UltimateZoneBuilder/Source/Core/Config/ProgramConfiguration.cs
codeimp b5491b4b08 - Fixed some visual mode editing bugs
- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00

458 lines
20 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using System.Reflection;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class ProgramConfiguration
{
#region ================== Constants
#endregion
#region ================== Variables
// Original configuration
private Configuration cfg;
// Cached variables
private int undolevels;
private bool blackbrowsers;
private int visualfov;
private float visualmousesensx;
private float visualmousesensy;
private int imagebrightness;
private float doublesidedalpha;
private float backgroundalpha;
private bool qualitydisplay;
private bool squarethings;
private bool testmonsters;
private int defaultviewmode;
private bool classicbilinear;
private bool visualbilinear;
private int mousespeed;
private int movespeed;
private float viewdistance;
private bool invertyaxis;
private string scriptfontname;
private int scriptfontsize;
private bool scriptfontbold;
private bool scriptontop;
private int previewimagesize;
private int autoscrollspeed;
private bool showerrorswindow;
private bool animatevisualselection;
// These are not stored in the configuration, only used at runtime
private string defaulttexture;
private int defaultbrightness = 192;
private int defaultfloorheight = 0;
private int defaultceilheight = 128;
private string defaultfloortexture;
private string defaultceiltexture;
private int defaultthingtype = 1;
private float defaultthingangle = 0.0f;
private List<string> defaultthingflags;
#endregion
#region ================== Properties
internal Configuration Config { get { return cfg; } }
public int UndoLevels { get { return undolevels; } internal set { undolevels = value; } }
public bool BlackBrowsers { get { return blackbrowsers; } internal set { blackbrowsers = value; } }
public int VisualFOV { get { return visualfov; } internal set { visualfov = value; } }
public int ImageBrightness { get { return imagebrightness; } internal set { imagebrightness = value; } }
public float DoubleSidedAlpha { get { return doublesidedalpha; } internal set { doublesidedalpha = value; } }
public float BackgroundAlpha { get { return backgroundalpha; } internal set { backgroundalpha = value; } }
public float VisualMouseSensX { get { return visualmousesensx; } internal set { visualmousesensx = value; } }
public float VisualMouseSensY { get { return visualmousesensy; } internal set { visualmousesensy = value; } }
public bool QualityDisplay { get { return qualitydisplay; } internal set { qualitydisplay = value; } }
public bool SquareThings { get { return squarethings; } internal set { squarethings = value; } }
public bool TestMonsters { get { return testmonsters; } internal set { testmonsters = value; } }
public int DefaultViewMode { get { return defaultviewmode; } internal set { defaultviewmode = value; } }
public bool ClassicBilinear { get { return classicbilinear; } internal set { classicbilinear = value; } }
public bool VisualBilinear { get { return visualbilinear; } internal set { visualbilinear = value; } }
public int MouseSpeed { get { return mousespeed; } internal set { mousespeed = value; } }
public int MoveSpeed { get { return movespeed; } internal set { movespeed = value; } }
public float ViewDistance { get { return viewdistance; } internal set { viewdistance = value; } }
public bool InvertYAxis { get { return invertyaxis; } internal set { invertyaxis = value; } }
public string ScriptFontName { get { return scriptfontname; } internal set { scriptfontname = value; } }
public int ScriptFontSize { get { return scriptfontsize; } internal set { scriptfontsize = value; } }
public bool ScriptFontBold { get { return scriptfontbold; } internal set { scriptfontbold = value; } }
public bool ScriptOnTop { get { return scriptontop; } internal set { scriptontop = value; } }
public int PreviewImageSize { get { return previewimagesize; } internal set { previewimagesize = value; } }
public int AutoScrollSpeed { get { return autoscrollspeed; } internal set { autoscrollspeed = value; } }
public bool ShowErrorsWindow { get { return showerrorswindow; } internal set { showerrorswindow = value; } }
public bool AnimateVisualSelection { get { return animatevisualselection; } internal set { animatevisualselection = value; } }
public string DefaultTexture { get { return defaulttexture; } set { defaulttexture = value; } }
public string DefaultFloorTexture { get { return defaultfloortexture; } set { defaultfloortexture = value; } }
public string DefaultCeilingTexture { get { return defaultceiltexture; } set { defaultceiltexture = value; } }
public int DefaultBrightness { get { return defaultbrightness; } set { defaultbrightness = value; } }
public int DefaultFloorHeight { get { return defaultfloorheight; } set { defaultfloorheight = value; } }
public int DefaultCeilingHeight { get { return defaultceilheight; } set { defaultceilheight = value; } }
public int DefaultThingType { get { return defaultthingtype; } set { defaultthingtype = value; } }
public float DefaultThingAngle { get { return defaultthingangle; } set { defaultthingangle = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal ProgramConfiguration()
{
// We have no destructor
GC.SuppressFinalize(this);
defaultthingflags = new List<string>();
}
#endregion
#region ================== Loading / Saving
// This loads the program configuration
internal bool Load(string cfgfilepathname, string defaultfilepathname)
{
// First parse it
if(Read(cfgfilepathname, defaultfilepathname))
{
// Read the cache variables
blackbrowsers = cfg.ReadSetting("blackbrowsers", false);
undolevels = cfg.ReadSetting("undolevels", 20);
visualfov = cfg.ReadSetting("visualfov", 80);
visualmousesensx = cfg.ReadSetting("visualmousesensx", 40f);
visualmousesensy = cfg.ReadSetting("visualmousesensy", 40f);
imagebrightness = cfg.ReadSetting("imagebrightness", 3);
doublesidedalpha = cfg.ReadSetting("doublesidedalpha", 0.4f);
backgroundalpha = cfg.ReadSetting("backgroundalpha", 1.0f);
qualitydisplay = cfg.ReadSetting("qualitydisplay", true);
squarethings = cfg.ReadSetting("squarethings", false);
testmonsters = cfg.ReadSetting("testmonsters", true);
defaultviewmode = cfg.ReadSetting("defaultviewmode", (int)ViewMode.Normal);
classicbilinear = cfg.ReadSetting("classicbilinear", false);
visualbilinear = cfg.ReadSetting("visualbilinear", false);
mousespeed = cfg.ReadSetting("mousespeed", 100);
movespeed = cfg.ReadSetting("movespeed", 100);
viewdistance = cfg.ReadSetting("viewdistance", 3000.0f);
invertyaxis = cfg.ReadSetting("invertyaxis", false);
scriptfontname = cfg.ReadSetting("scriptfontname", "Lucida Console");
scriptfontsize = cfg.ReadSetting("scriptfontsize", 10);
scriptfontbold = cfg.ReadSetting("scriptfontbold", false);
scriptontop = cfg.ReadSetting("scriptontop", true);
previewimagesize = cfg.ReadSetting("previewimagesize", 1);
autoscrollspeed = cfg.ReadSetting("autoscrollspeed", 0);
showerrorswindow = cfg.ReadSetting("showerrorswindow", true);
animatevisualselection = cfg.ReadSetting("animatevisualselection", true);
// Success
return true;
}
else
{
// Failed
return false;
}
}
// This saves the program configuration
internal void Save(string filepathname)
{
// Write the cache variables
cfg.WriteSetting("blackbrowsers", blackbrowsers);
cfg.WriteSetting("undolevels", undolevels);
cfg.WriteSetting("visualfov", visualfov);
cfg.WriteSetting("visualmousesensx", visualmousesensx);
cfg.WriteSetting("visualmousesensy", visualmousesensy);
cfg.WriteSetting("imagebrightness", imagebrightness);
cfg.WriteSetting("qualitydisplay", qualitydisplay);
cfg.WriteSetting("squarethings", squarethings);
cfg.WriteSetting("testmonsters", testmonsters);
cfg.WriteSetting("doublesidedalpha", doublesidedalpha);
cfg.WriteSetting("backgroundalpha", backgroundalpha);
cfg.WriteSetting("defaultviewmode", defaultviewmode);
cfg.WriteSetting("classicbilinear", classicbilinear);
cfg.WriteSetting("visualbilinear", visualbilinear);
cfg.WriteSetting("mousespeed", mousespeed);
cfg.WriteSetting("movespeed", movespeed);
cfg.WriteSetting("viewdistance", viewdistance);
cfg.WriteSetting("invertyaxis", invertyaxis);
cfg.WriteSetting("scriptfontname", scriptfontname);
cfg.WriteSetting("scriptfontsize", scriptfontsize);
cfg.WriteSetting("scriptfontbold", scriptfontbold);
cfg.WriteSetting("scriptontop", scriptontop);
cfg.WriteSetting("previewimagesize", previewimagesize);
cfg.WriteSetting("autoscrollspeed", autoscrollspeed);
cfg.WriteSetting("showerrorswindow", showerrorswindow);
cfg.WriteSetting("animatevisualselection", animatevisualselection);
// Save settings configuration
General.WriteLogLine("Saving program configuration...");
cfg.SaveConfiguration(filepathname);
}
// This reads the configuration
private bool Read(string cfgfilepathname, string defaultfilepathname)
{
DialogResult result;
// Check if no config for this user exists yet
if(!File.Exists(cfgfilepathname))
{
// Copy new configuration
General.WriteLogLine("Local user program configuration is missing!");
File.Copy(defaultfilepathname, cfgfilepathname);
General.WriteLogLine("New program configuration copied for local user");
}
// Load it
cfg = new Configuration(cfgfilepathname, true);
if(cfg.ErrorResult != 0)
{
// Error in configuration
// Ask user for a new copy
result = General.ShowErrorMessage("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription, MessageBoxButtons.YesNoCancel);
if(result == DialogResult.Yes)
{
// Remove old configuration and make a new copy
General.WriteLogLine("User requested a new copy of the program configuration");
File.Delete(cfgfilepathname);
File.Copy(defaultfilepathname, cfgfilepathname);
General.WriteLogLine("New program configuration copied for local user");
// Load it
cfg = new Configuration(cfgfilepathname, true);
if(cfg.ErrorResult != 0)
{
// Error in configuration
General.WriteLogLine("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
General.ShowErrorMessage("Default program configuration is corrupted. Please re-install Doom Builder.", MessageBoxButtons.OK);
return false;
}
}
else if(result == DialogResult.Cancel)
{
// User requested to cancel startup
General.WriteLogLine("User cancelled startup");
return false;
}
}
// Success
return true;
}
#endregion
#region ================== Methods
// This makes the path prefix for the given assembly
private string GetPluginPathPrefix(Assembly asm)
{
Plugin p = General.Plugins.FindPluginByAssembly(asm);
return "plugins." + p.Name.ToLowerInvariant() + ".";
}
// ReadPluginSetting
public string ReadPluginSetting(string setting, string defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public int ReadPluginSetting(string setting, int defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public float ReadPluginSetting(string setting, float defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public short ReadPluginSetting(string setting, short defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public long ReadPluginSetting(string setting, long defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public bool ReadPluginSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public byte ReadPluginSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
// ReadPluginSetting with specific plugin
public string ReadPluginSetting(string pluginname, string setting, string defaultsetting) { return cfg.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public int ReadPluginSetting(string pluginname, string setting, int defaultsetting) { return cfg.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public float ReadPluginSetting(string pluginname, string setting, float defaultsetting) { return cfg.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public short ReadPluginSetting(string pluginname, string setting, short defaultsetting) { return cfg.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public long ReadPluginSetting(string pluginname, string setting, long defaultsetting) { return cfg.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public bool ReadPluginSetting(string pluginname, string setting, bool defaultsetting) { return cfg.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public byte ReadPluginSetting(string pluginname, string setting, byte defaultsetting) { return cfg.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public IDictionary ReadPluginSetting(string pluginname, string setting, IDictionary defaultsetting) { return cfg.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
// WritePluginSetting
public bool WritePluginSetting(string setting, object settingvalue) { return cfg.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); }
// ReadSetting
internal string ReadSetting(string setting, string defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal int ReadSetting(string setting, int defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal float ReadSetting(string setting, float defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal short ReadSetting(string setting, short defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal long ReadSetting(string setting, long defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal bool ReadSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal byte ReadSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
// WriteSetting
internal bool WriteSetting(string setting, object settingvalue) { return cfg.WriteSetting(setting, settingvalue); }
internal bool WriteSetting(string setting, object settingvalue, string pathseperator) { return cfg.WriteSetting(setting, settingvalue, pathseperator); }
#endregion
#region ================== Default Settings
// This sets the default thing flags
public void SetDefaultThingFlags(ICollection<string> setflags)
{
defaultthingflags = new List<string>(setflags);
}
// This applies default settings to a thing
public void ApplyDefaultThingSettings(Thing t)
{
t.Type = defaultthingtype;
t.Rotate(defaultthingangle);
foreach(string f in defaultthingflags) t.Flags[f] = true;
}
// This attempts to find the default drawing settings
public void FindDefaultDrawSettings()
{
bool foundone;
// Only possible when a map is loaded
if(General.Map == null) return;
// Default texture missing?
if((defaulttexture == null) || defaulttexture.StartsWith("-"))
{
// Find default texture from map
foundone = false;
foreach(Sidedef sd in General.Map.Map.Sidedefs)
{
if(!sd.MiddleTexture.StartsWith("-"))
{
foundone = true;
defaulttexture = sd.MiddleTexture;
break;
}
}
// Not found yet?
if(!foundone)
{
// Pick the first STARTAN from the list.
// I love the STARTAN texture as default for some reason.
foreach(string s in General.Map.Data.TextureNames)
{
if(s.StartsWith("STARTAN"))
{
foundone = true;
defaulttexture = s;
break;
}
}
// Otherwise just pick the first
if(!foundone)
{
if(General.Map.Data.TextureNames.Count > 1)
defaulttexture = General.Map.Data.TextureNames[1];
}
}
}
// Default floor missing?
if((defaultfloortexture == null) || (defaultfloortexture.Length == 0))
{
// Find default texture from map
foundone = false;
if(General.Map.Map.Sectors.Count > 0)
{
foundone = true;
defaultfloortexture = General.GetByIndex(General.Map.Map.Sectors, 0).FloorTexture;
}
// Pick the first FLOOR from the list.
foreach(string s in General.Map.Data.FlatNames)
{
if(s.StartsWith("FLOOR"))
{
foundone = true;
defaultfloortexture = s;
break;
}
}
// Otherwise just pick the first
if(!foundone)
{
if(General.Map.Data.FlatNames.Count > 0)
defaultfloortexture = General.Map.Data.FlatNames[0];
}
}
// Default ceiling missing?
if((defaultceiltexture == null) || (defaultceiltexture.Length == 0))
{
// Find default texture from map
foundone = false;
if(General.Map.Map.Sectors.Count > 0)
{
foundone = true;
defaultceiltexture = General.GetByIndex(General.Map.Map.Sectors, 0).CeilTexture;
}
// Pick the first FLOOR from the list.
foreach(string s in General.Map.Data.FlatNames)
{
if(s.StartsWith("FLOOR"))
{
foundone = true;
defaultceiltexture = s;
break;
}
}
// Otherwise just pick the first
if(!foundone)
{
if(General.Map.Data.FlatNames.Count > 1)
defaultceiltexture = General.Map.Data.FlatNames[1];
}
}
// Texture names may not be null
if((defaulttexture == null) || (defaulttexture == "")) defaulttexture = "-";
if((defaultfloortexture == null) || (defaultfloortexture == "")) defaultfloortexture = "-";
if((defaultceiltexture == null) || (defaultceiltexture == "")) defaultceiltexture = "-";
}
#endregion
}
}