UltimateZoneBuilder/Resources
MaxED 88e5e790e7 Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree.
Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form).
Fixed, Textures Browser form: resources tree showed textures count even when browsing flats.
Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats).
Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models.
Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one.
Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES".
Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked).
Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked).
Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list.
Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
2014-10-07 00:23:02 +00:00
..
BitmapFont - added proper text rendering 2008-05-13 14:24:35 +00:00
Icons Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
base2d.dae lots of rendering changes 2008-05-18 11:43:28 +00:00
CLogo.png Added the CodeImp logo on the about window and made links red 2009-04-25 06:55:17 +00:00
Crosshair.png working on visual mode 2008-12-03 07:04:57 +00:00
CrosshairBusy.png working on visual mode 2008-12-27 00:22:31 +00:00
DB2 logo BIG.gif added new logo and icons (by Thomas van der Velden) 2008-04-06 11:07:22 +00:00
Failed.png - change a lot in the resources system 2008-09-28 21:20:56 +00:00
Filter.png better things icon, example things filter in toolbar 2007-10-31 21:57:49 +00:00
Font.bmp - added font resources 2008-05-10 18:06:09 +00:00
Font.cfg - added proper text rendering 2008-05-13 14:24:35 +00:00
Font.cpt 2008-10-08 12:32:21 +00:00
Font.png - tweaked the font 2008-10-08 12:32:08 +00:00
Hourglass.png finally made a decent texture browser 2007-11-04 22:19:30 +00:00
Hourglass3D.png converted some internal images to A8R8G8B8 format (so that they don't need conversion when loaded) 2009-01-24 15:08:59 +00:00
mergegeometry.cpt optional merging and undo/redo levels limit 2007-12-08 15:18:14 +00:00
MissingTexture.png lots of changes/additions 2007-12-26 14:29:36 +00:00
MissingTexture3D.png converted some internal images to A8R8G8B8 format (so that they don't need conversion when loaded) 2009-01-24 15:08:59 +00:00
Nothing.png sprite icons 2008-12-11 06:52:49 +00:00
Shaders.fxcproj
SlimDX.png - ask to save map when closing application 2008-05-19 21:33:07 +00:00
SlimDX_small.png - ask to save map when closing application 2008-05-19 21:33:07 +00:00
Splash3.png - added curve lines code (by Anders Åstrand) 2008-05-18 20:03:09 +00:00
Splash3_small.png - added curve lines code (by Anders Åstrand) 2008-05-18 20:03:09 +00:00
Splash3_trans.png - added curve lines code (by Anders Åstrand) 2008-05-18 20:03:09 +00:00
ThingArrow.png
ThingBox.png thing in cages 2008-12-14 23:24:40 +00:00
ThingCircle.png
ThingColors.png some fixes and the ability to start drawing with right-click (Edit) when nothing is highlighted 2008-05-17 08:00:25 +00:00
thingicon.cpt
ThingMask.png
ThingTexture1.png
ThingTexture2.png
ThingTexture3.png - made option for square things 2008-05-10 16:09:45 +00:00
ThingTexture4.png - made option for square things 2008-05-10 16:09:45 +00:00
UnknownImage.png lots of changes/additions 2007-12-26 14:29:36 +00:00
UnknownTexture3D.png converted some internal images to A8R8G8B8 format (so that they don't need conversion when loaded) 2009-01-24 15:08:59 +00:00
UnknownThing.png 2008-12-11 09:36:44 +00:00
White.png converted some internal images to A8R8G8B8 format (so that they don't need conversion when loaded) 2009-01-24 15:08:59 +00:00
world3d.dae i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00