UltimateZoneBuilder/Source/BuilderModes/VisualModes/BaseVisualGeometry.cs
2008-12-05 15:38:50 +00:00

83 lines
1.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.VisualModes;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal abstract class BaseVisualGeometry : VisualGeometry
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Setup
// Constructor
public BaseVisualGeometry(VisualSector vs) : base(vs)
{
}
// Constructor for sidedefs
public BaseVisualGeometry(VisualSector vs, Sidedef sd) : base(vs, sd)
{
}
// This is for setting up new geometry
public abstract bool Setup();
#endregion
#region ================== Methods
#endregion
#region ================== Events
public virtual void OnSelectBegin() { }
public virtual void OnSelectEnd() { }
public virtual void OnEditBegin() { }
public virtual void OnEditEnd() { }
#endregion
}
}