mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
15b2adfe30
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
692 lines
20 KiB
C#
692 lines
20 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal abstract class PK3StructuredReader : DataReader
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{
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#region ================== Constants
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protected const string PATCHES_DIR = "patches";
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protected const string TEXTURES_DIR = "textures";
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protected const string FLATS_DIR = "flats";
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protected const string HIRES_DIR = "hires";
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protected const string SPRITES_DIR = "sprites";
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protected const string COLORMAPS_DIR = "colormaps";
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protected const string GRAPHICS_DIR = "graphics"; //mxd
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protected const string VOXELS_DIR = "voxels"; //mxd
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#endregion
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#region ================== Variables
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// Source
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protected bool roottextures;
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protected bool rootflats;
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// WAD files that must be loaded as well
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protected List<WADReader> wads;
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#endregion
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#region ================== Properties
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protected readonly string[] PatchLocations = { PATCHES_DIR, TEXTURES_DIR, FLATS_DIR, SPRITES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for patches and sprites in this order
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public PK3StructuredReader(DataLocation dl) : base(dl)
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{
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// Initialize
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this.roottextures = dl.option1;
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this.rootflats = dl.option2;
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}
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// Call this to initialize this class
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protected virtual void Initialize()
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{
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// Load all WAD files in the root as WAD resources
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string[] wadfiles = GetFilesWithExt("", "wad", false);
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wads = new List<WADReader>(wadfiles.Length);
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foreach(string w in wadfiles)
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{
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string tempfile = CreateTempFile(w);
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DataLocation wdl = new DataLocation(DataLocation.RESOURCE_WAD, tempfile, false, false, true);
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wads.Add(new WADReader(wdl));
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}
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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foreach(WADReader wr in wads) wr.Dispose();
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// Remove temp files
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foreach(WADReader wr in wads)
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{
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try { File.Delete(wr.Location.location); }
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catch(Exception) { }
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}
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Management
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// This suspends use of this resource
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public override void Suspend()
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{
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foreach(WADReader wr in wads) wr.Suspend();
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base.Suspend();
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}
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// This resumes use of this resource
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public override void Resume()
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{
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foreach(WADReader wr in wads) wr.Resume();
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base.Resume();
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}
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#endregion
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#region ================== Palette
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// This loads the PLAYPAL palette
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public override Playpal LoadPalette()
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Palette from wad(s)
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Playpal palette = null;
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foreach(WADReader wr in wads)
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{
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Playpal wadpalette = wr.LoadPalette();
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if(wadpalette != null) return wadpalette;
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}
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// Find in root directory
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string foundfile = FindFirstFile("PLAYPAL", false);
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if((foundfile != null) && FileExists(foundfile))
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{
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MemoryStream stream = LoadFile(foundfile);
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if(stream.Length > 767) {//mxd
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palette = new Playpal(stream);
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} else {
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General.ErrorLogger.Add(ErrorType.Warning, "Warning: invalid palette '"+foundfile+"'");
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}
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stream.Dispose();
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}
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// Done
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return palette;
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}
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#endregion
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#region ================== Textures
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// This loads the textures
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public override ICollection<ImageData> LoadTextures(PatchNames pnames)
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{
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Dictionary<long, ImageData> images = new Dictionary<long, ImageData>();
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ICollection<ImageData> collection;
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List<ImageData> imgset = new List<ImageData>();
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Load from wad files (NOTE: backward order, because the last wad's images have priority)
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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PatchNames wadpnames = wads[i].LoadPatchNames(); //mxd
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collection = wads[i].LoadTextures((wadpnames != null && wadpnames.Length > 0) ? wadpnames : pnames); //mxd
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AddImagesToList(images, collection);
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}
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// Should we load the images in this directory as textures?
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if(roottextures)
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{
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collection = LoadDirectoryImages("", ImageDataFormat.DOOMPICTURE, false);
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AddImagesToList(images, collection);
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}
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// Load TEXTURE1 lump file
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imgset.Clear();
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string texture1file = FindFirstFile("TEXTURE1", false);
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if((texture1file != null) && FileExists(texture1file))
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{
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MemoryStream filedata = LoadFile(texture1file);
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WADReader.LoadTextureSet("TEXTURE1", filedata, ref imgset, pnames);
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filedata.Dispose();
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}
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// Load TEXTURE2 lump file
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string texture2file = FindFirstFile("TEXTURE2", false);
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if((texture2file != null) && FileExists(texture2file))
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{
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MemoryStream filedata = LoadFile(texture2file);
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WADReader.LoadTextureSet("TEXTURE2", filedata, ref imgset, pnames);
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filedata.Dispose();
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}
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// Add images from TEXTURE1 and TEXTURE2 lump files
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AddImagesToList(images, imgset);
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// Load TEXTURES lump files
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imgset.Clear();
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string[] alltexturefiles = GetAllFilesWhichTitleStartsWith("", "TEXTURES"); //mxd
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foreach(string texturesfile in alltexturefiles)
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{
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MemoryStream filedata = LoadFile(texturesfile);
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WADReader.LoadHighresTextures(filedata, texturesfile, ref imgset, images, null);
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filedata.Dispose();
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}
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// Add images from TEXTURES lump file
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AddImagesToList(images, imgset);
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//mxd. Add images from texture directory. Textures defined in TEXTURES override ones in "textures" folder
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collection = LoadDirectoryImages(TEXTURES_DIR, ImageDataFormat.DOOMPICTURE, true);
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AddImagesToList(images, collection);
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// Add images to the container-specific texture set
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foreach(ImageData img in images.Values)
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textureset.AddTexture(img);
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return new List<ImageData>(images.Values);
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}
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// This returns the patch names from the PNAMES lump
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// A directory resource does not support this lump, but the wads in the directory may contain this lump
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public override PatchNames LoadPatchNames()
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{
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PatchNames pnames;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Load from wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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pnames = wads[i].LoadPatchNames();
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if(pnames != null) return pnames;
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}
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// If none of the wads provides patch names, let's see if we can
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string pnamesfile = FindFirstFile("PNAMES", false);
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if((pnamesfile != null) && FileExists(pnamesfile))
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{
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MemoryStream pnamesdata = LoadFile(pnamesfile);
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pnames = new PatchNames(pnamesdata);
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pnamesdata.Dispose();
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return pnames;
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}
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return null;
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}
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#endregion
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#region ================== Flats
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// This loads the textures
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public override ICollection<ImageData> LoadFlats()
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{
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Dictionary<long, ImageData> images = new Dictionary<long, ImageData>();
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ICollection<ImageData> collection;
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List<ImageData> imgset = new List<ImageData>();
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Load from wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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collection = wads[i].LoadFlats();
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AddImagesToList(images, collection);
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}
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// Should we load the images in this directory as flats?
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if(rootflats)
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{
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collection = LoadDirectoryImages("", ImageDataFormat.DOOMFLAT, false);
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AddImagesToList(images, collection);
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}
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// Add images from flats directory
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collection = LoadDirectoryImages(FLATS_DIR, ImageDataFormat.DOOMFLAT, true);
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AddImagesToList(images, collection);
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// Load TEXTURES lump file
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string[] alltexturefiles = GetAllFilesWhichTitleStartsWith("", "TEXTURES"); //mxd
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foreach(string texturesfile in alltexturefiles)
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{
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MemoryStream filedata = LoadFile(texturesfile);
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WADReader.LoadHighresFlats(filedata, texturesfile, ref imgset, null, images);
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filedata.Dispose();
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}
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// Add images from TEXTURES lump file
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AddImagesToList(images, imgset);
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// Add images to the container-specific texture set
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foreach(ImageData img in images.Values)
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textureset.AddFlat(img);
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// Add images from TEXTURES lump file
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AddImagesToList(images, imgset);
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return new List<ImageData>(images.Values);
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}
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//mxd.
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public override Stream GetFlatData(string pname, bool longname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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if(!longname) //mxd. Flats with long names can't be in wads
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{
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for (int i = wads.Count - 1; i > -1; i--)
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{
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Stream data = wads[i].GetFlatData(pname, false);
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if (data != null) return data;
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}
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}
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// Nothing found
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return null;
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}
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#endregion
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#region ================== Sprites
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// This loads the textures
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public override ICollection<ImageData> LoadSprites()
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{
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Dictionary<long, ImageData> images = new Dictionary<long, ImageData>();
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ICollection<ImageData> collection;
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List<ImageData> imgset = new List<ImageData>();
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Load from wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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collection = wads[i].LoadSprites();
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AddImagesToList(images, collection);
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}
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// Load TEXTURES lump file
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imgset.Clear();
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string[] alltexturefiles = GetAllFilesWhichTitleStartsWith("", "TEXTURES"); //mxd
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foreach(string texturesfile in alltexturefiles)
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{
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MemoryStream filedata = LoadFile(texturesfile);
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WADReader.LoadHighresSprites(filedata, texturesfile, ref imgset, null, null);
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filedata.Dispose();
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}
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// Add images from TEXTURES lump file
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AddImagesToList(images, imgset);
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return new List<ImageData>(images.Values);
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}
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#endregion
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#region ================== Colormaps
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// This loads the textures
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public override ICollection<ImageData> LoadColormaps()
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{
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Dictionary<long, ImageData> images = new Dictionary<long, ImageData>();
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ICollection<ImageData> collection;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Load from wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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collection = wads[i].LoadColormaps();
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AddImagesToList(images, collection);
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}
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// Add images from flats directory
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collection = LoadDirectoryImages(COLORMAPS_DIR, ImageDataFormat.DOOMCOLORMAP, true);
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AddImagesToList(images, collection);
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// Add images to the container-specific texture set
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foreach(ImageData img in images.Values)
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textureset.AddFlat(img);
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return new List<ImageData>(images.Values);
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}
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#endregion
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#region ================== Decorate
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// This finds and returns a sprite stream
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public override Dictionary<string, Stream> GetDecorateData(string pname)
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{
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Dictionary<string, Stream> result = new Dictionary<string, Stream>();
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string[] allfilenames;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in root directory
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string filename = Path.GetFileName(pname);
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string pathname = Path.GetDirectoryName(pname);
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if(filename.IndexOf('.') > -1)
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{
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string fullName = Path.Combine(pathname, filename);
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if(FileExists(fullName))
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{
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allfilenames = new string[1];
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allfilenames[0] = Path.Combine(pathname, filename);
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}
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else
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{
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allfilenames = new string[0];
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General.ErrorLogger.Add(ErrorType.Warning, "Unable to load DECORATE file '" + fullName + "'");
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}
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}
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else
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allfilenames = GetAllFilesWithTitle(pathname, filename, false);
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foreach(string foundfile in allfilenames)
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{
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result.Add(foundfile, LoadFile(foundfile));
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}
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Dictionary<string, Stream> wadresult = wads[i].GetDecorateData(pname);
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foreach(KeyValuePair<string, Stream> group in wadresult)
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{
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result.Add(group.Key, group.Value);
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}
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}
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return result;
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}
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#endregion
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#region ================== Modeldef (mxd)
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//mxd
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public override Dictionary<string, Stream> GetModeldefData()
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{
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// Error when suspended
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if (issuspended) throw new Exception("Data reader is suspended");
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// Modedef should be in root folder
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string[] files = GetAllFiles("", false);
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Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
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foreach (string s in files)
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{
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if (s.ToLowerInvariant().IndexOf("modeldef") != -1)
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streams.Add(s, LoadFile(s));
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}
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return streams;
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}
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#endregion
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#region ================== Voxeldef (mxd)
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//mxd. This returns the list of voxels, which can be used without VOXELDEF definition
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public override string[] GetVoxelNames()
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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string[] files = GetAllFiles("voxels", false);
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List<string> voxels = new List<string>();
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Regex spritename = new Regex(SPRITE_NAME_PATTERN);
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foreach (string t in files)
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{
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string s = Path.GetFileNameWithoutExtension(t).ToUpperInvariant();
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if(spritename.IsMatch(s)) voxels.Add(s);
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}
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return voxels.ToArray();
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}
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//mxd
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public override KeyValuePair<string, Stream> GetVoxeldefData()
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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//voxeldef should be in root folder
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string[] files = GetAllFiles("", false);
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foreach(string s in files)
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{
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if(Path.GetFileNameWithoutExtension(s).ToUpperInvariant() == "VOXELDEF")
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return new KeyValuePair<string,Stream>(s, LoadFile(s));
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}
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return new KeyValuePair<string,Stream>();
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}
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#endregion
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#region ================== (Z)MAPINFO (mxd)
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//mxd
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public override Dictionary<string, Stream> GetMapinfoData()
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{
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// Error when suspended
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if (issuspended) throw new Exception("Data reader is suspended");
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//mapinfo should be in root folder
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Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
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string[] files = GetAllFiles("", false);
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string filename;
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//try to find (z)mapinfo
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foreach (string s in files)
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{
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filename = Path.GetFileNameWithoutExtension(s.ToLowerInvariant());
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if(filename == "zmapinfo" || filename == "mapinfo")
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streams.Add(s, LoadFile(s));
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}
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return streams;
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}
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#endregion
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#region ================== GLDEFS (mxd)
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//mxd
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public override Dictionary<string, Stream> GetGldefsData(GameType gametype)
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{
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// Error when suspended
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if (issuspended) throw new Exception("Data reader is suspended");
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Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
|
|
|
|
//at least one of gldefs should be in root folder
|
|
string[] files = GetAllFiles("", false);
|
|
|
|
//try to load game specific GLDEFS first
|
|
if (gametype != GameType.UNKNOWN)
|
|
{
|
|
string lumpname = Gldefs.GLDEFS_LUMPS_PER_GAME[(int)gametype].ToLowerInvariant();
|
|
foreach (string s in files)
|
|
{
|
|
if (s.ToLowerInvariant().IndexOf(lumpname) != -1)
|
|
streams.Add(s, LoadFile(s));
|
|
}
|
|
}
|
|
|
|
// Can be several entries
|
|
foreach (string s in files)
|
|
{
|
|
if(s.ToLowerInvariant().IndexOf("gldefs") != -1)
|
|
streams.Add(s, LoadFile(s));
|
|
}
|
|
|
|
return streams;
|
|
}
|
|
|
|
//mxd
|
|
public override Dictionary<string, Stream> GetGldefsData(string location)
|
|
{
|
|
// Error when suspended
|
|
if (issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
|
|
Stream s = LoadFile(location);
|
|
if (s != null) streams.Add(location, s);
|
|
return streams;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This loads the images in this directory
|
|
private ICollection<ImageData> LoadDirectoryImages(string path, int imagetype, bool includesubdirs)
|
|
{
|
|
List<ImageData> images = new List<ImageData>();
|
|
|
|
// Go for all files
|
|
string[] files = GetAllFiles(path, includesubdirs);
|
|
foreach(string f in files)
|
|
{
|
|
if(string.IsNullOrEmpty(Path.GetFileNameWithoutExtension(f)))
|
|
{
|
|
// Can't load image without name
|
|
General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed texture from \"" + path + "\". Please consider giving names to your resources.");
|
|
}
|
|
else
|
|
{
|
|
// Add image to list
|
|
images.Add(CreateImage(f, imagetype));
|
|
}
|
|
}
|
|
|
|
// Return result
|
|
return images;
|
|
}
|
|
|
|
// This copies images from a collection unless they already exist in the list
|
|
private static void AddImagesToList(Dictionary<long, ImageData> targetlist, ICollection<ImageData> sourcelist)
|
|
{
|
|
// Go for all source images
|
|
foreach(ImageData src in sourcelist)
|
|
{
|
|
// Check if exists in target list
|
|
if(!targetlist.ContainsKey(src.LongName))
|
|
targetlist.Add(src.LongName, src);
|
|
}
|
|
}
|
|
|
|
// This must create an image
|
|
protected abstract ImageData CreateImage(string filename, int imagetype);
|
|
|
|
// This must return all files in a given directory
|
|
protected abstract string[] GetAllFiles(string path, bool subfolders);
|
|
|
|
// This must return all files in a given directory that have the given file title
|
|
protected abstract string[] GetAllFilesWithTitle(string path, string title, bool subfolders);
|
|
|
|
//mxd. This must return all files in a given directory which title starts with given title
|
|
protected abstract string[] GetAllFilesWhichTitleStartsWith(string path, string title);
|
|
|
|
// This must return all files in a given directory that match the given extension
|
|
protected abstract string[] GetFilesWithExt(string path, string extension, bool subfolders);
|
|
|
|
// This must find the first file that has the specific name, regardless of file extension
|
|
protected abstract string FindFirstFile(string beginswith, bool subfolders);
|
|
|
|
// This must find the first file that has the specific name, regardless of file extension
|
|
protected abstract string FindFirstFile(string path, string beginswith, bool subfolders);
|
|
|
|
// This must find the first file that has the specific name
|
|
protected abstract string FindFirstFileWithExt(string path, string beginswith, bool subfolders);
|
|
|
|
// This must create a temp file for the speciied file and return the absolute path to the temp file
|
|
// NOTE: Callers are responsible for removing the temp file when done!
|
|
protected abstract string CreateTempFile(string filename);
|
|
|
|
// This makes the path relative to the directory, if needed
|
|
protected virtual string MakeRelativePath(string anypath)
|
|
{
|
|
if(Path.IsPathRooted(anypath))
|
|
{
|
|
// Make relative
|
|
string lowpath = anypath.ToLowerInvariant();
|
|
string lowlocation = location.location.ToLowerInvariant();
|
|
if((lowpath.Length > (lowlocation.Length + 1)) && lowpath.StartsWith(lowlocation))
|
|
return anypath.Substring(lowlocation.Length + 1);
|
|
else
|
|
return anypath;
|
|
}
|
|
else
|
|
{
|
|
// Path is already relative
|
|
return anypath;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|