UltimateZoneBuilder/Source/Builder.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodeImp.DoomBuilder</RootNamespace>
<AssemblyName>Builder</AssemblyName>
<StartupObject>CodeImp.DoomBuilder.General</StartupObject>
<ApplicationIcon>Resources\Builder.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Build\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Build\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Compile Include="Geometry\Angle2D.cs" />
<Compile Include="Geometry\Line2D.cs" />
<Compile Include="Geometry\Vector2D.cs" />
<Compile Include="Geometry\Vector3D.cs" />
<Compile Include="IO\Configuration.cs" />
<Compile Include="General\General.cs" />
<Compile Include="IO\ClippedStream.cs" />
<Compile Include="IO\Lump.cs" />
<Compile Include="IO\WAD.cs" />
<Compile Include="Interface\MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Interface\MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Map\Linedef.cs" />
<Compile Include="Map\MapManager.cs" />
<Compile Include="Map\Sidedef.cs" />
<Compile Include="Map\Vertex.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Interface\MainForm.resx">
<SubType>Designer</SubType>
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<SubType>Designer</SubType>
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="Resources\Builder.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Splash2.png" />
</ItemGroup>
</Project>