UltimateZoneBuilder/Source/Core/ZDoom
MaxED bfd57379bb Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
Added: a warning is now displayed when a thing has both voxel and model attached.
Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
2016-09-12 14:08:45 +00:00
..
Scripting Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump. 2016-05-31 23:57:41 +00:00
ActorStructure.cs Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation. 2016-07-13 21:53:48 +00:00
AnimdefsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
CvarInfoParser.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
DecorateCategoryInfo.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
DecorateParser.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
GldefsParser.cs Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number. 2016-08-29 11:32:31 +00:00
LockDefsParser.cs Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things. 2016-07-15 14:07:30 +00:00
MapinfoParser.cs Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags. 2016-07-17 00:00:29 +00:00
ModeldefParser.cs Added, Map Analysis mode: added "Check unknown ACS scripts" error check. 2016-09-12 14:08:45 +00:00
ModeldefStructure.cs Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property. 2016-07-20 21:04:52 +00:00
PatchStructure.cs TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported). 2016-03-16 23:26:53 +00:00
ReverbsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
SndInfoParser.cs Removed: activating the same 2D mode repeatedly no longer toggles View modes. 2016-06-05 22:06:56 +00:00
SndSeqParser.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
TerrainParser.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
TexturesParser.cs Added, Classic modes: thing sprites are now angle-dependent. 2016-04-08 14:02:08 +00:00
TextureStructure.cs Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags. 2016-06-08 00:06:20 +00:00
VoxeldefParser.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
X11R6RGBParser.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
ZDTextParser.cs Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file. 2016-08-31 15:14:55 +00:00