mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-04 01:22:29 +00:00
54 lines
1.2 KiB
INI
54 lines
1.2 KiB
INI
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// Common settings that are included in most (if not every) game configuration
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// These are settings you probably don't have to deal with unless you're making
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// something really advanced (or maybe using a game engine not based on Doom)
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// Simulate Doom brightness levels (turn this off for linear lighting)
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doomlightlevels = true;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Flat used as sky
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skyflatname = "F_SKY1";
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// Map boundaries. Map objects can only be placed within these boundaries
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// WARNING: changing this may mess your map up, so only change it when you
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// know what you are doing
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leftboundary = -32768;
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rightboundary = 32767;
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topboundary = 32767;
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bottomboundary = -32768;
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// Maximum length of texture name length in characters (0 for unlimited)
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// WARNING: changing this may destroy your WAD file. Only change it when
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// you know what you're doing!
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maxtexturenamelength = 8;
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// Things used by the editor
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thingtypes
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{
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editor
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{
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color = 15; // White
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arrow = 1;
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title = "Editor Things";
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width = 16;
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sort = 1;
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height = 0;
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hangs = 0;
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blocking = 0;
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error = 0;
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fixedsize = true;
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32000 = "Visual Mode camera";
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}
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}
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