UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED 5ab50fc981 Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources.
Fixed: there can be several entries of the most ZDoom text lumps in WADs. Previously only the first one was processed.
Internal: rewritten DirectoryFilesList to use one collection instead of two.
2016-04-23 23:15:43 +00:00
..
AcsParserSE.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
DecorateParserSE.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
GldefsParser.cs Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources. 2016-04-23 23:15:43 +00:00
MapinfoParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
ModeldefParser.cs Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources. 2016-04-23 23:15:43 +00:00
ModeldefParserSE.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
ModeldefStructure.cs Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button. 2016-04-21 21:00:58 +00:00
ScriptTypeParserSE.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00