..
Scripting
Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump.
2016-05-31 23:57:41 +00:00
ActorStructure.cs
Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation.
2016-07-13 21:53:48 +00:00
AnimdefsParser.cs
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
CvarInfoParser.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2016-04-19 20:40:42 +00:00
DecorateCategoryInfo.cs
Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
2016-05-13 13:41:09 +00:00
DecorateParser.cs
Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
2016-05-13 13:41:09 +00:00
GldefsParser.cs
Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
2016-08-29 11:32:31 +00:00
LockDefsParser.cs
Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
2016-07-15 14:07:30 +00:00
MapinfoParser.cs
Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
2016-07-17 00:00:29 +00:00
ModeldefParser.cs
Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
2016-09-12 14:08:45 +00:00
ModeldefStructure.cs
Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property.
2016-07-20 21:04:52 +00:00
PatchStructure.cs
TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported).
2016-03-16 23:26:53 +00:00
ReverbsParser.cs
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
SndInfoParser.cs
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
2016-06-05 22:06:56 +00:00
SndSeqParser.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
StateGoto.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
StateStructure.cs
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
2016-07-11 22:13:43 +00:00
TerrainParser.cs
Added LOCKDEFS parser.
2016-07-14 23:39:48 +00:00
TexturesParser.cs
Added, Classic modes: thing sprites are now angle-dependent.
2016-04-08 14:02:08 +00:00
TextureStructure.cs
Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
2016-06-08 00:06:20 +00:00
VoxeldefParser.cs
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
2016-07-11 22:13:43 +00:00
X11R6RGBParser.cs
Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
2016-04-13 14:11:35 +00:00
ZDTextParser.cs
Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file.
2016-08-31 15:14:55 +00:00