UltimateZoneBuilder/Source/Core
MaxED 7a29d87cb1 "Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode).
Moved "Rotate Clockwise" and "Rotate Counterclockwise" actions to "Edit" category.
Tag Statistics form: help label was incorrectly aligned.
Some actions in Sectors and Linedefs modes were not used on highlighted map elements.
Some actions in Sectors and Linedefs modes created undo groups incorrectly when used on highlighted map elements.
2014-04-02 10:57:52 +00:00
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Actions According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
Compilers Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Config The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
Controls Linedef Info panel: tag text is now set in a more reliable fashion. 2014-03-14 14:21:34 +00:00
Data Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Editing The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
General Woops! Terrible bugs! 2014-03-23 09:24:42 +00:00
Geometry "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
GZBuilder "Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode). 2014-04-02 10:57:52 +00:00
IO Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Map "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Rendering Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action. 2014-03-03 09:52:55 +00:00
Resources Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Types Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
VisualModes The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
Windows The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
ZDoom Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Builder.csproj "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00