UltimateZoneBuilder/Source/Core/Controls/ScriptLumpDocumentTab.cs
MaxED 3343f6d2c7 Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
Changed, Script Editor: changed text cursor behavior when selecting an item in the script navigator drop-down to Visual Studio-like.
2015-01-22 19:03:21 +00:00

128 lines
3.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Config;
using System.IO;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal sealed class ScriptLumpDocumentTab : ScriptDocumentTab
{
#region ================== Constants
#endregion
#region ================== Variables
private string lumpname;
private bool ismapheader;
#endregion
#region ================== Properties
public override bool ExplicitSave { get { return false; } }
public override bool IsSaveAsRequired { get { return false; } }
public override bool IsClosable { get { return false; } }
public override bool IsReconfigurable { get { return false; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public ScriptLumpDocumentTab(ScriptEditorPanel panel, string lumpname, ScriptConfiguration config) : base(panel)
{
// Initialize
if(lumpname == MapManager.CONFIG_MAP_HEADER)
{
this.lumpname = MapManager.TEMP_MAP_HEADER;
this.ismapheader = true;
}
else
{
this.lumpname = lumpname;
this.ismapheader = false;
}
this.config = config;
editor.SetupStyles(config);
// Load the lump data
MemoryStream stream = General.Map.GetLumpData(this.lumpname);
if(stream != null)
{
editor.SetText(stream.ToArray());
editor.ClearUndoRedo();
UpdateNavigator(); //mxd
}
// Done
SetTitle(ismapheader ? General.Map.Options.CurrentName : this.lumpname.ToUpper());
}
#endregion
#region ================== Methods
// Compile script
public override void Compile()
{
bool success; //mxd
// Compile
if(ismapheader)
success = General.Map.CompileLump(MapManager.CONFIG_MAP_HEADER, true);
else
success = General.Map.CompileLump(lumpname, true);
//mxd. Update script names cache and script navigator
if(success && config.ScriptType == ScriptType.ACS) General.Map.UpdateScriptNames();
UpdateNavigator();
// Feed errors to panel
panel.ShowErrors(General.Map.Errors);
}
// Implicit save
public override bool Save()
{
// Store the lump data
MemoryStream stream = new MemoryStream(editor.GetText());
General.Map.SetLumpData(lumpname, stream);
editor.IsChanged = false;
return true;
}
// This checks if a script error applies to this script
public override bool VerifyErrorForScript(CompilerError e)
{
return (string.Compare(e.filename, "?" + lumpname, true) == 0);
}
#endregion
#region ================== Events
#endregion
}
}