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BitmapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ColorImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ColormapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataLocation.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataLocationList.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataManager.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
DataReader.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
DirectoryReader.cs
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
DynamicBitmapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FileImage.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FlatImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
HighResImage.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
ImageData.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ImageDataFormat.cs
Flat textures were loaded incorrectly in some cases.
2013-12-20 09:24:43 +00:00
ImageLoadState.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PatchNames.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PK3FileImage.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
PK3Reader.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
PK3StructuredReader.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
Playpal.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreviewManager.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ResourceImage.cs
Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
2013-09-03 09:34:28 +00:00
SimpleTextureImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SpriteImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextureImage.cs
Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures.
2013-12-02 15:02:01 +00:00
TexturePatch.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
UnknownImage.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
WADReader.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00