UltimateZoneBuilder/Source/Native/OpenGL
2019-12-25 19:08:57 +02:00
..
gl_load Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLBackend.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLBackend.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLIndexBuffer.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLIndexBuffer.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLRenderDevice.cpp Improved memory usage by loading textures directly into OpenGL 2019-12-25 19:08:57 +02:00
GLRenderDevice.h Improved memory usage by loading textures directly into OpenGL 2019-12-25 19:08:57 +02:00
GLShader.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShader.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShaderManager.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShaderManager.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLTexture.cpp Improved memory usage by loading textures directly into OpenGL 2019-12-25 19:08:57 +02:00
GLTexture.h Improved memory usage by loading textures directly into OpenGL 2019-12-25 19:08:57 +02:00
GLVertexBuffer.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLVertexBuffer.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
OpenGLContext.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
OpenGLContext.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00