mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
7c93fad714
Added drawing modes to Mode menu, so they are much easier to spot now. Warnings notify panel blinks much more noticeable when there are warnings. UDMF Controls plugin: 3D-floor surfaces can be edited now. Relative mode is now enabled by default. Scale control now works properly in relative mode. Angle control's angle indicator in now drawn properly when value is changed using numeric control.
196 lines
8.3 KiB
C#
196 lines
8.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:2.0.50727.5420
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//
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// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CodeImp.DoomBuilder.BuilderModes.Properties {
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using System;
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/// <summary>
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/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
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/// </summary>
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// Этот класс создан автоматически классом StronglyTypedResourceBuilder
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// с помощью такого средства, как ResGen или Visual Studio.
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// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
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// с параметром /str или перестройте свой проект VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.BuilderModes.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Перезаписывает свойство CurrentUICulture текущего потока для всех
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/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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internal static System.Drawing.Bitmap Angle {
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get {
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object obj = ResourceManager.GetObject("Angle", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap BrightnessGradient {
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get {
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object obj = ResourceManager.GetObject("BrightnessGradient", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap CeilsGradient {
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get {
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object obj = ResourceManager.GetObject("CeilsGradient", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ColorPick {
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get {
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object obj = ResourceManager.GetObject("ColorPick", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap CopyProperties {
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get {
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object obj = ResourceManager.GetObject("CopyProperties", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap CurveLines {
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get {
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object obj = ResourceManager.GetObject("CurveLines", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap DrawEllipseMode {
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get {
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object obj = ResourceManager.GetObject("DrawEllipseMode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap DrawLinesMode {
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get {
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object obj = ResourceManager.GetObject("DrawLinesMode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap DrawRectMode {
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get {
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object obj = ResourceManager.GetObject("DrawRectMode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap FlipSelectionH {
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get {
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object obj = ResourceManager.GetObject("FlipSelectionH", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap FlipSelectionV {
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get {
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object obj = ResourceManager.GetObject("FlipSelectionV", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap FloorsGradient {
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get {
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object obj = ResourceManager.GetObject("FloorsGradient", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap List {
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get {
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object obj = ResourceManager.GetObject("List", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap List_Images {
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get {
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object obj = ResourceManager.GetObject("List_Images", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap PasteProperties {
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get {
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object obj = ResourceManager.GetObject("PasteProperties", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap SnapVerts {
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get {
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object obj = ResourceManager.GetObject("SnapVerts", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Text {
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get {
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object obj = ResourceManager.GetObject("Text", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap treeview {
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get {
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object obj = ResourceManager.GetObject("treeview", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ViewSelectionIndex {
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get {
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object obj = ResourceManager.GetObject("ViewSelectionIndex", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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