mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 05:41:45 +00:00
581 lines
15 KiB
C#
Executable file
581 lines
15 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using System.Threading;
|
|
using System.Drawing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|
{
|
|
#if DEBUG
|
|
|
|
[EditMode(DisplayName = "Triangulator Mode",
|
|
SwitchAction = "triangulatormode", // Action name used to switch to this mode
|
|
ButtonImage = "TriangulatorMode.png", // Image resource name for the button
|
|
ButtonOrder = int.MaxValue)] // Position of the button (lower is more to the left)
|
|
|
|
public class TriangulatorMode : ClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Highlighted item
|
|
private Sector highlighted;
|
|
|
|
// Labels
|
|
private ICollection<LabelPositionInfo> labelpos;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public TriangulatorMode()
|
|
{
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Editing.ChangeMode(new SectorsMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Check which mode we are switching to
|
|
if(General.Editing.NewMode is VerticesMode)
|
|
{
|
|
// Convert selection to vertices
|
|
|
|
// Clear selected sectors
|
|
General.Map.Map.ClearSelectedSectors();
|
|
}
|
|
else if(General.Editing.NewMode is LinedefsMode)
|
|
{
|
|
// Convert selection to linedefs
|
|
|
|
// Clear selected sectors
|
|
General.Map.Map.ClearSelectedSectors();
|
|
}
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This redraws the display
|
|
public unsafe override void OnRedrawDisplay()
|
|
{
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render labels
|
|
/*
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
if(labelpos != null)
|
|
{
|
|
foreach(LabelPositionInfo lb in labelpos)
|
|
renderer.RenderRectangleFilled(new RectangleF(lb.position.x - lb.radius / 2, lb.position.y - lb.radius / 2, lb.radius, lb.radius), General.Colors.Indication, true);
|
|
}
|
|
|
|
renderer.Finish();
|
|
}
|
|
*/
|
|
|
|
// Do not show things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.Finish();
|
|
}
|
|
|
|
renderer.RedrawSurface();
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// This highlights a new item
|
|
protected void Highlight(Sector s)
|
|
{
|
|
// Redraw lines
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Undraw previous highlight
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.PlotSector(highlighted);
|
|
|
|
// Set new highlight
|
|
highlighted = s;
|
|
|
|
// Render highlighted item
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render labels
|
|
/*
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
if(labelpos != null)
|
|
{
|
|
foreach(LabelPositionInfo lb in labelpos)
|
|
renderer.RenderRectangleFilled(new RectangleF(lb.position.x - lb.radius / 2, lb.position.y - lb.radius / 2, lb.radius, lb.radius), General.Colors.Indication, true);
|
|
}
|
|
|
|
renderer.Finish();
|
|
}
|
|
*/
|
|
|
|
renderer.Present();
|
|
|
|
// Show highlight info
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
General.Interface.ShowSectorInfo(highlighted);
|
|
else
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
|
|
|
|
// Check on which side of the linedef the mouse is
|
|
float side = l.SideOfLine(mousemappos);
|
|
if(side > 0)
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Back != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Front != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
// Mouse button pressed
|
|
public override void OnMouseDown(MouseEventArgs e)
|
|
{
|
|
base.OnMouseDown(e);
|
|
bool front, back;
|
|
|
|
// Edit button is used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Make update lines selection
|
|
foreach(Sidedef sd in highlighted.Sidedefs)
|
|
{
|
|
if(sd.Line.Front != null) front = sd.Line.Front.Sector.Selected; else front = false;
|
|
if(sd.Line.Back != null) back = sd.Line.Back.Sector.Selected; else back = false;
|
|
sd.Line.Selected = front | back;
|
|
}
|
|
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.PlotSector(highlighted);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse released
|
|
public override void OnMouseUp(MouseEventArgs e)
|
|
{
|
|
ICollection<Sector> selected;
|
|
PixelColor c;
|
|
|
|
base.OnMouseUp(e);
|
|
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
Sector s = highlighted;
|
|
|
|
// Remove highlight to avoid confusion
|
|
Highlight(null);
|
|
|
|
// Get a triangulator and bind events
|
|
Triangulation t = new Triangulation();
|
|
t.OnShowPolygon = ShowPolygon;
|
|
t.OnShowEarClip = ShowEarClip;
|
|
//t.OnShowRemaining = ShowRemaining;
|
|
t.Triangulate(s);
|
|
|
|
// Start with a clear display
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Render lines and vertices
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Go for all triangle vertices to render the inside lines only
|
|
for(int i = 0; i < t.Vertices.Count; i += 3)
|
|
{
|
|
if(t.Sidedefs[i + 0] == null) renderer.PlotLine(t.Vertices[i + 0], t.Vertices[i + 1], PixelColor.FromColor(Color.DeepSkyBlue));
|
|
if(t.Sidedefs[i + 1] == null) renderer.PlotLine(t.Vertices[i + 1], t.Vertices[i + 2], PixelColor.FromColor(Color.DeepSkyBlue));
|
|
if(t.Sidedefs[i + 2] == null) renderer.PlotLine(t.Vertices[i + 2], t.Vertices[i + 0], PixelColor.FromColor(Color.DeepSkyBlue));
|
|
}
|
|
|
|
// Go for all triangle vertices to renderthe outside lines only
|
|
for(int i = 0; i < t.Vertices.Count; i += 3)
|
|
{
|
|
if(t.Sidedefs[i + 0] != null) renderer.PlotLine(t.Vertices[i + 0], t.Vertices[i + 1], PixelColor.FromColor(Color.Red));
|
|
if(t.Sidedefs[i + 1] != null) renderer.PlotLine(t.Vertices[i + 1], t.Vertices[i + 2], PixelColor.FromColor(Color.Red));
|
|
if(t.Sidedefs[i + 2] != null) renderer.PlotLine(t.Vertices[i + 2], t.Vertices[i + 0], PixelColor.FromColor(Color.Red));
|
|
}
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
Thread.Sleep(200);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This shows a point
|
|
private void ShowPoint(Vector2D v, int c)
|
|
{
|
|
for(int a = 0; a < 6; a++)
|
|
{
|
|
OnRedrawDisplay();
|
|
Thread.Sleep(20);
|
|
Application.DoEvents();
|
|
|
|
// Start with a clear display
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Render lines and vertices
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Show the point
|
|
renderer.PlotVertexAt(v, c);
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Wait a bit
|
|
Thread.Sleep(60);
|
|
}
|
|
}
|
|
|
|
// This shows a line
|
|
private void ShowLine(Vector2D v1, Vector2D v2, PixelColor c)
|
|
{
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
OnRedrawDisplay();
|
|
Thread.Sleep(20);
|
|
Application.DoEvents();
|
|
|
|
// Start with a clear display
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Render lines and vertices
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Show the line
|
|
renderer.PlotLine(v1, v2, c);
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Wait a bit
|
|
Thread.Sleep(50);
|
|
Application.DoEvents();
|
|
}
|
|
}
|
|
|
|
// This shows a polygon
|
|
private void ShowPolygon(LinkedList<EarClipVertex> p)
|
|
{
|
|
LinkedListNode<EarClipVertex> v = p.First;
|
|
LinkedListNode<EarClipVertex> v2 = p.Last;
|
|
|
|
// Go for all vertices in the polygon
|
|
while(v != null)
|
|
{
|
|
for(int a = 0; a < 1; a++)
|
|
{
|
|
|
|
// Start with a clear display
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Render lines and vertices
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Show line
|
|
renderer.PlotLine(v.Value.Position, v2.Value.Position, PixelColor.FromColor(Color.White));
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
//Thread.Sleep(10);
|
|
|
|
// Start with a clear display
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Render lines and vertices
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Show line
|
|
renderer.PlotLine(v.Value.Position, v2.Value.Position, PixelColor.FromColor(Color.Red));
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Wait a bit
|
|
//Thread.Sleep(40);
|
|
Application.DoEvents();
|
|
}
|
|
|
|
v2 = v;
|
|
v = v.Next;
|
|
}
|
|
}
|
|
|
|
// This shows a polygon
|
|
private void ShowRemaining(LinkedList<EarClipVertex> remains)
|
|
{
|
|
LinkedListNode<EarClipVertex> v;
|
|
|
|
for(int a = 0; a < 100; a++)
|
|
{
|
|
OnRedrawDisplay();
|
|
Thread.Sleep(10);
|
|
Application.DoEvents();
|
|
|
|
// Start with a clear display
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Render lines and vertices
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Go for all vertices in the polygon
|
|
v = remains.First;
|
|
while(v != null)
|
|
{
|
|
// Show the line
|
|
if(v.Next != null) renderer.PlotLine(v.Value.Position, v.Next.Value.Position, PixelColor.FromColor(Color.Yellow));
|
|
v = v.Next;
|
|
}
|
|
|
|
// Show last line as well
|
|
renderer.PlotLine(remains.Last.Value.Position, remains.First.Value.Position, PixelColor.FromColor(Color.Yellow));
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Wait a bit
|
|
Thread.Sleep(60);
|
|
}
|
|
}
|
|
|
|
// This shows a polygon
|
|
private void ShowEarClip(EarClipVertex[] found, LinkedList<EarClipVertex> remains)
|
|
{
|
|
EarClipVertex prev, first;
|
|
|
|
for(int a = 0; a < 2; a++)
|
|
{
|
|
// Start with a clear display
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Render lines and vertices
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Go for all remaining vertices
|
|
prev = null; first = null;
|
|
foreach(EarClipVertex v in remains)
|
|
{
|
|
// Show the line
|
|
if(prev != null) renderer.PlotLine(v.Position, prev.Position, PixelColor.FromColor(Color.Yellow));
|
|
if(prev == null) first = v;
|
|
prev = v;
|
|
|
|
if(v.IsReflex)
|
|
renderer.PlotVertexAt(v.Position, ColorCollection.SELECTION);
|
|
else
|
|
renderer.PlotVertexAt(v.Position, ColorCollection.VERTICES);
|
|
}
|
|
if(first != null) renderer.PlotLine(first.Position, prev.Position, PixelColor.FromColor(Color.Yellow));
|
|
|
|
if(found != null)
|
|
{
|
|
renderer.PlotLine(found[0].Position, found[1].Position, PixelColor.FromColor(Color.BlueViolet));
|
|
renderer.PlotLine(found[1].Position, found[2].Position, PixelColor.FromColor(Color.BlueViolet));
|
|
renderer.PlotLine(found[2].Position, found[0].Position, PixelColor.FromColor(Color.BlueViolet));
|
|
renderer.PlotVertexAt(found[1].Position, ColorCollection.INDICATION);
|
|
}
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
Thread.Sleep(10);
|
|
Application.DoEvents();
|
|
|
|
// Start with a clear display
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Render lines and vertices
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Go for all remaining vertices
|
|
prev = null; first = null;
|
|
foreach(EarClipVertex v in remains)
|
|
{
|
|
// Show the line
|
|
if(prev != null) renderer.PlotLine(v.Position, prev.Position, PixelColor.FromColor(Color.Yellow));
|
|
if(prev == null) first = v;
|
|
prev = v;
|
|
|
|
if(v.IsReflex)
|
|
renderer.PlotVertexAt(v.Position, ColorCollection.SELECTION);
|
|
else
|
|
renderer.PlotVertexAt(v.Position, ColorCollection.VERTICES);
|
|
}
|
|
if(first != null) renderer.PlotLine(first.Position, prev.Position, PixelColor.FromColor(Color.Yellow));
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
//Thread.Sleep(10);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
#endif
|
|
}
|