UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/ThingsMode.cs
2024-05-24 15:24:42 +02:00

1670 lines
50 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.BuilderModes.Interface;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Things Mode",
SwitchAction = "thingsmode", // Action name used to switch to this mode
ButtonImage = "ThingsMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class ThingsMode : BaseClassicMode
{
#region ================== Constants
private const int MAX_THING_LABELS = 256; //mxd
#endregion
#region ================== Variables
// Highlighted item
private Thing highlighted;
private readonly Association highlightasso;
// Interface
new private bool editpressed;
private bool thinginserted;
private bool awaitingMouseClick; //mxd
//mxd. Helper shapes
private List<Line3D> persistenteventlines;
private List<Line3D> dynamiclightshapes;
private List<Line3D> ambientsoundshapes;
//mxd. Text labels
private Dictionary<Thing, TextLabel> labels;
private Dictionary<Sector, TextLabel[]> sectorlabels;
private Dictionary<Sector, string[]> sectortexts;
// Stores sizes of the text for text labels so that they only have to be computed once
private Dictionary<string, float> textlabelsizecache;
// Things that will be edited
private ICollection<Thing> editthings;
// Autosave
private bool allowautosave;
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
#endregion
#region ================== Constructor / Disposer
public ThingsMode()
{
//mxd. Associations now requre initializing...
highlightasso = new Association(renderer);
textlabelsizecache = new Dictionary<string, float>();
}
//mxd
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Dispose old labels
if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose();
if(sectorlabels != null)
{
foreach(TextLabel[] larr in sectorlabels.Values)
foreach(TextLabel l in larr) l.Dispose();
}
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
//mxd. This makes a CRC for given selection
private static int CreateSelectionCRC(ICollection<Thing> selection)
{
CRC crc = new CRC();
crc.Add(selection.Count);
foreach(Thing t in selection) crc.Add(t.Index);
return (int)(crc.Value & 0xFFFFFFFF);
}
public override void OnHelp()
{
General.ShowHelp("e_things.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new ThingsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Things);
// Add toolbar buttons
General.Interface.BeginToolbarUpdate(); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
if(General.Map.FormatInterface.HasThingAction)
{
BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Sector Tags"; //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
}
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
//mxd. Add radii buttons/items...
if (General.Map.Config.DynamicLightSupport) General.Interface.AddButton(BuilderPlug.Me.MenusForm.ButtonLightRadii, ToolbarSection.Helpers);
if (General.Map.Config.SoundSupport) General.Interface.AddButton(BuilderPlug.Me.MenusForm.ButtonSoundRadii, ToolbarSection.Helpers);
if (General.Map.Config.DynamicLightSupport) General.Interface.AddMenu(BuilderPlug.Me.MenusForm.ItemLightRadii, MenuSection.ViewHelpers);
if (General.Map.Config.SoundSupport) General.Interface.AddMenu(BuilderPlug.Me.MenusForm.ItemSoundRadii, MenuSection.ViewHelpers);
General.Interface.EndToolbarUpdate(); //mxd
// Convert geometry selection to linedefs selection
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
General.Map.Map.SelectionType = SelectionType.Things;
UpdateSelectionInfo(); //mxd
UpdateHelperObjects(); //mxd
SetupSectorLabels(); //mxd
// By default we allow autosave
allowautosave = true;
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.BeginToolbarUpdate(); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
//mxd. Remove radii buttons/items...
if (General.Map.Config.DynamicLightSupport) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ButtonLightRadii);
if (General.Map.Config.SoundSupport) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ButtonSoundRadii);
if (General.Map.Config.DynamicLightSupport) General.Interface.RemoveMenu(BuilderPlug.Me.MenusForm.ItemLightRadii);
if (General.Map.Config.SoundSupport) General.Interface.RemoveMenu(BuilderPlug.Me.MenusForm.ItemSoundRadii);
General.Interface.EndToolbarUpdate(); //mxd
//mxd. Do some highlight management...
if(highlighted != null) highlighted.Highlighted = false;
// Going to EditSelectionMode?
EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
if(mode != null)
{
// Not pasting anything?
if(!mode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info and tooltip
General.Interface.HideInfo();
General.Interface.Display.HideToolTip(); //mxd
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
List<Line3D> eventlines = new List<Line3D>(); //mxd
// Render lines and vertices
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
if (highlighted != null && !highlighted.IsDisposed) highlightasso.Plot();
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
float alpha = (General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); //mxd
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, alpha);
renderer.RenderSRB2Extras();
if (highlighted != null && !highlighted.IsDisposed)
{
renderer.RenderThing(highlighted, General.Colors.Highlight, alpha);
highlightasso.Render();
}
//mxd. Event lines
if(General.Settings.GZShowEventLines) eventlines.AddRange(persistenteventlines);
//mxd. Dynamic light radii
if(BuilderPlug.Me.ShowLightRadii)
{
eventlines.AddRange(dynamiclightshapes);
if(highlighted != null && !highlighted.IsDisposed)
eventlines.AddRange(LinksCollector.GetDynamicLightShapes(new List<Thing> { highlighted }, true));
}
//mxd. Ambient sound radii
if(BuilderPlug.Me.ShowSoundRadii)
{
eventlines.AddRange(ambientsoundshapes);
if(highlighted != null && !highlighted.IsDisposed)
eventlines.AddRange(LinksCollector.GetAmbientSoundShapes(new List<Thing> { highlighted }, true));
}
//mxd
if(eventlines.Count > 0) renderer.RenderArrows(eventlines);
renderer.Finish();
}
// Selecting?
if(renderer.StartOverlay(true))
{
// Render selection
if(selecting) RenderMultiSelection();
//mxd. Render sector tag labels
if(BuilderPlug.Me.ViewSelectionEffects && General.Map.FormatInterface.HasThingAction)
{
//mxd. sectorlabels will be null after switching map configuration from one
// without ThingAction to one with it while in Things mode
if(sectorlabels == null) SetupSectorLabels();
List<ITextLabel> torender = new List<ITextLabel>(sectorlabels.Count);
foreach(KeyValuePair<Sector, string[]> group in sectortexts)
{
// Pick which text variant to use
TextLabel[] labelarray = sectorlabels[group.Key];
for(int i = 0; i < group.Key.Labels.Count; i++)
{
TextLabel l = labelarray[i];
// Render only when enough space for the label to see
if (!textlabelsizecache.ContainsKey(group.Value[0]))
textlabelsizecache[group.Value[0]] = General.Interface.MeasureString(group.Value[0], l.Font).Width;
float requiredsize = textlabelsizecache[group.Value[0]] / 2 / renderer.Scale;
if (requiredsize > group.Key.Labels[i].radius)
{
if (!textlabelsizecache.ContainsKey(group.Value[1]))
textlabelsizecache[group.Value[1]] = General.Interface.MeasureString(group.Value[1], l.Font).Width;
requiredsize = textlabelsizecache[group.Value[1]] / 2 / renderer.Scale;
string newtext;
if (requiredsize > group.Key.Labels[i].radius)
newtext = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
else
newtext = group.Value[1];
if (l.Text != newtext)
l.Text = newtext;
}
else
{
if (group.Value[0] != l.Text)
l.Text = group.Value[0];
}
if (!string.IsNullOrEmpty(l.Text)) torender.Add(l);
}
}
// Render labels
renderer.RenderText(torender);
}
//mxd. Render selection labels
if(BuilderPlug.Me.ViewSelectionNumbers)
{
List<ITextLabel> torender = new List<ITextLabel>(labels.Count);
foreach(KeyValuePair<Thing, TextLabel> group in labels)
{
// Render only when enough space for the label to see
float requiredsize = (group.Value.TextSize.Width) / renderer.Scale;
if(group.Key.Size * 2 > requiredsize) torender.Add(group.Value);
}
renderer.RenderText(torender);
}
//mxd. Render comments
if(General.Map.UDMF && General.Settings.RenderComments) foreach(Thing t in General.Map.Map.Things) RenderComment(t);
renderer.Finish();
}
renderer.Present();
}
// This highlights a new item
private void Highlight(Thing t)
{
// Set highlight association
if(t != null)
{
//mxd. Update label color?
if(labels.ContainsKey(t)) labels[t].Color = General.Colors.Selection;
//check if this thing directly links to another type of thing
ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
int linktype = 0;
if (ti != null)
linktype = ti.ThingLink;
// New association highlights something?
highlightasso.Set(t);
}
else
{
highlightasso.Clear();
}
if(highlighted != null) //mxd
{
//mxd. Update label color?
if(labels.ContainsKey(highlighted)) labels[highlighted].Color = General.Colors.Highlight;
highlighted.Highlighted = false;
}
// Set new highlight and redraw display
highlighted = t;
General.Interface.RedrawDisplay();
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
{
General.Interface.ShowThingInfo(highlighted);
}
else
{
General.Interface.Display.HideToolTip(); //mxd
General.Interface.HideInfo();
}
}
// Selection
protected override void OnSelectBegin()
{
//mxd. Yep, it's kinda hackish...
if(awaitingMouseClick)
{
awaitingMouseClick = false;
ThingPointAtCursor();
return;
}
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not ending from a multi-selection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
UpdateSelectionInfo(); //mxd
//mxd. Full redraw when labels were changed
if(BuilderPlug.Me.ViewSelectionNumbers)
{
General.Interface.RedrawDisplay();
}
// Update display
else if(renderer.StartThings(false))
{
// Render highlighted item
renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
//mxd
else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0)
{
General.Map.Map.ClearSelectedThings();
UpdateSelectionInfo();
General.Interface.RedrawDisplay();
}
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
thinginserted = false;
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Make this the only selection
General.Map.Map.ClearSelectedThings();
editthings = new List<Thing> { highlighted };
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
else
{
editthings = General.Map.Map.GetSelectedThings(true);
}
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
{
// Edit pressed in this mode
editpressed = true;
thinginserted = true;
// Insert a new item and select it for dragging
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if(t == null)
{
General.Map.UndoRedo.WithdrawUndo();
}
else
{
General.Map.Map.ClearSelectedThings();
General.Map.Map.ClearMarkedThings(false);
editthings = new List<Thing> { t };
Highlight(t);
General.Interface.RedrawDisplay();
}
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
if(editthings?.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Edit only when preferred
if(!thinginserted || BuilderPlug.Me.EditNewThing)
{
// Prevent autosave while the editing dialog is shown
allowautosave = false;
//mxd. Show realtime thing edit dialog
General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
DialogResult result = General.Interface.ShowEditThings(editthings);
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
allowautosave = true;
//mxd. Update helper lines
UpdateHelperObjects();
//mxd. Update selection info
UpdateSelectionInfo();
// Update display
General.Interface.RedrawDisplay();
}
}
}
}
editpressed = false;
base.OnEditEnd();
}
//mxd
public override void OnUndoEnd()
{
base.OnUndoEnd();
// Select changed map elements
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
{
General.Map.Map.SelectMarkedGeometry(true, true);
}
// If something is highlighted make sure to update the association so that it contains valid data
if (highlighted != null && !highlighted.IsDisposed)
highlightasso.Set(highlighted);
UpdateSelectionInfo(); // Update selection info and labels
UpdateHelperObjects(); // Update helper lines
SetupSectorLabels(); // And sector labels
}
//mxd
public override void OnRedoEnd()
{
base.OnRedoEnd();
// Select changed map elements
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
{
General.Map.Map.SelectMarkedGeometry(true, true);
}
// If something is highlighted make sure to update the association so that it contains valid data
if (highlighted != null && !highlighted.IsDisposed)
highlightasso.Set(highlighted);
UpdateSelectionInfo(); // Update selection info and labels
UpdateHelperObjects(); // Update helper lines
SetupSectorLabels(); // And sector labels
}
public override void OnScriptRunEnd()
{
base.OnScriptRunEnd();
UpdateSelectionInfo();
General.Interface.RedrawDisplay();
}
//mxd. Otherwise event lines won't be drawn after panning finishes.
protected override void EndViewPan()
{
base.EndViewPan();
if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay();
}
//mxd
private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
{
// Update things filter
General.Map.ThingsFilter.Update();
// Update entire display
General.Interface.RedrawDisplay();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jazz while panning
//mxd
if(selectpressed && !editpressed && !selecting)
{
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > BuilderPlug.Me.MouseSelectionThreshold) ||
(Math.Abs(delta.y) > BuilderPlug.Me.MouseSelectionThreshold))
{
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
if(t != null)
{
if(t != highlighted)
{
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
t.Selected = true;
else if(General.Interface.CtrlState)
t.Selected = false;
else
t.Selected = !t.Selected;
highlighted = t;
UpdateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(highlighted != null)
{
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
//mxd. Show tooltip?
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
{
string comment = highlighted.Fields.GetValue("comment", string.Empty);
if(comment.Length > 2)
{
string type = comment.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
if(index > 0) comment = comment.TrimStart(type.ToCharArray());
}
General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
}
// Highlight if not the same
if(t != highlighted) Highlight(t);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void OnPaintSelectBegin()
{
// Highlight nothing
Highlight(null);
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
ICollection<Thing> dragthings;
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this thing for dragging
General.Map.Map.ClearSelectedThings();
dragthings = new List<Thing> { highlighted };
}
else
{
// Add all selected things to the things we want to drag
dragthings = General.Map.Map.GetSelectedThings(true);
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag(dragthings)) //mxd
{
// Shift pressed? Clone things!
bool thingscloned = false;
if(General.Interface.ShiftState)
{
ICollection<Thing> clonedthings = new List<Thing>(dragthings.Count);
if(dragthings.Count > 0)
{
// Make undo
General.Map.UndoRedo.CreateUndo((dragthings.Count == 1 ? "Clone-drag thing" : "Clone-drag " + dragthings.Count + " things"));
// Clone things
foreach(Thing t in dragthings)
{
Thing clone = InsertThing(t.Position);
t.CopyPropertiesTo(clone);
// If the cloned item is an interpolation point or patrol point, then insert the point in the path
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
int nextpointtagargnum = -1;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch(info.ClassName.ToLowerInvariant())
{
case "interpolationpoint":
nextpointtagargnum = 3;
break;
case "patrolpoint":
nextpointtagargnum = 0;
break;
}
// Apply changes?
if(nextpointtagargnum != -1)
{
if(t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag();
}
t.Selected = false;
clonedthings.Add(clone);
}
// We'll want to skip creating additional Undo in DragThingsMode
thingscloned = true;
// All the cloned things are now the things we want to drag
dragthings = clonedthings;
// Update things filter
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw
General.Interface.RedrawDisplay();
}
}
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos, dragthings, !thingscloned));
}
}
}
}
public override bool OnAutoSaveBegin()
{
return allowautosave;
}
//mxd. Check if any selected thing is outside of map boundary
private static bool CanDrag(ICollection<Thing> dragthings)
{
int unaffectedCount = 0;
foreach(Thing t in dragthings)
{
// Make sure the vertex is inside the map boundary
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary)
{
unaffectedCount++;
}
}
if (unaffectedCount == dragthings.Count)
{
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (dragthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if (unaffectedCount > 0)
{
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return false;
}
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
{
//mxd
switch(marqueSelectionMode)
{
case MarqueSelectionMode.SELECT:
// Get ordered selection
List<Thing> selectresult = GetOrderedSelection(base.selectstart, selectionrect);
// First deselect everything...
foreach(Thing t in General.Map.Map.Things) t.Selected = false;
// Then select things in correct order
foreach(Thing t in selectresult) t.Selected = true;
break;
case MarqueSelectionMode.ADD:
// Get ordered selection
List<Thing> addresult = GetOrderedSelection(selectstart, selectionrect);
// First deselect everything inside of selection...
foreach(Thing t in addresult) t.Selected = false;
// Then reselect in correct order
foreach(Thing t in addresult) t.Selected = true;
break;
case MarqueSelectionMode.SUBTRACT:
// Selection order doesn't matter here
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(selectionrect.Contains((float)t.Position.x, (float)t.Position.y)) t.Selected = false;
break;
// Should be Intersect selection mode
default:
// Selection order doesn't matter here
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(!selectionrect.Contains((float)t.Position.x, (float)t.Position.y)) t.Selected = false;
break;
}
UpdateSelectionInfo(); //mxd
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
//mxd. Actually, we want it marked, not selected
bool result = base.OnCopyBegin();
highlighted.Selected = false;
return result;
}
return base.OnCopyBegin();
}
//mxd
private void RenderComment(Thing t)
{
if(t.Fields.ContainsKey("comment"))
{
float size = (((t.FixedSize || General.Settings.FixedThingsScale) && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
if(size * renderer.Scale < 1.5f) return; // Thing is too small to render
int iconindex = 0;
string comment = t.Fields.GetValue("comment", string.Empty);
if(comment.Length > 2)
{
string type = comment.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
if(index != -1) iconindex = index;
}
RectangleF rect = new RectangleF((float)(t.Position.x + size - 10 / renderer.Scale), (float)(t.Position.y + size + 18 / renderer.Scale), 16 / renderer.Scale, -16 / renderer.Scale);
PixelColor c = (t == highlighted ? General.Colors.Highlight : (t.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
}
}
//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
private List<Thing> GetOrderedSelection(Vector2D targetpoint, RectangleF selection)
{
// Gather affected sectors
List<Thing> result = new List<Thing>();
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
{
if(selection.Contains((float)t.Position.x, (float)t.Position.y)) result.Add(t);
}
if(result.Count == 0) return result;
// Sort by distance to targetpoint
result.Sort(delegate(Thing t1, Thing t2)
{
if(t1 == t2) return 0;
// Get closest distance from thing to selectstart
double closest1 = Vector2D.DistanceSq(t1.Position, targetpoint);
double closest2 = Vector2D.DistanceSq(t2.Position, targetpoint);
// Return closer one
// biwa: the difference between closest1 and closest2 can exceed the capacity of int, and that
// sometimes seem to cause problems, resulting in the sorting to throw an ArgumentException
// because of inconsistent results. Making sure to only return -1, 0, or 1 seems to fix the issue
// See https://github.com/UltimateDoomBuilder/UltimateDoomBuilder/issues/1053
return (closest1 - closest2) < 0 ? -1 : ((closest1 - closest2) > 0 ? 1 : 0);
});
return result;
}
//mxd. This sets up new labels
private void SetupSectorLabels()
{
if(!General.Map.FormatInterface.HasThingAction) return;
// Dispose old labels
if(sectorlabels != null)
{
foreach(TextLabel[] larr in sectorlabels.Values)
foreach(TextLabel l in larr) l.Dispose();
}
// Make text labels for sectors
sectorlabels = new Dictionary<Sector, TextLabel[]>();
sectortexts = new Dictionary<Sector, string[]>();
foreach(Sector s in General.Map.Map.Sectors)
{
// Setup labels
if(s.Tag == 0) continue;
// Make tag text
string[] tagdescarr = new string[2];
if(s.Tags.Count > 1)
{
string[] stags = new string[s.Tags.Count];
for(int i = 0; i < s.Tags.Count; i++) stags[i] = s.Tags[i].ToString();
tagdescarr[0] = "Tags " + string.Join(", ", stags);
tagdescarr[1] = "T" + string.Join(",", stags);
}
else
{
tagdescarr[0] = "Tag " + s.Tag;
tagdescarr[1] = "T" + s.Tag;
}
// Add to collection
sectortexts.Add(s, tagdescarr);
TextLabel[] larr = new TextLabel[s.Labels.Count];
for(int i = 0; i < s.Labels.Count; i++)
{
TextLabel l = new TextLabel();
l.TransformCoords = true;
l.Location = s.Labels[i].position;
l.AlignX = TextAlignmentX.Center;
l.AlignY = TextAlignmentY.Middle;
l.Color = General.Colors.InfoLine;
l.BackColor = General.Colors.Background.WithAlpha(128);
larr[i] = l;
}
// Add to collection
sectorlabels.Add(s, larr);
}
}
//mxd. Also update labels for the selected linedefs
public override void UpdateSelectionInfo()
{
base.UpdateSelectionInfo();
if(labels != null)
{
// Dispose old labels
foreach(TextLabel l in labels.Values) l.Dispose();
}
// Make text labels for selected linedefs
ICollection<Thing> orderedselection = General.Map.Map.GetSelectedThings(true);
labels = new Dictionary<Thing, TextLabel>(orderedselection.Count);
// Otherwise significant delays will occure.
// Also we probably won't care about selection ordering when selecting this many anyway
if(orderedselection.Count > MAX_THING_LABELS) return;
int index = 0;
foreach(Thing thing in orderedselection)
{
TextLabel l = new TextLabel();
l.TransformCoords = true;
if(thing.FixedSize)
{
l.Location = thing.Position;
l.AlignX = TextAlignmentX.Center;
l.AlignY = TextAlignmentY.Middle;
}
else
{
l.Location = new Vector2D(thing.Position.x - thing.Size + 1, thing.Position.y + thing.Size - 1);
l.AlignX = TextAlignmentX.Left;
l.AlignY = TextAlignmentY.Top;
}
l.Color = (thing == highlighted ? General.Colors.Selection : General.Colors.Highlight);
l.BackColor = General.Colors.Background.WithAlpha(192);
l.Text = (++index).ToString();
labels.Add(thing, l);
}
}
//mxd
private void UpdateHelperObjects()
{
// Update event lines and argument shapes
persistenteventlines = LinksCollector.GetHelperShapes(General.Map.ThingsFilter.VisibleThings);
// Update light radii
dynamiclightshapes = LinksCollector.GetDynamicLightShapes(General.Map.ThingsFilter.VisibleThings, false);
// Update ambient sound radii
ambientsoundshapes = LinksCollector.GetAmbientSoundShapes(General.Map.ThingsFilter.VisibleThings, false);
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> { highlighted };
if(sel != null)
{
// Copy properties from the first source thing
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedThingProps != null)
{
// Determine target things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> {highlighted};
if(sel != null)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things"); //mxd
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
BuilderPlug.Me.CopiedThingProps.Apply(sel, false);
foreach(Thing t in sel) t.UpdateConfiguration();
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to " + rest + ".");
// Update
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw
General.Interface.RedrawDisplay();
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
}
}
//mxd. This pastes the properties with options
[BeginAction("classicpastepropertieswithoptions")]
public void PastePropertiesWithOptions()
{
if(BuilderPlug.Me.CopiedThingProps != null)
{
// Determine target things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> { highlighted };
if(sel != null)
{
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
if(form.Setup(MapElementType.THING) && form.ShowDialog(General.Interface) == DialogResult.OK)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things");
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
BuilderPlug.Me.CopiedThingProps.Apply(sel, true);
foreach(Thing t in sel) t.UpdateConfiguration();
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
// Update
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw
General.Interface.RedrawDisplay();
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
}
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
//mxd. Clear selection labels
foreach(TextLabel l in labels.Values) l.Dispose();
labels.Clear();
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new thing at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public void InsertThing()
{
// Mouse in window?
if(mouseinside)
{
// Insert new thing
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if(t == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Edit the thing?
if(BuilderPlug.Me.EditNewThing)
{
// Redraw screen
General.Interface.RedrawDisplay();
General.Interface.ShowEditThings(new List<Thing> { t });
}
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
// Update things filter
General.Map.ThingsFilter.Update();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
// This creates a new thing
private static Thing InsertThing(Vector2D pos)
{
if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
{
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
return null;
}
// Create thing
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
General.Settings.ApplyDefaultThingSettings(t);
t.Move(pos);
t.UpdateConfiguration();
// Update things filter so that it includes this thing
General.Map.ThingsFilter.Update();
// Snap to grid enabled?
if(General.Interface.SnapToGrid)
{
// Snap to grid
t.SnapToGrid();
}
else
{
// Snap to map format accuracy
t.SnapToAccuracy();
}
}
return t;
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Delete thing");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
}
DeleteThings(selected); //mxd
// Update cache values
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw screen
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
// Invoke a new mousemove so that the highlighted item updates
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
}
}
//mxd
[BeginAction("thingaligntowall")]
public void AlignThingsToWall()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
List<Thing> toAlign = new List<Thing>();
foreach(Thing t in selected)
{
if(Thing.AlignableRenderModes.Contains(t.RenderMode)) toAlign.Add(t);
}
if(toAlign.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for models or things with FLATSPRITE/WALLSPRITE flags!");
return;
}
// Make undo
if(toAlign.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Align thing");
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
}
//align things
foreach(Thing t in toAlign)
{
HashSet<Linedef> excludedLines = new HashSet<Linedef>();
bool aligned;
do
{
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
aligned = Tools.TryAlignThingToLine(t, l);
if(!aligned)
{
excludedLines.Add(l);
if(excludedLines.Count == General.Map.Map.Linedefs.Count)
{
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align " + tti.Title + " (index " + t.Index + ") to any linedef!");
aligned = true;
}
}
} while(!aligned);
}
// Update cache values
General.Map.IsChanged = true;
// Redraw screen
General.Interface.RedrawDisplay();
}
[BeginAction("thinglookatcursor")]
public void ThingPointAtCursor()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
//check mouse position
if(!mousemappos.IsFinite())
{
awaitingMouseClick = true;
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
return;
}
awaitingMouseClick = false;
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Rotate thing");
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
// Change angle
if(General.Interface.CtrlState) // Point away
{
foreach(Thing t in selected)
{
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if (info == null || info.FixedRotation == true)
continue;
int newangle = Angle2D.RealToDoom(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
if(General.Map.Config.DoomThingRotationAngles) newangle = (newangle + 22) / 45 * 45;
t.Rotate(newangle);
}
}
else // Point at cursor
{
foreach(Thing t in selected)
{
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if (info == null || info.FixedRotation == true)
continue;
int newangle = Angle2D.RealToDoom(Vector2D.GetAngle(mousemappos, t.Position));
if(General.Map.Config.DoomThingRotationAngles) newangle = (newangle + 22) / 45 * 45;
t.Rotate(newangle);
}
}
// Redraw screen
General.Interface.RedrawDisplay();
}
//mxd. rotate clockwise
[BeginAction("rotateclockwise")]
public void RotateCW()
{
RotateThings(General.Map.Config.DoomThingRotationAngles ? -45 : -5);
}
//mxd. rotate counterclockwise
[BeginAction("rotatecounterclockwise")]
public void RotateCCW()
{
RotateThings(General.Map.Config.DoomThingRotationAngles ? 45 : 5);
}
//mxd
private void RotateThings(int increment)
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
// Change angle
foreach(Thing t in selected)
{
int newangle = t.AngleDoom + increment;
if(General.Map.Config.DoomThingRotationAngles) newangle = newangle / 45 * 45;
t.Rotate(General.ClampAngle(newangle));
}
// Redraw screen
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
}
//mxd
[BeginAction("filterselectedthings")]
public void ShowFilterDialog()
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
if(selection.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
new FilterSelectedThingsForm(selection, this).ShowDialog();
}
//mxd
[BeginAction("selectsimilar")]
public void SelectSimilar()
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
if(selection.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
var form = new SelectSimilarElementOptionsPanel();
if(form.Setup(this)) form.ShowDialog(General.Interface);
}
[BeginAction("smartgridtransform", BaseAction = true)]
protected void SmartGridTransform()
{
if(General.Map.Map.SelectedThingsCount > 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "Either nothing or exactly one thing must be selected");
General.Interface.MessageBeep(MessageBeepType.Warning);
return;
}
Thing thing = null;
if (General.Map.Map.SelectedThingsCount == 1)
thing = General.Map.Map.GetSelectedThings(true).First();
else if (highlighted != null)
thing = highlighted;
if(thing != null)
{
General.Map.Grid.SetGridOrigin(thing.Position.x, thing.Position.y);
General.Map.GridVisibilityChanged();
General.Interface.RedrawDisplay();
}
else
{
General.Map.Grid.SetGridRotation(0.0);
General.Map.Grid.SetGridOrigin(0, 0);
General.Map.GridVisibilityChanged();
General.Interface.RedrawDisplay();
}
}
[BeginAction("changemapelementindex")]
private void ChangeMapElementIndex()
{
// Make list of selected linedefs
List<Thing> selected = General.Map.Map.GetSelectedThings(true).ToList();
if ((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if (selected.Count != 1)
{
General.ToastManager.ShowToast(ToastMessages.CHANGEMAPELEMENTINDEX, ToastType.WARNING, "Changing thing index failed", "You need to select or highlight exactly 1 thing.");
return;
}
ChangeMapElementIndexForm f = new ChangeMapElementIndexForm("thing", selected[0].Index, General.Map.Map.Things.Count - 1);
if (f.ShowDialog() == DialogResult.OK)
{
int newindex = f.GetNewIndex();
int oldindex = selected[0].Index;
General.Map.UndoRedo.CreateUndo("Change thing index");
selected[0].ChangeIndex(newindex);
General.ToastManager.ShowToast(ToastMessages.CHANGEMAPELEMENTINDEX, ToastType.INFO, "Successfully change thing index", $"Changed index of thing {oldindex} to {newindex}.");
}
}
#endregion
}
}