mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
89f8b3542e
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
221 lines
6.3 KiB
C#
221 lines
6.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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/// <summary>
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/// Provides basic user input interface functionality for a Doom Builder editing mode.
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/// </summary>
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public abstract class EditMode
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{
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#region ================== Constants
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public const int DRAG_START_MOVE_PIXELS = 5;
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#endregion
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#region ================== Variables
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// Attributes
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private EditModeAttribute attributes;
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// Disposing
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protected bool isdisposed = false;
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#endregion
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#region ================== Properties
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public bool IsDisposed { get { return isdisposed; } }
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public EditModeAttribute Attributes { get { return attributes; } }
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// Unless overriden, this returns the name of this mode
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// for checking the appropriate button on the toolbar.
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public virtual string EditModeButtonName { get { return GetType().Name; } }
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// Override this to provide a highlighted object, if applicable
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public virtual object HighlightedObject { get { return null; } }
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#endregion
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#region ================== Constructor / Disposer
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/// <summary>
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/// Provides basic user input interface functionality for a Doom Builder editing mode.
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/// </summary>
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public EditMode()
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{
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// Fetch attributes
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object[] attrs = this.GetType().GetCustomAttributes(true);
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foreach(object a in attrs)
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{
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if(a is EditModeAttribute)
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{
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attributes = (EditModeAttribute)a;
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break;
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}
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}
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// No attributes found?
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if(attributes == null) throw new Exception("Editing mode \"" + this.GetType().Name + "\" is missing EditMode attributes!");
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public virtual void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Static Methods
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// This creates an instance of a specific mode
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public static EditMode Create(Type modetype, object[] args)
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{
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try
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{
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// Create new mode
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return (EditMode)General.ThisAssembly.CreateInstance(modetype.FullName, false,
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BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
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}
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// Catch errors
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catch(TargetInvocationException e)
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{
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// Throw the actual exception
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Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString());
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Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":");
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Debug.WriteLine(e.InnerException.Message);
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Debug.WriteLine(e.InnerException.StackTrace);
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throw e.InnerException;
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}
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}
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#endregion
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#region ================== Events
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//
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// Order in which events occur for the old and new modes:
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//
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// - Constructor of new mode is called
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// - Disengage of old mode is called
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// ----- Mode switches -----
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// - Engage of new mode is called
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// - Dispose of old mode is called
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//
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// Mode engages
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public virtual void OnEngage()
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{
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// Bind any methods
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General.Actions.BindMethods(this);
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}
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// Mode disengages
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public virtual void OnDisengage()
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{
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// Unbind any methods
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General.Actions.UnbindMethods(this);
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}
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// Called when the user presses F1 for Help
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public virtual void OnHelp() { }
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// This forces the mode to cancel and return to the "parent" mode
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public virtual void OnCancel() { }
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public virtual void OnAccept() { }
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// Called before copying. Return false when copying should be cancelled.
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// The edit mode should mark all vertices, lines and sectors
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// that need to be copied.
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public virtual bool OnCopyBegin() { return false; }
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// Called when the marked geometry has been copied.
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public virtual void OnCopyEnd() { }
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// Called before pasting. Override this and return true to indicate that paste is allowed to contiue.
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public virtual bool OnPasteBegin(PasteOptions options) { return false; }
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// Called after new geometry has been pasted in. The new geometry is marked.
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public virtual void OnPasteEnd(PasteOptions options) { }
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// Called when undo/redo is used
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// Return false to cancel undo action
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public virtual bool OnUndoBegin() { return true; }
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public virtual bool OnRedoBegin() { return true; }
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public virtual void OnUndoEnd() { }
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public virtual void OnRedoEnd() { }
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// Interface events
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public virtual void OnMouseClick(MouseEventArgs e) { }
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public virtual void OnMouseDoubleClick(MouseEventArgs e) { }
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public virtual void OnMouseDown(MouseEventArgs e) { }
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public virtual void OnMouseEnter(EventArgs e) { }
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public virtual void OnMouseLeave(EventArgs e) { }
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public virtual void OnMouseMove(MouseEventArgs e) { }
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public virtual void OnMouseUp(MouseEventArgs e) { }
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public virtual void OnKeyDown(KeyEventArgs e) { }
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public virtual void OnKeyUp(KeyEventArgs e) { }
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public virtual void OnMouseInput(Vector2D delta) { }
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// Rendering events
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public virtual void OnRedrawDisplay() { }
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public virtual void OnPresentDisplay() { }
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// Processing events
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public virtual void OnProcess(double deltatime) { }
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// Generic events
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public virtual void OnReloadResources() { }
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public virtual void OnMapSetChangeBegin() { }
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public virtual void OnMapSetChangeEnd() { }
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#endregion
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}
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}
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