UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/FindReplaceMode.cs
MaxED 6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00

161 lines
3.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Find and Replace Mode",
SwitchAction = "findmode",
ButtonImage = "FindMode.png",
ButtonOrder = 100,
ButtonGroup = "002_tools",
AllowCopyPaste = false,
Volatile = true,
UseByDefault = true)]
public sealed class FindReplaceMode : BaseClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
#endregion
#region ================== Events
public override void OnHelp()
{
General.ShowHelp("e_findreplace.html");
}
// Cancelled
public override void OnCancel()
{
// Cancel base class
base.OnCancel();
// Return to base mode
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Standard);
General.Map.Map.SelectionType = SelectionType.All;
// Select linedefs by sectors
foreach(Linedef ld in General.Map.Map.Linedefs)
{
if (ld.Selected == false)
{
bool front, back;
if (ld.Front != null) front = ld.Front.Sector.Selected; else front = false;
if (ld.Back != null) back = ld.Back.Sector.Selected; else back = false;
ld.Selected = front | back;
}
}
// Show toolbox window
BuilderPlug.Me.FindReplaceForm.Show((Form)General.Interface);
}
// Disenagaging
public override void OnDisengage()
{
base.OnDisengage();
// Hide object info
General.Interface.HideInfo();
// Hide toolbox window
BuilderPlug.Me.FindReplaceForm.Hide();
}
// This applies the curves and returns to the base mode
public override void OnAccept()
{
// Snap to map format accuracy
General.Map.Map.SnapAllToAccuracy();
// Update caches
General.Map.Map.Update();
General.Map.IsChanged = true;
// Return to base mode
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
}
// Redrawing display
public override void OnRedrawDisplay()
{
// Get the selection
FindReplaceObject[] selection = BuilderPlug.Me.FindReplaceForm.GetSelection();
renderer.RedrawSurface();
// Render lines
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
if(BuilderPlug.Me.FindReplaceForm.Finder != null)
BuilderPlug.Me.FindReplaceForm.Finder.PlotSelection(renderer, selection);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
if(BuilderPlug.Me.FindReplaceForm.Finder != null)
BuilderPlug.Me.FindReplaceForm.Finder.RenderThingsSelection(renderer, selection);
renderer.Finish();
}
// Render overlay
if(renderer.StartOverlay(true))
{
if(BuilderPlug.Me.FindReplaceForm.Finder != null)
BuilderPlug.Me.FindReplaceForm.Finder.RenderOverlaySelection(renderer, selection);
renderer.Finish();
}
renderer.Present();
}
#endregion
}
}