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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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24 lines
1.5 KiB
HTML
Executable file
24 lines
1.5 KiB
HTML
Executable file
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Custom Fields Editor</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Custom Fields Editor">
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<param name="keyword" value="UDMF Custom Fields">
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</object>
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<div id="title"><h1>Custom Fields Editor</h1></div>
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<div id="contents">
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<p>
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The UDMF format allows any number of custom properties on every element in the map. With the custom fields editor, you can edit the known properties and add custom ones yourself. The game configuration has known properties that are supported by the sourceport and are automatically shown in the list. Grayed items are known, but have not been set (and thus have their default value). To add your own custom properties, you can click on the text <b>Click to add custom field</b> and type the name for the new property. Then you can change the type and set its value. To remove a custom property, just select it and press Delete. Known properties cannot be deleted, pressing Delete with a known property selected will just reset it back to its default value.
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</p>
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</div>
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</body>
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