UltimateZoneBuilder/Source/Core/Dehacked/DehackedData.cs

157 lines
4.6 KiB
C#

#region ================== Copyright (c) 2021 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
#region ================== Namespaces
using System.Collections;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Dehacked
{
public class DehackedData
{
#region ================== Variables
private Dictionary<int, DehackedThing> things;
private Dictionary<int, DehackedFrame> frames;
private Dictionary<int, string> sprites;
private Dictionary<long, string> bitmnemonics;
private DehackedFrame defaultframe;
private Configuration cfg;
private string root;
#endregion
#region ================== Properties
public Dictionary<int, DehackedThing> Things { get { return things; } }
public Dictionary<int, DehackedFrame> Frames { get { return frames; } }
public Dictionary<int, string> Sprites { get { return sprites; } }
public Dictionary<long, string> BitMnemonics { get { return bitmnemonics; } }
#endregion
#region ================== Constructor
internal DehackedData(Configuration cfg, string root)
{
things = new Dictionary<int, DehackedThing>();
frames = new Dictionary<int, DehackedFrame>();
sprites = new Dictionary<int, string>();
bitmnemonics = new Dictionary<long, string>();
this.cfg = cfg;
this.root = root;
IDictionary thingblocks = cfg.ReadSetting(root + ".things", new Hashtable());
foreach(DictionaryEntry tb in thingblocks)
{
int dehackedid = int.Parse(tb.Key.ToString());
things[dehackedid] = LoadThing(tb);
}
IDictionary frameblocks = cfg.ReadSetting(root + ".frames", new Hashtable());
foreach (DictionaryEntry fb in frameblocks)
{
if (fb.Key.ToString() == "default")
defaultframe = LoadFrame(fb);
else
{
int frameindex = int.Parse(fb.Key.ToString());
frames[frameindex] = LoadFrame(fb);
}
}
IDictionary spriteblock = cfg.ReadSetting(root + ".sprites", new Hashtable());
foreach (DictionaryEntry sb in spriteblock)
{
int key;
if (int.TryParse(sb.Key.ToString(), out key))
sprites[key] = cfg.ReadSetting(root + ".sprites." + key, "----");
}
IDictionary bitmnemonicsblock = cfg.ReadSetting(root + ".bitmnemonics", new Hashtable());
foreach (DictionaryEntry bmb in bitmnemonicsblock)
{
int key;
if (int.TryParse(bmb.Key.ToString(), out key))
bitmnemonics[key] = cfg.ReadSetting(root + ".bitmnemonics." + key, "unset");
}
}
#endregion
#region ================== Methods
private DehackedThing LoadThing(DictionaryEntry entry)
{
int dehackedid = int.Parse(entry.Key.ToString());
string path = string.Format("{0}.things.{1}.", root, dehackedid);
string name = cfg.ReadSetting(path + "name", "<No name>");
int doomednum = cfg.ReadSetting(path + "doomednum", -1);
int height = cfg.ReadSetting(path + "height", 0);
int width = cfg.ReadSetting(path + "width", 0);
int initialframe = cfg.ReadSetting(path + "initialframe", 0);
long bits = cfg.ReadSetting(path + "bits", 0L);
Dictionary<string, string> props = new Dictionary<string, string>
{
{ "id #", doomednum.ToString() },
{ "initial frame", initialframe.ToString() },
{ "width", width.ToString() },
{ "height", height.ToString() },
{ "bits", bits.ToString() }
};
return new DehackedThing(dehackedid, name, props);
}
private DehackedFrame LoadFrame(DictionaryEntry entry)
{
int frameid;
int.TryParse(entry.Key.ToString(), out frameid);
string path = string.Format("{0}.frames.{1}.", root, entry.Key.ToString());
int spritenumber = cfg.ReadSetting(path + "spritenumber", 0);
long spritesubnumber = cfg.ReadSetting(path + "spritesubnumber", 0L);
if (spritesubnumber >= 32768)
spritesubnumber -= 32768;
Dictionary<string, string> props = new Dictionary<string, string>
{
{ "sprite number", spritenumber.ToString() },
{ "sprite subnumber", spritesubnumber.ToString() }
};
return new DehackedFrame(frameid, props);
}
#endregion
}
}