UltimateZoneBuilder/Source/Core/ZDoom
2016-02-02 14:29:19 +00:00
..
ActorStructure.cs Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
AnimdefsParser.cs Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized. 2015-12-28 21:56:10 +00:00
DecorateParser.cs Fixed a crash when using "Open map in current WAD" action when trying to reload any ZDoom text lump (as it turned out, implementing IDisposable in ZDTextParser was not such a bright idea...). 2016-02-02 14:29:19 +00:00
PatchStructure.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ReverbsParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
SndSeqParser.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Fixed, Script Editor: file was marked as changed when changing script configurations. 2015-12-17 10:07:28 +00:00
TexturesParser.cs Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
TextureStructure.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
VoxeldefParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
ZDTextParser.cs Fixed a crash when using "Open map in current WAD" action when trying to reload any ZDoom text lump (as it turned out, implementing IDisposable in ZDTextParser was not such a bright idea...). 2016-02-02 14:29:19 +00:00