mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
724709e435
Script editor: pressing "F1" now opens keyword help instead of program manual. Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls. Thing info panel: thing arguments now have proper labels. Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab. Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support. Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
324 lines
13 KiB
C#
324 lines
13 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using SlimDX.Direct3D9;
|
|
using SlimDX;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
{
|
|
internal sealed class World3DShader : D3DShader
|
|
{
|
|
#region ================== Variables
|
|
|
|
// Property handlers
|
|
private EffectHandle texture1;
|
|
private EffectHandle worldviewproj;
|
|
private EffectHandle minfiltersettings;
|
|
private EffectHandle magfiltersettings;
|
|
private EffectHandle mipfiltersettings;
|
|
private EffectHandle maxanisotropysetting;
|
|
private EffectHandle modulatecolor;
|
|
private EffectHandle highlightcolor;
|
|
|
|
//mxd
|
|
private EffectHandle vertexColorHadle;
|
|
//lights
|
|
private EffectHandle lightPositionAndRadiusHandle;
|
|
private EffectHandle lightColorHandle;
|
|
private EffectHandle worldHandle;
|
|
//fog
|
|
private EffectHandle camPosHandle;
|
|
//used in ModelReader
|
|
private VertexElement[] vertexElements;
|
|
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public Matrix WorldViewProj { set { if(manager.Enabled) effect.SetValue<Matrix>(worldviewproj, value); } }
|
|
public Texture Texture1 { set { if(manager.Enabled) effect.SetTexture(texture1, value); } }
|
|
|
|
//mxd
|
|
public Color4 VertexColor { set { if (manager.Enabled) effect.SetValue<Color4>(vertexColorHadle, value); } }
|
|
|
|
//lights
|
|
public Color4 LightColor { set { if (manager.Enabled) effect.SetValue<Color4>(lightColorHandle, value); } }
|
|
public Vector4 LightPositionAndRadius { set { if (manager.Enabled) effect.SetValue(lightPositionAndRadiusHandle, value); } }
|
|
|
|
//fog
|
|
public Vector4 CameraPosition { set { if (manager.Enabled) effect.SetValue(camPosHandle, value); } }
|
|
|
|
public Matrix World { set { if (manager.Enabled) effect.SetValue<Matrix>(worldHandle, value); } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public World3DShader(ShaderManager manager) : base(manager)
|
|
{
|
|
// Load effect from file
|
|
effect = LoadEffect("world3d.fx");
|
|
|
|
// Get the property handlers from effect
|
|
if(effect != null)
|
|
{
|
|
worldviewproj = effect.GetParameter(null, "worldviewproj");
|
|
texture1 = effect.GetParameter(null, "texture1");
|
|
minfiltersettings = effect.GetParameter(null, "minfiltersettings");
|
|
magfiltersettings = effect.GetParameter(null, "magfiltersettings");
|
|
mipfiltersettings = effect.GetParameter(null, "mipfiltersettings");
|
|
modulatecolor = effect.GetParameter(null, "modulatecolor");
|
|
highlightcolor = effect.GetParameter(null, "highlightcolor");
|
|
maxanisotropysetting = effect.GetParameter(null, "maxanisotropysetting");
|
|
|
|
//mxd
|
|
vertexColorHadle = effect.GetParameter(null, "vertexColor");
|
|
//lights
|
|
lightPositionAndRadiusHandle = effect.GetParameter(null, "lightPosAndRadius");
|
|
lightColorHandle = effect.GetParameter(null, "lightColor");
|
|
//fog
|
|
camPosHandle = effect.GetParameter(null, "cameraPos");
|
|
|
|
worldHandle = effect.GetParameter(null, "world");
|
|
}
|
|
|
|
// Initialize world vertex declaration
|
|
if (manager.Enabled){ //mxd
|
|
vertexElements = new VertexElement[] {
|
|
new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0),
|
|
new VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
|
|
new VertexElement(0, 16, DeclarationType.Float2, DeclarationMethod.Default, DeclarationUsage.TextureCoordinate, 0),
|
|
new VertexElement(0, 24, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Normal, 0), //mxd
|
|
VertexElement.VertexDeclarationEnd
|
|
};
|
|
} else {
|
|
vertexElements = new VertexElement[] {
|
|
new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0),
|
|
new VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
|
|
new VertexElement(0, 16, DeclarationType.Float2, DeclarationMethod.Default, DeclarationUsage.TextureCoordinate, 0),
|
|
VertexElement.VertexDeclarationEnd
|
|
};
|
|
}
|
|
vertexdecl = new VertexDeclaration(General.Map.Graphics.Device, vertexElements);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
if(texture1 != null) texture1.Dispose();
|
|
if(worldviewproj != null) worldviewproj.Dispose();
|
|
if(minfiltersettings != null) minfiltersettings.Dispose();
|
|
if(magfiltersettings != null) magfiltersettings.Dispose();
|
|
if(mipfiltersettings != null) mipfiltersettings.Dispose();
|
|
if(modulatecolor != null) modulatecolor.Dispose();
|
|
if(highlightcolor != null) highlightcolor.Dispose();
|
|
if(maxanisotropysetting != null) maxanisotropysetting.Dispose();
|
|
|
|
//mxd
|
|
if (vertexColorHadle != null) vertexColorHadle.Dispose();
|
|
if (lightColorHandle != null) lightColorHandle.Dispose();
|
|
if (lightPositionAndRadiusHandle != null) lightPositionAndRadiusHandle.Dispose();
|
|
if (camPosHandle != null) camPosHandle.Dispose();
|
|
if (worldHandle != null) worldHandle.Dispose();
|
|
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This sets the constant settings
|
|
public void SetConstants(bool bilinear, bool useanisotropic, float maxanisotropy)
|
|
{
|
|
if(manager.Enabled)
|
|
{
|
|
if(bilinear)
|
|
{
|
|
if(useanisotropic)
|
|
{
|
|
effect.SetValue(magfiltersettings, (int)TextureFilter.Linear);
|
|
effect.SetValue(minfiltersettings, (int)TextureFilter.Anisotropic);
|
|
effect.SetValue(mipfiltersettings, (int)TextureFilter.Linear);
|
|
effect.SetValue(maxanisotropysetting, maxanisotropy);
|
|
}
|
|
else
|
|
{
|
|
effect.SetValue(magfiltersettings, (int)TextureFilter.Linear);
|
|
effect.SetValue(minfiltersettings, (int)TextureFilter.Linear);
|
|
effect.SetValue(mipfiltersettings, (int)TextureFilter.Linear);
|
|
effect.SetValue(maxanisotropysetting, 1.0f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
effect.SetValue(magfiltersettings, (int)TextureFilter.Point);
|
|
effect.SetValue(minfiltersettings, (int)TextureFilter.Point);
|
|
effect.SetValue(mipfiltersettings, (int)TextureFilter.Linear);
|
|
effect.SetValue(maxanisotropysetting, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This sets the modulation color
|
|
public void SetModulateColor(int modcolor)
|
|
{
|
|
if(manager.Enabled)
|
|
{
|
|
effect.SetValue(modulatecolor, new Color4(modcolor));
|
|
}
|
|
}
|
|
|
|
// This sets the highlight color
|
|
public void SetHighlightColor(int hicolor)
|
|
{
|
|
if(manager.Enabled)
|
|
{
|
|
effect.SetValue(highlightcolor, new Color4(hicolor));
|
|
}
|
|
}
|
|
|
|
// This sets up the render pipeline
|
|
public override void BeginPass(int index)
|
|
{
|
|
Device device = manager.D3DDevice.Device;
|
|
|
|
if(!manager.Enabled)
|
|
{
|
|
// Sampler settings
|
|
if(General.Settings.VisualBilinear)
|
|
{
|
|
device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);
|
|
device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);
|
|
device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Linear);
|
|
device.SetSamplerState(0, SamplerState.MipMapLodBias, 0f);
|
|
}
|
|
else
|
|
{
|
|
device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Point);
|
|
device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Point);
|
|
device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Linear);
|
|
device.SetSamplerState(0, SamplerState.MipMapLodBias, 0f);
|
|
}
|
|
|
|
// Texture addressing
|
|
device.SetSamplerState(0, SamplerState.AddressU, TextureAddress.Wrap);
|
|
device.SetSamplerState(0, SamplerState.AddressV, TextureAddress.Wrap);
|
|
device.SetSamplerState(0, SamplerState.AddressW, TextureAddress.Wrap);
|
|
|
|
// First texture stage
|
|
//mxd
|
|
//if((index == 0) || (index == 2))
|
|
if ((index == 0) || (index == 2) || (index == 4) || (index == 6) || (index == 8) || (index == 10) || (index == 12) || (index == 14) || index > 15)
|
|
{
|
|
// Normal
|
|
device.SetTextureStageState(0, TextureStage.ColorOperation, TextureOperation.Modulate);
|
|
device.SetTextureStageState(0, TextureStage.ColorArg1, TextureArgument.Texture);
|
|
device.SetTextureStageState(0, TextureStage.ColorArg2, TextureArgument.Diffuse);
|
|
device.SetTextureStageState(0, TextureStage.ResultArg, TextureArgument.Current);
|
|
device.SetTextureStageState(0, TextureStage.TexCoordIndex, 0);
|
|
}
|
|
else
|
|
{
|
|
// Full brightness
|
|
device.SetTextureStageState(0, TextureStage.ColorOperation, TextureOperation.SelectArg1);
|
|
device.SetTextureStageState(0, TextureStage.ColorArg1, TextureArgument.Texture);
|
|
device.SetTextureStageState(0, TextureStage.ResultArg, TextureArgument.Current);
|
|
device.SetTextureStageState(0, TextureStage.TexCoordIndex, 0);
|
|
}
|
|
|
|
// First alpha stage
|
|
device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);
|
|
device.SetTextureStageState(0, TextureStage.AlphaArg1, TextureArgument.Texture);
|
|
device.SetTextureStageState(0, TextureStage.AlphaArg2, TextureArgument.Diffuse);
|
|
|
|
// Second texture stage
|
|
device.SetTextureStageState(1, TextureStage.ColorOperation, TextureOperation.Modulate);
|
|
device.SetTextureStageState(1, TextureStage.ColorArg1, TextureArgument.Current);
|
|
device.SetTextureStageState(1, TextureStage.ColorArg2, TextureArgument.TFactor);
|
|
device.SetTextureStageState(1, TextureStage.ResultArg, TextureArgument.Current);
|
|
device.SetTextureStageState(1, TextureStage.TexCoordIndex, 0);
|
|
|
|
// Second alpha stage
|
|
device.SetTextureStageState(1, TextureStage.AlphaOperation, TextureOperation.Modulate);
|
|
device.SetTextureStageState(1, TextureStage.AlphaArg1, TextureArgument.Current);
|
|
device.SetTextureStageState(1, TextureStage.AlphaArg2, TextureArgument.TFactor);
|
|
|
|
// Highlight?
|
|
//mxd
|
|
//if(index > 1) 2 3 6 10 14
|
|
//if ((index > 1 && index < 4) || (index > 5 && index < 8) || (index > 9 && index < 12) || (index > 13 && index < 16))
|
|
if (index == 2 || index == 3 || index == 6 || index == 10 || index == 14)
|
|
{
|
|
// Third texture stage
|
|
device.SetTextureStageState(2, TextureStage.ColorOperation, TextureOperation.AddSigned);
|
|
device.SetTextureStageState(2, TextureStage.ColorArg1, TextureArgument.Current);
|
|
device.SetTextureStageState(2, TextureStage.ColorArg2, TextureArgument.Texture);
|
|
device.SetTextureStageState(2, TextureStage.ColorArg0, TextureArgument.Texture);
|
|
device.SetTextureStageState(2, TextureStage.ResultArg, TextureArgument.Current);
|
|
device.SetTextureStageState(2, TextureStage.TexCoordIndex, 0);
|
|
|
|
// Third alpha stage
|
|
device.SetTextureStageState(2, TextureStage.AlphaOperation, TextureOperation.SelectArg1);
|
|
device.SetTextureStageState(2, TextureStage.AlphaArg1, TextureArgument.Current);
|
|
|
|
// Fourth texture stage
|
|
device.SetTextureStageState(3, TextureStage.ColorOperation, TextureOperation.AddSigned);
|
|
device.SetTextureStageState(3, TextureStage.ColorArg1, TextureArgument.Current);
|
|
device.SetTextureStageState(3, TextureStage.ColorArg2, TextureArgument.Texture);
|
|
device.SetTextureStageState(3, TextureStage.ColorArg0, TextureArgument.Texture);
|
|
device.SetTextureStageState(3, TextureStage.ResultArg, TextureArgument.Current);
|
|
device.SetTextureStageState(3, TextureStage.TexCoordIndex, 0);
|
|
|
|
// Fourth alpha stage
|
|
device.SetTextureStageState(3, TextureStage.AlphaOperation, TextureOperation.SelectArg1);
|
|
device.SetTextureStageState(3, TextureStage.AlphaArg1, TextureArgument.Current);
|
|
|
|
// No more further stages
|
|
device.SetTextureStageState(4, TextureStage.ColorOperation, TextureOperation.Disable);
|
|
device.SetTextureStageState(4, TextureStage.AlphaOperation, TextureOperation.Disable);
|
|
}
|
|
else
|
|
{
|
|
// No more further stages
|
|
device.SetTextureStageState(2, TextureStage.ColorOperation, TextureOperation.Disable);
|
|
device.SetTextureStageState(2, TextureStage.AlphaOperation, TextureOperation.Disable);
|
|
}
|
|
}
|
|
|
|
base.BeginPass(index);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|