UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultMissingFlat.cs
2014-09-12 21:08:11 +00:00

90 lines
2.6 KiB
C#

#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultMissingFlat : ErrorResult
{
#region ================== Variables
private readonly Sector sector;
private readonly bool ceiling;
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Add Default Flat"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultMissingFlat(Sector s, bool ceiling)
{
// Initialize
this.sector = s;
this.ceiling = ceiling;
this.viewobjects.Add(s);
this.hidden = s.IgnoredErrorChecks.Contains(this.GetType()); //mxd
string objname = ceiling ? "ceiling" : "floor";
this.description = "This sector's " + objname + " is missing a flat where it is required and could cause a 'Hall Of Mirrors' visual problem in the map. Click the 'Add Default Flat' button to add a flat to the sector.";
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if (hide) sector.IgnoredErrorChecks.Add(t);
else if (sector.IgnoredErrorChecks.Contains(t)) sector.IgnoredErrorChecks.Remove(t);
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Sector " + sector.Index + " has no " + (ceiling ? "ceiling" : "floor") + " flat.";
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotSector(sector, General.Colors.Selection);
}
//mxd. More rendering
public override void RenderOverlaySelection(IRenderer2D renderer) {
if(!BuilderPlug.Me.UseHighlight) return;
renderer.RenderHighlight(sector.FlatVertices, General.Colors.Selection.WithAlpha(64).ToInt());
}
// Fix by setting default flat
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Missing flat correction");
General.Settings.FindDefaultDrawSettings();
if(ceiling)
sector.SetCeilTexture(General.Map.Options.DefaultCeilingTexture);
else
sector.SetFloorTexture(General.Map.Options.DefaultFloorTexture);
General.Map.Map.Update();
return true;
}
#endregion
}
}