mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
c6b0f38563
The editor will fail more gracefully when no D3D device is detected. In some cases the editor was constantly checking D3D device availability when minimized. Added more DX-related debug output (only in Debug builds). |
||
---|---|---|
.. | ||
SizelessVisualThingCage.cs | ||
ThingBoundingBox.cs | ||
VisualVertexHandle.cs |