UltimateZoneBuilder/Source/BuilderModes/VisualModes
codeimp 14aef55b7c - controls configuration now shows only available controls and explains why certain controls can't be used
- fixed some dialogs that could be overlapped when binding the same key to two actions that show a dialog
2009-01-06 09:51:14 +00:00
..
BaseVisualGeometrySector.cs - controls configuration now shows only available controls and explains why certain controls can't be used 2009-01-06 09:51:14 +00:00
BaseVisualGeometrySidedef.cs - controls configuration now shows only available controls and explains why certain controls can't be used 2009-01-06 09:51:14 +00:00
BaseVisualMode.cs added reset texture offsets feature for visual mode 2009-01-04 18:51:32 +00:00
BaseVisualSector.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
BaseVisualThing.cs - controls configuration now shows only available controls and explains why certain controls can't be used 2009-01-06 09:51:14 +00:00
IVisualEventReceiver.cs added reset texture offsets feature for visual mode 2009-01-04 18:51:32 +00:00
VisualCeiling.cs - edit selection mode now also rotates thing angles 2009-01-04 13:58:26 +00:00
VisualFloor.cs - edit selection mode now also rotates thing angles 2009-01-04 13:58:26 +00:00
VisualLower.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualMiddleDouble.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualMiddleSingle.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualSidedefParts.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
VisualUpper.cs working on visual mode 2008-12-27 00:22:31 +00:00