mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
25b3bf2287
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
190 lines
5.7 KiB
C#
190 lines
5.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Data;
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using System.Drawing.Drawing2D;
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using SlimDX;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal class ImageBrowserItem : ListViewItem, IComparable<ImageBrowserItem>
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{
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#region ================== Constants
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internal const int MAX_NAME_LENGTH = 14; //mxd
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#endregion
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#region ================== Variables
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// Display image and text
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public readonly ImageData Icon;
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private string imagesize; //mxd
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private bool showfullname; //mxd
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private static readonly StringFormat format = new StringFormat { Alignment = StringAlignment.Center }; //mxd
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// Group
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private ListViewGroup listgroup;
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// Image cache
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private bool imageloaded;
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#endregion
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#region ================== Properties
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public ListViewGroup ListGroup { get { return listgroup; } set { listgroup = value; } }
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public bool IsPreviewLoaded { get { return imageloaded; } }
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public bool ShowFullName { set { showfullname = value; UpdateName(); } }
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public string TextureName { get { return showfullname ? Icon.Name : Icon.ShortName; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructors
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public ImageBrowserItem(ImageData icon, object tag, bool showfullname)
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{
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// Initialize
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this.Icon = icon;
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this.Tag = tag;
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this.showfullname = showfullname; //mxd
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UpdateName(); //mxd
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}
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#endregion
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#region ================== Methods
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// This checks if a redraw is needed
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public bool CheckRedrawNeeded()
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{
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UpdateName(); //mxd. Update texture size if needed
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return (Icon.IsPreviewLoaded != imageloaded);
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}
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// This draws the images
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public void Draw(Graphics g, Rectangle bounds)
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{
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Brush forecolor;
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Brush backcolor;
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// Remember if the preview is loaded
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imageloaded = Icon.IsPreviewLoaded;
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// Drawing settings
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g.CompositingQuality = CompositingQuality.HighSpeed;
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g.InterpolationMode = InterpolationMode.NearestNeighbor;
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g.SmoothingMode = SmoothingMode.HighSpeed;
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g.PixelOffsetMode = PixelOffsetMode.None;
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// Determine coordinates
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SizeF textsize = g.MeasureString(Text, this.ListView.Font, bounds.Width * 2);
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Rectangle imagerect = new Rectangle(bounds.Left + ((bounds.Width - General.Map.Data.Previews.MaxImageWidth) >> 1),
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bounds.Top + ((bounds.Height - General.Map.Data.Previews.MaxImageHeight - (int)textsize.Height) >> 1),
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General.Map.Data.Previews.MaxImageWidth, General.Map.Data.Previews.MaxImageHeight);
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PointF textpos = new PointF(bounds.Left + (bounds.Width * 0.5f), bounds.Bottom - textsize.Height - 2);
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// Determine colors
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if(this.Selected)
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{
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// Highlighted
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backcolor = new LinearGradientBrush(new Point(0, bounds.Top - 1), new Point(0, bounds.Bottom + 1),
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AdjustedColor(SystemColors.Highlight, 0.2f),
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AdjustedColor(SystemColors.Highlight, -0.1f));
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forecolor = new SolidBrush(SystemColors.HighlightText);
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}
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else
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{
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// Normal
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backcolor = new SolidBrush(base.ListView.BackColor);
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forecolor = new SolidBrush(base.ListView.ForeColor);
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}
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// Draw!
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g.FillRectangle(backcolor, bounds);
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Icon.DrawPreview(g, imagerect.Location);
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g.DrawString(Text, this.ListView.Font, forecolor, textpos, format);
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//mxd. Dispose brushes
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backcolor.Dispose();
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forecolor.Dispose();
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//mxd. Draw size label?
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if(General.Settings.ShowTextureSizes && !string.IsNullOrEmpty(imagesize))
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{
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// Setup
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Font sizefont = new Font(this.ListView.Font.FontFamily, this.ListView.Font.SizeInPoints - 1);
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textsize = g.MeasureString(imagesize, sizefont, bounds.Width * 2);
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textpos = new PointF(bounds.Left + textsize.Width / 2, bounds.Top + 1);
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imagerect = new Rectangle(bounds.Left + 1, bounds.Top + 1, (int)textsize.Width, (int)textsize.Height);
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// Draw
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using(SolidBrush labelbg = new SolidBrush(Color.FromArgb(196, base.ListView.ForeColor)))
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{
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g.FillRectangle(labelbg, imagerect);
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}
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using(SolidBrush labelcolor = new SolidBrush(base.ListView.BackColor))
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{
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g.DrawString(imagesize, sizefont, labelcolor, textpos, format);
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}
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}
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}
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// This brightens or darkens a color
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private static Color AdjustedColor(Color c, float amount)
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{
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Color4 cc = new Color4(c);
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// Adjust color
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cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
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cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
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cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
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// Return result
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return Color.FromArgb(cc.ToArgb());
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}
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// This clamps a value between 0 and 1
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private static float Saturate(float v)
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{
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if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v;
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}
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//mxd
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private void UpdateName()
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{
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Text = (showfullname ? Icon.DisplayName : Icon.ShortName);
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if(General.Settings.ShowTextureSizes && Icon.IsPreviewLoaded)
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imagesize = Math.Abs(Icon.ScaledWidth) + "x" + Math.Abs(Icon.ScaledHeight);
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}
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// Comparer
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public int CompareTo(ImageBrowserItem other)
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{
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return this.Text.ToUpperInvariant().CompareTo(other.Text.ToUpperInvariant());
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}
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#endregion
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}
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}
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