mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
3a35b7603a
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides. Fixed, Sectors mode: fixed incorrect undo description when deleting sectors. Internal: joined declaration and assignment of some more variables.
1191 lines
34 KiB
C#
1191 lines
34 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.BuilderModes.Interface;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using System.Drawing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(DisplayName = "Vertices Mode",
|
|
SwitchAction = "verticesmode", // Action name used to switch to this mode
|
|
ButtonImage = "VerticesMode.png", // Image resource name for the button
|
|
ButtonOrder = int.MinValue, // Position of the button (lower is more to the left)
|
|
ButtonGroup = "000_editing",
|
|
UseByDefault = true,
|
|
SafeStartMode = true)]
|
|
|
|
public class VerticesMode : BaseClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Highlighted item
|
|
private Vertex highlighted;
|
|
private Vector2D insertpreview = new Vector2D(float.NaN, float.NaN); //mxd
|
|
|
|
// Interface
|
|
private bool editpressed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public override object HighlightedObject { get { return highlighted; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
public override void OnHelp()
|
|
{
|
|
General.ShowHelp("e_vertices.html");
|
|
}
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Editing.ChangeMode(new VerticesMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
renderer.SetPresentation(Presentation.Standard);
|
|
|
|
// Add toolbar buttons
|
|
if(General.Map.UDMF)
|
|
{
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
|
|
}
|
|
|
|
// Convert geometry selection to vertices only
|
|
General.Map.Map.ConvertSelection(SelectionType.Vertices);
|
|
UpdateSelectionInfo(); //mxd
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Remove toolbar buttons
|
|
if(General.Map.UDMF)
|
|
{
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
|
|
}
|
|
|
|
// Going to EditSelectionMode?
|
|
if(General.Editing.NewMode is EditSelectionMode)
|
|
{
|
|
// Not pasting anything?
|
|
EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
|
|
if(!editmode.Pasting)
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
renderer.RedrawSurface();
|
|
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render selection
|
|
if(selecting && renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// This highlights a new item
|
|
private void Highlight(Vertex v)
|
|
{
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Undraw previous highlight
|
|
if(highlighted != null && !highlighted.IsDisposed)
|
|
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
|
|
|
|
// Set new highlight
|
|
highlighted = v;
|
|
|
|
// Render highlighted item
|
|
if(highlighted != null && !highlighted.IsDisposed)
|
|
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Show highlight info
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
General.Interface.ShowVertexInfo(highlighted);
|
|
else
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// Selection
|
|
protected override void OnSelectBegin()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Redraw highlight to show selection
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
base.OnSelectBegin();
|
|
}
|
|
|
|
// End selection
|
|
protected override void OnSelectEnd()
|
|
{
|
|
// Not stopping from multiselection?
|
|
if(!selecting)
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
//mxd. Flip selection
|
|
highlighted.Selected = !highlighted.Selected;
|
|
|
|
// Render highlighted item
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedVerticessCount > 0)
|
|
{
|
|
//mxd
|
|
General.Map.Map.ClearSelectedVertices();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd
|
|
UpdateSelectionInfo();
|
|
}
|
|
|
|
base.OnSelectEnd();
|
|
}
|
|
|
|
// Start editing
|
|
protected override void OnEditBegin()
|
|
{
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
|
|
// Vertex highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Edit pressed in this mode
|
|
editpressed = true;
|
|
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedVerticessCount == 0)))
|
|
{
|
|
// Make this the only selection
|
|
General.Map.Map.ClearSelectedVertices();
|
|
highlighted.Selected = true;
|
|
General.Interface.RedrawDisplay();
|
|
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Selection, "1 vertex selected.");
|
|
}
|
|
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else if(!selecting) //mxd. We don't want to do this stuff while multiselecting
|
|
{
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
|
|
if(l != null)
|
|
{
|
|
// Create undo
|
|
General.Map.UndoRedo.CreateUndo("Split linedef");
|
|
|
|
Vector2D insertpos;
|
|
|
|
// Snip to grid also?
|
|
if(snaptogrid)
|
|
{
|
|
// Find all points where the grid intersects the line
|
|
List<Vector2D> points = l.GetGridIntersections();
|
|
insertpos = mousemappos;
|
|
float distance = float.MaxValue;
|
|
foreach(Vector2D p in points)
|
|
{
|
|
float pdist = Vector2D.DistanceSq(p, mousemappos);
|
|
if(pdist < distance)
|
|
{
|
|
insertpos = p;
|
|
distance = pdist;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just use the nearest point on line
|
|
insertpos = l.NearestOnLine(mousemappos);
|
|
}
|
|
|
|
// Make the vertex
|
|
Vertex v = General.Map.Map.CreateVertex(insertpos);
|
|
if(v == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
|
|
// Snap to map format accuracy
|
|
v.SnapToAccuracy();
|
|
|
|
// Split the line with this vertex
|
|
Linedef sld = l.Split(v);
|
|
if(sld == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
//BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
|
|
// Highlight it
|
|
Highlight(v);
|
|
|
|
// Redraw display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else if(BuilderPlug.Me.AutoDrawOnEdit)
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
|
|
|
|
if(drawmode.DrawPointAt(v))
|
|
General.Editing.ChangeMode(drawmode);
|
|
else
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
|
|
}
|
|
}
|
|
|
|
base.OnEditBegin();
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEditEnd()
|
|
{
|
|
// Edit pressed in this mode?
|
|
if(editpressed)
|
|
{
|
|
// Anything selected?
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
if(selected.Count > 0)
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
//mxd. Show realtime vertex edit dialog
|
|
General.Interface.OnEditFormValuesChanged += vertexEditForm_OnValuesChanged;
|
|
DialogResult result = General.Interface.ShowEditVertices(selected);
|
|
General.Interface.OnEditFormValuesChanged -= vertexEditForm_OnValuesChanged;
|
|
|
|
// When a single vertex was selected, deselect it now
|
|
if(selected.Count == 1)
|
|
{
|
|
General.Map.Map.ClearSelectedVertices();
|
|
}
|
|
else if(result == DialogResult.Cancel) //mxd. Restore selection...
|
|
{
|
|
foreach(Vertex v in selected) v.Selected = true;
|
|
}
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
}
|
|
|
|
editpressed = false;
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
//mxd
|
|
private void vertexEditForm_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
// Update entire display
|
|
General.Map.Map.Update();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
if(panning) return; //mxd. Skip all this jazz while panning
|
|
|
|
//mxd
|
|
if(selectpressed && !editpressed && !selecting)
|
|
{
|
|
// Check if moved enough pixels for multiselect
|
|
Vector2D delta = mousedownpos - mousepos;
|
|
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
|
|
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS))
|
|
{
|
|
// Start multiselecting
|
|
StartMultiSelection();
|
|
}
|
|
}
|
|
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
|
|
if(v != null)
|
|
{
|
|
if(v != highlighted)
|
|
{
|
|
//toggle selected state
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
|
v.Selected = true;
|
|
else if(General.Interface.CtrlState)
|
|
v.Selected = false;
|
|
else
|
|
v.Selected = !v.Selected;
|
|
highlighted = v;
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(highlighted != null)
|
|
{
|
|
highlighted = null;
|
|
Highlight(null);
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(e.Button == MouseButtons.None) // Not holding any buttons?
|
|
{
|
|
//mxd. Render insert vertex preview
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
|
|
|
|
if(l != null)
|
|
{
|
|
// Snip to grid?
|
|
if(General.Interface.ShiftState ^ General.Interface.SnapToGrid)
|
|
{
|
|
// Find all points where the grid intersects the line
|
|
List<Vector2D> points = l.GetGridIntersections();
|
|
if(points.Count == 0)
|
|
{
|
|
insertpreview = l.NearestOnLine(mousemappos);
|
|
}
|
|
else
|
|
{
|
|
insertpreview = mousemappos;
|
|
float distance = float.MaxValue;
|
|
foreach(Vector2D p in points)
|
|
{
|
|
float pdist = Vector2D.DistanceSq(p, mousemappos);
|
|
if(pdist < distance)
|
|
{
|
|
insertpreview = p;
|
|
distance = pdist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just use the nearest point on line
|
|
insertpreview = l.NearestOnLine(mousemappos);
|
|
}
|
|
|
|
//render preview
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
float dist = Math.Min(Vector2D.Distance(mousemappos, insertpreview), BuilderPlug.Me.SplitLinedefsRange);
|
|
byte alpha = (byte)(255 - (dist / BuilderPlug.Me.SplitLinedefsRange) * 128);
|
|
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
|
|
renderer.RenderRectangleFilled(new RectangleF(insertpreview.x - vsize, insertpreview.y - vsize, vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else if(insertpreview.IsFinite())
|
|
{
|
|
insertpreview.x = float.NaN;
|
|
|
|
//undraw preveiw
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// Find the nearest vertex within highlight range
|
|
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
|
|
// Highlight if not the same
|
|
if(v != highlighted) Highlight(v);
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd
|
|
protected override void BeginViewPan()
|
|
{
|
|
if(insertpreview.IsFinite())
|
|
{
|
|
insertpreview.x = float.NaN;
|
|
|
|
//undraw preveiw
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
base.BeginViewPan();
|
|
}
|
|
|
|
//mxd
|
|
protected override void OnPaintSelectBegin()
|
|
{
|
|
highlighted = null;
|
|
base.OnPaintSelectBegin();
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this vertex for dragging
|
|
General.Map.Map.ClearSelectedVertices();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
|
|
General.Editing.ChangeMode(new DragVerticesMode(highlighted, mousedownmappos));
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check if any selected vertex is outside of map boundary
|
|
private static bool CanDrag()
|
|
{
|
|
ICollection<Vertex> selectedverts = General.Map.Map.GetSelectedVertices(true);
|
|
int unaffectedCount = 0;
|
|
|
|
foreach(Vertex v in selectedverts)
|
|
{
|
|
// Make sure the vertex is inside the map boundary
|
|
if(v.Position.x < General.Map.Config.LeftBoundary || v.Position.x > General.Map.Config.RightBoundary
|
|
|| v.Position.y > General.Map.Config.TopBoundary || v.Position.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
|
|
v.Selected = false;
|
|
unaffectedCount++;
|
|
}
|
|
}
|
|
|
|
if(unaffectedCount == selectedverts.Count)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedverts.Count == 1 ? "selected vertex is" : "all of selected vertices are") + " outside of map boundary!");
|
|
General.Interface.RedrawDisplay();
|
|
return false;
|
|
}
|
|
|
|
if(unaffectedCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
|
|
|
return true;
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
|
|
|
|
if(selectionvolume)
|
|
{
|
|
//mxd
|
|
switch(marqueSelectionMode)
|
|
{
|
|
case MarqueSelectionMode.SELECT:
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
v.Selected = selectionrect.Contains(v.Position.x, v.Position.y);
|
|
break;
|
|
|
|
case MarqueSelectionMode.ADD:
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
v.Selected |= selectionrect.Contains(v.Position.x, v.Position.y);
|
|
break;
|
|
|
|
case MarqueSelectionMode.SUBTRACT:
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
if(selectionrect.Contains(v.Position.x, v.Position.y)) v.Selected = false;
|
|
break;
|
|
|
|
default: //should be Intersect
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
if(!selectionrect.Contains(v.Position.x, v.Position.y)) v.Selected = false;
|
|
break;
|
|
}
|
|
|
|
//mxd
|
|
UpdateSelectionInfo();
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
|
|
//mxd. Actually, we want it marked, not selected
|
|
bool result = base.OnCopyBegin();
|
|
highlighted.Selected = false;
|
|
return result;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This copies the properties
|
|
[BeginAction("classiccopyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
// Determine source vertices
|
|
ICollection<Vertex> sel = null;
|
|
if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true);
|
|
else if(highlighted != null) sel = new List<Vertex> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
// Copy properties from first source vertex
|
|
BuilderPlug.Me.CopiedVertexProps = new VertexProperties(General.GetByIndex(sel, 0));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied vertex properties.");
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
|
|
// This pastes the properties
|
|
[BeginAction("classicpasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedVertexProps != null)
|
|
{
|
|
// Determine target vertices
|
|
ICollection<Vertex> sel = null;
|
|
if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true);
|
|
else if(highlighted != null) sel = new List<Vertex> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single vertex" : sel.Count + " vertices"); //mxd
|
|
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
|
|
foreach(Vertex v in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedVertexProps.Apply(v, false);
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to " + rest + ".");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy vertex properties first!");
|
|
}
|
|
}
|
|
|
|
//mxd. This pastes the properties with options
|
|
[BeginAction("classicpastepropertieswithoptions")]
|
|
public void PastePropertiesWithOptions()
|
|
{
|
|
if(BuilderPlug.Me.CopiedVertexProps != null)
|
|
{
|
|
// Determine target vertices
|
|
ICollection<Vertex> sel = null;
|
|
if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true);
|
|
else if(highlighted != null) sel = new List<Vertex> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
|
|
if(form.Setup(MapElementType.VERTEX) && form.ShowDialog(General.Interface) == DialogResult.OK)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single vertex" : sel.Count + " vertices");
|
|
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
|
|
foreach(Vertex v in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedVertexProps.Apply(v, true);
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy vertex properties first!");
|
|
}
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new vertex at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public void InsertVertexAction() { VerticesMode.InsertVertex(mousemappos, renderer.Scale); }
|
|
public static void InsertVertex(Vector2D mousemappos, float rendererscale)
|
|
{
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
|
|
// Mouse in window?
|
|
if(General.Interface.MouseInDisplay)
|
|
{
|
|
Vector2D insertpos;
|
|
|
|
// Create undo
|
|
General.Map.UndoRedo.CreateUndo("Insert vertex");
|
|
|
|
// Snap to geometry?
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
|
|
if(snaptonearest && (l != null))
|
|
{
|
|
// Snip to grid also?
|
|
if(snaptogrid)
|
|
{
|
|
// Find all points where the grid intersects the line
|
|
List<Vector2D> points = l.GetGridIntersections();
|
|
if(points.Count == 0)
|
|
{
|
|
//mxd. Just use the nearest point on line
|
|
insertpos = l.NearestOnLine(mousemappos);
|
|
}
|
|
else
|
|
{
|
|
insertpos = mousemappos;
|
|
float distance = float.MaxValue;
|
|
foreach(Vector2D p in points)
|
|
{
|
|
float pdist = Vector2D.DistanceSq(p, mousemappos);
|
|
if(pdist < distance)
|
|
{
|
|
insertpos = p;
|
|
distance = pdist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just use the nearest point on line
|
|
insertpos = l.NearestOnLine(mousemappos);
|
|
}
|
|
}
|
|
// Snap to grid?
|
|
else if(snaptogrid)
|
|
{
|
|
// Snap to grid
|
|
insertpos = General.Map.Grid.SnappedToGrid(mousemappos);
|
|
}
|
|
else
|
|
{
|
|
// Just insert here, don't snap to anything
|
|
insertpos = mousemappos;
|
|
}
|
|
|
|
// Make the vertex
|
|
Vertex v = General.Map.Map.CreateVertex(insertpos);
|
|
if(v == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
|
|
// Snap to map format accuracy
|
|
v.SnapToAccuracy();
|
|
|
|
// Split the line with this vertex
|
|
if(snaptonearest)
|
|
{
|
|
//mxd. Check if snapped vertex is still on top of a linedef
|
|
l = General.Map.Map.NearestLinedefRange(v.Position, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
|
|
|
|
if(l != null)
|
|
{
|
|
//mxd
|
|
if(v.Position == l.Start.Position || v.Position == l.End.Position)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Info, "There's already a vertex here.");
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
|
|
Linedef sld = l.Split(v);
|
|
if(sld == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
//BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Action, "Inserted a vertex.");
|
|
}
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Make list of selected vertices
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
if(selected.Count == 0) return;
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " vertices");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " vertices.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete vertex");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a vertex.");
|
|
}
|
|
|
|
// Go for all vertices that need to be removed
|
|
foreach(Vertex v in selected)
|
|
{
|
|
// Not already removed automatically?
|
|
if(!v.IsDisposed)
|
|
{
|
|
// If the vertex only has 2 linedefs attached, then merge the linedefs
|
|
if(v.Linedefs.Count == 2)
|
|
{
|
|
Linedef ld1 = General.GetByIndex(v.Linedefs, 0);
|
|
Linedef ld2 = General.GetByIndex(v.Linedefs, 1);
|
|
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
|
|
if(ld1.Start == v) ld1.SetStartVertex(v2); else ld1.SetEndVertex(v2);
|
|
ld2.Dispose();
|
|
}
|
|
|
|
// Trash vertex
|
|
v.Dispose();
|
|
}
|
|
}
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("dissolveitem", BaseAction = true)] //mxd
|
|
public void DissolveItem()
|
|
{
|
|
// Make list of selected vertices
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
if(highlighted == null || highlighted.IsDisposed) return;
|
|
selected.Add(highlighted);
|
|
}
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " vertices");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " vertices.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Dissolve vertex");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Dissolved a vertex.");
|
|
}
|
|
|
|
//collect linedefs count per vertex
|
|
Dictionary<Vertex, int> linesPerVertex = new Dictionary<Vertex, int>();
|
|
foreach(Vertex v in selected)
|
|
{
|
|
linesPerVertex.Add(v, v.Linedefs.Count);
|
|
}
|
|
|
|
// Go for all vertices that need to be removed
|
|
foreach(Vertex v in selected)
|
|
{
|
|
// Not already removed automatically?
|
|
if(!v.IsDisposed)
|
|
{
|
|
// If the vertex only had 2 linedefs attached, then merge the linedefs
|
|
if(linesPerVertex[v] == 2)
|
|
{
|
|
Linedef ld1 = General.GetByIndex(v.Linedefs, 0);
|
|
Linedef ld2 = General.GetByIndex(v.Linedefs, 1);
|
|
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
|
|
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
|
|
|
|
//don't merge if it will collapse 3-sided sector
|
|
bool dontMerge = false;
|
|
foreach(Linedef l in v1.Linedefs)
|
|
{
|
|
if(l == ld2) continue;
|
|
if(l.Start == v2 || l.End == v2)
|
|
{
|
|
TryJoinSectors(l);
|
|
dontMerge = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!dontMerge) MergeLines(selected, ld1, ld2, v);
|
|
}
|
|
|
|
// Trash vertex
|
|
v.Dispose();
|
|
}
|
|
}
|
|
|
|
// Update cache values
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("placethings")] //mxd
|
|
public void PlaceThings()
|
|
{
|
|
// Make list of selected vertices
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
if(highlighted != null && !highlighted.IsDisposed)
|
|
{
|
|
selected.Add(highlighted);
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
List<Vector2D> positions = new List<Vector2D>(selected.Count);
|
|
foreach(Vertex v in selected)
|
|
if(!positions.Contains(v.Position)) positions.Add(v.Position);
|
|
PlaceThingsAtPositions(positions);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("selectsimilar")]
|
|
public void SelectSimilar()
|
|
{
|
|
ICollection<Vertex> selection = General.Map.Map.GetSelectedVertices(true);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
var form = new SelectSimilarElementOptionsPanel();
|
|
if(form.Setup(this)) form.ShowDialog();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Action assist (mxd)
|
|
|
|
//mxd
|
|
private static void MergeLines(ICollection<Vertex> selected, Linedef ld1, Linedef ld2, Vertex v)
|
|
{
|
|
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
|
|
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
|
|
|
|
if(ld1.Start == v) ld1.SetStartVertex(v2);
|
|
else ld1.SetEndVertex(v2);
|
|
ld2.Dispose();
|
|
bool redraw = true;
|
|
|
|
if(!v2.IsDisposed && selected.Contains(v2) && v2.Linedefs.Count == 2)
|
|
{
|
|
Linedef[] lines = new Linedef[2];
|
|
v2.Linedefs.CopyTo(lines, 0);
|
|
Linedef other = lines[0] == ld2 ? lines[1] :lines[0];
|
|
|
|
MergeLines(selected, ld1, other, v2);
|
|
v2.Dispose();
|
|
redraw = false;
|
|
}
|
|
|
|
if(!v1.IsDisposed && selected.Contains(v1) && v1.Linedefs.Count == 2)
|
|
{
|
|
Linedef[] lines = new Linedef[2];
|
|
v1.Linedefs.CopyTo(lines, 0);
|
|
Linedef other = lines[0] == ld1 ? lines[1] : lines[0];
|
|
|
|
MergeLines(selected, other, ld1, v1);
|
|
v1.Dispose();
|
|
redraw = false;
|
|
}
|
|
|
|
if(redraw && ld1.Start != null && ld1.End != null)
|
|
{
|
|
Vector2D start = ld1.Start.Position;
|
|
Vector2D end = ld1.End.Position;
|
|
ld1.Dispose();
|
|
DrawLine(start, end);
|
|
}
|
|
else
|
|
{
|
|
ld1.Dispose();
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private static void DrawLine(Vector2D start, Vector2D end)
|
|
{
|
|
DrawnVertex dv1 = new DrawnVertex();
|
|
DrawnVertex dv2 = new DrawnVertex();
|
|
dv1.stitchline = true;
|
|
dv2.stitchline = true;
|
|
dv1.stitch = true;
|
|
dv2.stitch = true;
|
|
dv1.pos = start;
|
|
dv2.pos = end;
|
|
Tools.DrawLines(new List<DrawnVertex>() { dv1, dv2 }, false, false);
|
|
|
|
// Update cache values
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
//mxd. If there are different sectors on both sides of given linedef, join them
|
|
private static void TryJoinSectors(Linedef ld)
|
|
{
|
|
if(ld.IsDisposed) return;
|
|
|
|
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null
|
|
&& ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index)
|
|
{
|
|
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
|
|
ld.Back.Sector.Join(ld.Front.Sector);
|
|
else
|
|
ld.Front.Sector.Join(ld.Back.Sector);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|