mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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291 lines
7 KiB
C#
Executable file
291 lines
7 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public partial class EditSelectionPanel : UserControl
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Editing mode
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private EditSelectionMode mode;
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// Input
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private bool userinput;
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private bool preventchanges; //mxd
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// Values
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private Vector2D orgpos;
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private Vector2D orgsize;
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private Vector2D abspos;
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private Vector2D relpos;
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private Vector2D abssize;
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private Vector2D relsize;
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private double absrotate;
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#endregion
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#region ================== Constructor
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// Constructor
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public EditSelectionPanel(EditSelectionMode mode)
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{
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InitializeComponent();
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this.mode = mode;
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//mxd
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preventchanges = true;
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if(General.Map.UDMF)
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{
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preciseposition.Checked = mode.UsePrecisePosition;
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preciseposition.Enabled = true;
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}
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else
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{
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preciseposition.Checked = false;
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preciseposition.Enabled = false;
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}
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preventchanges = false;
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//mxd. Otherwise the focus will go to one of TextBoxes
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// and stay there forever preventing tab collapsing when in collapsed mode
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label1.Focus();
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}
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#endregion
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#region ================== Methods
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// This sets the original size
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public void ShowOriginalValues(Vector2D pos, Vector2D size)
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{
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// Set values
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this.orgpos = pos;
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this.orgsize = size;
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// Set controls
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orgposx.Text = pos.x.ToString();
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orgposy.Text = pos.y.ToString();
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orgsizex.Text = size.x.ToString();
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orgsizey.Text = size.y.ToString();
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}
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// This sets the dynamic values
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public void ShowCurrentValues(Vector2D pos, Vector2D relpos, Vector2D size, Vector2D relsize, double rotation)
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{
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// Set values
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this.abspos = pos;
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this.relpos = relpos;
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this.abssize = size;
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this.relsize = relsize;
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this.absrotate = Angle2D.RadToDeg(rotation);
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// Set controls
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absposx.Text = pos.x.ToString("0.#");
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absposy.Text = pos.y.ToString("0.#");
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relposx.Text = relpos.x.ToString("0.#");
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relposy.Text = relpos.y.ToString("0.#");
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abssizex.Text = size.x.ToString("0.#");
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abssizey.Text = size.y.ToString("0.#");
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relsizex.Text = relsize.x.ToString("0.#");
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relsizey.Text = relsize.y.ToString("0.#");
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absrot.Text = this.absrotate.ToString("0.#");
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userinput = false;
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}
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//mxd
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internal void SetTextureTransformSettings(bool enable)
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{
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// Disable groups?
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if(!enable)
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{
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pinfloortextures.Enabled = false;
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pinceilingtextures.Enabled = false;
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return;
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}
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// Update checkboxes
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preventchanges = true;
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pinfloortextures.Checked = mode.PinFloorTextures;
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pinceilingtextures.Checked = mode.PinCeilingTextures;
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preventchanges = false;
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}
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//mxd
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internal void SetHeightAdjustMode(EditSelectionMode.HeightAdjustMode adjustmode, bool enable)
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{
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preventchanges = true;
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heightmode.SelectedIndex = (int)adjustmode;
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heightmode.Enabled = enable;
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preventchanges = false;
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}
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#endregion
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#region ================== Events
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// User input given
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private void WhenTextChanged(object sender, EventArgs e)
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{
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userinput = true;
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}
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private void absposx_Validated(object sender, EventArgs e)
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{
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if(userinput)
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mode.SetAbsPosX(absposx.GetResultFloat(this.abspos.x));
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}
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private void absposy_Validated(object sender, EventArgs e)
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{
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if(userinput)
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mode.SetAbsPosY(absposy.GetResultFloat(this.abspos.y));
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}
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private void relposx_Validated(object sender, EventArgs e)
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{
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if(userinput)
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mode.SetRelPosX(relposx.GetResultFloat(this.relpos.x));
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}
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private void relposy_Validated(object sender, EventArgs e)
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{
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if(userinput)
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mode.SetRelPosY(relposy.GetResultFloat(this.relpos.y));
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}
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private void abssizex_Validated(object sender, EventArgs e)
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{
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if(userinput)
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mode.SetAbsSizeX(abssizex.GetResultFloat(this.abssize.x));
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}
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private void abssizey_Validated(object sender, EventArgs e)
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{
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if(userinput)
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mode.SetAbsSizeY(abssizey.GetResultFloat(this.abssize.y));
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}
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private void relsizex_Validated(object sender, EventArgs e)
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{
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if(userinput)
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mode.SetRelSizeX(relsizex.GetResultFloat(this.relsize.x));
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}
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private void relsizey_Validated(object sender, EventArgs e)
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{
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if(userinput)
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mode.SetRelSizeY(relsizey.GetResultFloat(this.relsize.y));
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}
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private void absrot_Validated(object sender, EventArgs e)
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{
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if(userinput)
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{
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double rad = Angle2D.DegToRad(absrot.GetResultFloat(this.absrotate));
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mode.SetAbsRotation(rad);
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}
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}
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private void fliph_Click(object sender, EventArgs e)
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{
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General.Actions.InvokeAction("buildermodes_flipselectionh");
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General.Interface.FocusDisplay();
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}
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private void flipv_Click(object sender, EventArgs e)
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{
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General.Actions.InvokeAction("buildermodes_flipselectionv");
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General.Interface.FocusDisplay();
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}
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private void orgposx_Click(object sender, EventArgs e)
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{
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mode.SetAbsPosX(orgpos.x);
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General.Interface.FocusDisplay();
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}
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private void orgposy_Click(object sender, EventArgs e)
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{
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mode.SetAbsPosY(orgpos.y);
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General.Interface.FocusDisplay();
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}
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private void orgsizex_Click(object sender, EventArgs e)
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{
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mode.SetAbsSizeX(orgsize.x);
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General.Interface.FocusDisplay();
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}
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private void orgsizey_Click(object sender, EventArgs e)
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{
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mode.SetAbsSizeY(orgsize.y);
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General.Interface.FocusDisplay();
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}
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//mxd
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private void preciseposition_CheckedChanged(object sender, EventArgs e)
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{
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if(preventchanges) return;
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mode.UsePrecisePosition = preciseposition.Checked;
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General.Interface.FocusDisplay();
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}
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//mxd
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private void heightmode_SelectedIndexChanged(object sender, EventArgs e)
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{
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if(preventchanges || heightmode.SelectedIndex == -1) return;
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mode.SectorHeightAdjustMode = (EditSelectionMode.HeightAdjustMode)heightmode.SelectedIndex;
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}
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#endregion
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private void cbPinFloorTextures_CheckedChanged(object sender, EventArgs e)
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{
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if (preventchanges) return;
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preventchanges = true;
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mode.PinFloorTextures = pinfloortextures.Checked;
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preventchanges = false;
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}
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private void pinceilingtextures_CheckedChanged(object sender, EventArgs e)
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{
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if (preventchanges) return;
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preventchanges = true;
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mode.PinCeilingTextures = pinceilingtextures.Checked;
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preventchanges = false;
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}
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}
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}
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