UltimateZoneBuilder/Source/Core/Plugins/PluginManager.cs

297 lines
6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Editing;
using System.Reflection;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.Plugins
{
internal class PluginManager
{
#region ================== Constants
#endregion
#region ================== Variables
// Plugins
private List<Plugin> plugins;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
internal List<Plugin> Plugins { get { return plugins; } }
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public PluginManager()
{
// Make lists
this.plugins = new List<Plugin>();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
foreach(Plugin p in plugins) p.Dispose();
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
// This creates a list of assemblies
public List<Assembly> GetPluginAssemblies()
{
List<Assembly> asms = new List<Assembly>(plugins.Count);
foreach(Plugin p in plugins)
asms.Add(p.Assembly);
return asms;
}
// This loads all plugins
public void LoadAllPlugins()
{
string[] filenames;
Type[] editclasses;
EditModeAttribute[] emattrs;
EditModeInfo editmodeinfo;
Plugin p;
// Find all .dll files
filenames = Directory.GetFiles(General.PluginsPath, "*.dll", SearchOption.TopDirectoryOnly);
foreach(string fn in filenames)
{
// Load plugin from this file
try
{
p = new Plugin(fn);
}
catch(InvalidProgramException)
{
p = null;
}
// Continue if no errors
if((p != null) && (!p.IsDisposed))
{
// Add to plugins
this.plugins.Add(p);
// Load actions
General.Actions.LoadActions(p.Assembly);
// Plugin is now initialized
p.Plug.OnInitialize();
}
}
}
// This returns a plugin by assembly, or null when plugin cannot be found
public Plugin FindPluginByAssembly(Assembly assembly)
{
// Go for all plugins the find the one with matching assembly
foreach(Plugin p in plugins)
{
if(p.Assembly == assembly) return p;
}
// Nothing found
return null;
}
#endregion
#region ================== Events
public void ReloadResources()
{
foreach(Plugin p in plugins) p.Plug.OnReloadResources();
}
public bool ModeChanges(EditMode oldmode, EditMode newmode)
{
bool result = true;
foreach(Plugin p in plugins) result &= p.Plug.OnModeChange(oldmode, newmode);
return result;
}
public void ProgramReconfigure()
{
foreach(Plugin p in plugins) p.Plug.OnProgramReconfigure();
}
public void MapReconfigure()
{
foreach(Plugin p in plugins) p.Plug.OnMapReconfigure();
}
public bool OnCopyBegin()
{
bool result = true;
foreach(Plugin p in plugins) result &= p.Plug.OnCopyBegin(result);
return result;
}
public void OnCopyEnd()
{
foreach(Plugin p in plugins) p.Plug.OnCopyEnd();
}
public bool OnPasteBegin()
{
bool result = true;
foreach(Plugin p in plugins) result &= p.Plug.OnPasteBegin(result);
return result;
}
public void OnPasteEnd()
{
foreach(Plugin p in plugins) p.Plug.OnPasteEnd();
}
public bool OnUndoBegin()
{
bool result = true;
foreach(Plugin p in plugins) result &= p.Plug.OnUndoBegin(result);
return result;
}
public void OnUndoEnd()
{
foreach(Plugin p in plugins) p.Plug.OnUndoEnd();
}
public bool OnRedoBegin()
{
bool result = true;
foreach(Plugin p in plugins) result &= p.Plug.OnRedoBegin(result);
return result;
}
public void OnRedoEnd()
{
foreach(Plugin p in plugins) p.Plug.OnRedoEnd();
}
public void OnMapOpenBegin()
{
foreach(Plugin p in plugins) p.Plug.OnMapOpenBegin();
}
public void OnMapOpenEnd()
{
foreach(Plugin p in plugins) p.Plug.OnMapOpenEnd();
}
public void OnMapNewBegin()
{
foreach(Plugin p in plugins) p.Plug.OnMapNewBegin();
}
public void OnMapNewEnd()
{
foreach(Plugin p in plugins) p.Plug.OnMapNewEnd();
}
public void OnMapSetChangeBegin()
{
foreach(Plugin p in plugins) p.Plug.OnMapSetChangeBegin();
}
public void OnMapSetChangeEnd()
{
foreach(Plugin p in plugins) p.Plug.OnMapSetChangeEnd();
}
public void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
{
foreach(Plugin p in plugins) p.Plug.OnSectorCeilingSurfaceUpdate(s, ref vertices);
}
public void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
{
foreach(Plugin p in plugins) p.Plug.OnSectorFloorSurfaceUpdate(s, ref vertices);
}
public void OnShowPreferences(PreferencesController controller)
{
foreach(Plugin p in plugins) p.Plug.OnShowPreferences(controller);
}
public void OnClosePreferences(PreferencesController controller)
{
foreach(Plugin p in plugins) p.Plug.OnClosePreferences(controller);
}
#endregion
}
}