavoom Light Color";
|
|
arg0
|
|
{
|
|
title = "Radius";
|
|
default = 16;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gzdoom
|
|
{
|
|
zdoom
|
|
{
|
|
blocking = 2;
|
|
5004 = "Map Spot (FraggleScript)";
|
|
}
|
|
} |