UltimateZoneBuilder/Source/Core/Map
MaxED b177615591 Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.
Fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area.
Fixed a crash after drawing lines over a sector with unclosed/invalid boundaries.
Fixed(?): probably fixed a crash when closing Script Editor with an unsaved file during program termination.
2016-09-10 20:45:41 +00:00
..
BlockEntry.cs Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
BlockMap.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
GroupInfo.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ITaggedMapElement.cs Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame. 2016-04-09 23:18:39 +00:00
Linedef.cs Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
MapElement.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings. 2016-05-22 21:22:42 +00:00
MapSet.cs Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode. 2016-09-10 20:45:41 +00:00
MergeGeometryMode.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00
Sector.cs Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been. 2016-06-15 22:57:39 +00:00
SectorBuilder.cs Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
SelectableElement.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures. 2016-09-02 19:18:37 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
Thing.cs Fixed a crash when trying to set pitch of a non-model thing (was introduced in R2678). 2016-07-17 23:07:58 +00:00
UniFields.cs Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
UniValue.cs Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
Vertex.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00