mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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193 lines
4.9 KiB
C#
193 lines
4.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using System.Drawing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ErrorResult
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{
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#region ================== Variables
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protected string description;
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protected List<MapElement> viewobjects;
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#endregion
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#region ================== Properties
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public string Description { get { return description; } }
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// Override these properties to create buttons
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public virtual int Buttons { get { return 0; } }
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public virtual string Button1Text { get { return ""; } }
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public virtual string Button2Text { get { return ""; } }
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public virtual string Button3Text { get { return ""; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ErrorResult()
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{
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// Initialize
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viewobjects = new List<MapElement>(1);
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}
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#endregion
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#region ================== Methods
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// When the first button is clicked
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// Return true when map geometry or things have been added/removed so that the checker can restart
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public virtual bool Button1Click()
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{
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return false;
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}
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// When the second button is clicked
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// Return true when map geometry or things have been added/removed so that the checker can restart
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public virtual bool Button2Click()
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{
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return false;
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}
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// When the third button is clicked
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// Return true when map geometry or things have been added/removed so that the checker can restart
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public virtual bool Button3Click()
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{
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return false;
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Unknown result";
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}
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// This is called for rendering
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public virtual void PlotSelection(IRenderer2D renderer)
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{
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}
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// This is called for rendering
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public virtual void RenderThingsSelection(IRenderer2D renderer)
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{
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}
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// This is called for rendering
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public virtual void RenderOverlaySelection(IRenderer2D renderer)
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{
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}
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// Call this to zoom in on the given selection
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public void ZoomToObject()
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{
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List<Vector2D> points = new List<Vector2D>();
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RectangleF area = MapSet.CreateEmptyArea();
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// Add all points to a list
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foreach(MapElement obj in viewobjects)
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{
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if(obj is Vertex)
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{
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points.Add((obj as Vertex).Position);
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}
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else if(obj is Linedef)
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{
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points.Add((obj as Linedef).Start.Position);
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points.Add((obj as Linedef).End.Position);
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}
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else if(obj is Sidedef)
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{
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points.Add((obj as Sidedef).Line.Start.Position);
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points.Add((obj as Sidedef).Line.End.Position);
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}
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else if(obj is Sector)
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{
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Sector s = (obj as Sector);
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foreach(Sidedef sd in s.Sidedefs)
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{
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points.Add(sd.Line.Start.Position);
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points.Add(sd.Line.End.Position);
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}
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}
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else if(obj is Thing)
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{
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Thing t = (obj as Thing);
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Vector2D p = (Vector2D)t.Position;
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points.Add(p);
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points.Add(p + new Vector2D(t.Size * 2.0f, t.Size * 2.0f));
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points.Add(p + new Vector2D(t.Size * 2.0f, -t.Size * 2.0f));
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points.Add(p + new Vector2D(-t.Size * 2.0f, t.Size * 2.0f));
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points.Add(p + new Vector2D(-t.Size * 2.0f, -t.Size * 2.0f));
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}
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else
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{
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General.Fail("Unknown object given to zoom in on.");
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}
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}
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// Make a view area from the points
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foreach(Vector2D p in points) area = MapSet.IncreaseArea(area, p);
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// Make the area square, using the largest side
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if(area.Width > area.Height)
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{
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float delta = area.Width - area.Height;
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area.Y -= delta * 0.5f;
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area.Height += delta;
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}
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else
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{
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float delta = area.Height - area.Width;
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area.X -= delta * 0.5f;
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area.Width += delta;
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}
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// Add padding
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area.Inflate(100f, 100f);
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// Zoom to area
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ClassicMode editmode = (General.Editing.Mode as ClassicMode);
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editmode.CenterOnArea(area, 0.6f);
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}
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#endregion
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}
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}
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