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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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153 lines
3.6 KiB
C#
153 lines
3.6 KiB
C#
#region ================== Copyright (c) 2020 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.UDBScript
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{
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public class ScriptOption
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{
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#region ================== Variables
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public string name;
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public string description;
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public int type;
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public object defaultvalue;
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public object value;
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public TypeHandler typehandler;
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private IDictionary enumvalues;
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#endregion
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#region ================== Constants
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public static readonly UniversalType[] ValidTypes =
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{
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UniversalType.Integer,
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UniversalType.Float,
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UniversalType.String,
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UniversalType.Boolean,
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UniversalType.LinedefType,
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UniversalType.SectorEffect,
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UniversalType.Texture,
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UniversalType.Flat,
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UniversalType.AngleDegrees,
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UniversalType.AngleRadians,
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UniversalType.Color,
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UniversalType.EnumOption,
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UniversalType.SectorTag,
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UniversalType.ThingTag,
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UniversalType.LinedefTag,
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//UniversalType.EnumStrings,
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UniversalType.AngleDegreesFloat,
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UniversalType.ThingType,
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UniversalType.ThingClass,
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//UniversalType.RandomInteger,
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//UniversalType.RandomFloat,
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UniversalType.AngleByte,
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//UniversalType.ThingRadius,
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//UniversalType.ThingHeight,
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UniversalType.PolyobjectNumber
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};
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#endregion
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#region ================== Constructors
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public ScriptOption(string name, string description, int type, IDictionary enumvalues, object defaultvalue)
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{
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this.name = name;
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this.description = description;
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this.type = type;
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this.enumvalues = enumvalues;
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// If it's an enum try to get the default value from default value number
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if(enumvalues != null && enumvalues.Count > 0)
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{
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foreach (DictionaryEntry de in enumvalues)
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{
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if(de.Key.ToString() == defaultvalue.ToString())
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{
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this.defaultvalue = value = de.Value;
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break;
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}
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}
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}
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else
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{
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this.defaultvalue = value = defaultvalue;
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}
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typehandler = General.Types.GetFieldHandler(type, defaultvalue);
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FillEnumList();
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}
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#endregion
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#region ================== Methods
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/// <summary>
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/// Reloads the type handler. This is necessary so that changed enums (like sector tags) are updated
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/// </summary>
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public void ReloadTypeHandler()
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{
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object tmpvalue = typehandler.GetValue();
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// This only needs to be done if it's an enum
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if (typehandler.IsEnumerable)
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{
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typehandler = General.Types.GetFieldHandler(type, defaultvalue);
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typehandler.SetValue(tmpvalue);
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FillEnumList();
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}
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}
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/// <summary>
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/// Fills the enum list
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/// </summary>
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private void FillEnumList()
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{
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if (enumvalues != null)
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{
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EnumList el = typehandler.GetEnumList();
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foreach (DictionaryEntry de in enumvalues)
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{
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if (de.Value == null)
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el.Add(new EnumItem(de.Key.ToString(), de.Key.ToString()));
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else
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el.Add(new EnumItem(de.Key.ToString(), de.Value.ToString()));
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}
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}
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}
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#endregion
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}
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}
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