UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes
MaxED 7c93fad714 GZDoom Builder 1.09a:
Added drawing modes to Mode menu, so they are much easier to spot now.
Warnings notify panel blinks much more noticeable when there are warnings.
UDMF Controls plugin:
3D-floor surfaces can be edited now.
Relative mode is now enabled by default.
Scale control now works properly in relative mode.
Angle control's angle indicator in now drawn properly when value is changed using numeric control.
2012-06-28 20:27:48 +00:00
..
BaseVisualGeometrySector.cs GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
BaseVisualGeometrySidedef.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
BaseVisualMode.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
BaseVisualSector.cs GZDoomBuilder 1.05a: 2012-05-13 20:51:41 +00:00
BaseVisualThing.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
Effect3DFloor.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
EffectBrightnessLevel.cs @ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed. 2010-09-16 17:07:30 +00:00
EffectCopySlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectLineSlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectThingLineSlope.cs @ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified) 2010-09-18 09:53:10 +00:00
EffectThingVertexSlope.cs @ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly 2010-09-15 10:09:37 +00:00
IVisualEventReceiver.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
NullVisualEventReceiver.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
SectorData.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
SectorEffect.cs @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
SectorLevel.cs @ Better plane sorting so that sector light planes are more accurate 2010-09-17 13:49:54 +00:00
SectorLevelComparer.cs @ A nicer version of this file (the logic is the same, the code is cleaner) 2010-09-17 17:20:46 +00:00
SectorLevelType.cs @ work on (G)ZDoom Editing plugin 2010-09-02 20:42:38 +00:00
TexturePlane.cs @ work on (G)ZDoom Editing plugin 2010-09-09 21:16:16 +00:00
ThingData.cs @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
VisualActionResult.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
VisualCeiling.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualFloor.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualLower.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualMiddle3D.cs GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
VisualMiddleDouble.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualMiddleSingle.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualSidedefParts.cs @ work on (G)ZDoom Editing plugin 2010-09-14 19:14:44 +00:00
VisualUpper.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
WallPolygon.cs @ work on (G)ZDoom Editing plugin 2010-09-10 09:08:54 +00:00